R@S
Scholar
- Joined
- Jun 30, 2012
- Messages
- 179
Back in '09 Haba made a Let's Play 7.62 HC thread on this board using the BFX mod, but unfortunately it can't be enjoyed anymore. The BFX mod turned into the Blue Sun Mod shortly after, and has gotten much bigger. At present day there are about 300 new weapons and countless items, not to mention a completely new quest line where you work for yourself. So here's another go at it, using the latest version of The Blue Sun Mod.
We'll be using these LP settings:
- BlueSunMod.ini settings are default
- Minimum amount of loading, maximum amount of saving.
- We will only use what we find, spending money on weapons is no fun.
- Team size is set to 6, so if anyone feels like having a merc in this LP, sign up.
- A picture for the merc is needed, class, a short bio and a list of pros and cons.
- Classes: Trooper, Sniper, Skirmisher, Sapper, Scout or Medic.
There is still one spot left on the team, and since we are playing hardcore other slots will surely open up later on. So if you feel like participating, post your info and I'll add them.
The story so far:
Session 1: Prologue
Session 2 : Getting the ball rolling
Session 3: All your base are now belong to us!
Session 4: Let's open an account in case we rob the bank later
Session 5: If I had a Tommy Gun the world would be a different place
Session 6: Lucky doesn't even start to describe it
Session 7: Tactics 101: Move hard and fast
Session 8: On open and dangerous roads
Session 9: Revenge is best served cold
Session 10: Ambushing Ambushers
Session 11: Slavery is bad and you'll pay dearly for it
Session 12: Give us a challenge and we will rise to the occasion
Session 13: When plans fail...
Session 14: Skyrider's ransom; 50 pounds of lead
Session 15: Your mine? It's my mine now
Session 16: Immortal Badasses are good...
Session 17: The Prototype
Session 18: Saving Armenso
Session 19: HK's wet dream
Session 20: No way Jose, the Doublecross
Session 21: Sniper girl gets some credit
Session 22: Let's do it Mick's way
Session 23: Geroj doesn't get hit
Session 24: Take a walk on the wild side
Session 25: The lone gunman theory
Session 26: Plane Tickets, Bitch!
Session 27: Falling like dominoes
Session 28: Rico Reyes must die
Meet the team:
The Brock
Bio:
Brock Sampsonson aka The Brock, a Swedish ex-military homicidal maniac. He started his career in the Swedish top military unit called Kustjägarna where he quickly showed his prowess as a cold blooded killer. Due to his quirkiness, he got kicked out of the Swedish military for refusing to wear a helmet. He joined the U.S.M.C instead and after a few tours in hot-spots around the world he left the service to become a private contractor, mostly working for the Russians.
Pros: Berserker. Camouflage.
Cons: Scared of depths. Wont wear a helmet.
Stats:
HP 90
EN 70
EYE 80
HRN 85
STR 80
STM 70
DXT 75
AGT 70
REA 70
INT 70
EXP 30
SHT 40
SNP 30
GFT 30
HWP 30
THR 30
HtH 30
CAM 70
SAP 30
MED 30
STH 35
LED 30
CHA 30
TRD 30
MEC 41
Geroj
Bio:
Former drill instructor for the Slovakian army, Geroj is an excellent skirmisher. He has some troubles back home and had to flee the country, living in Algeira under a false name and mustache. Put a sawed-off shotty in his hands and he'll redefine the term "gut-shot" with "I was aiming for his head".
Preferred weaponry: Sawed-off Shotgun, Sa vz58
Pros: CQB, Mechanic
Cons: Accident prone
Stats:
HP 100
EN 100
EYE 83
HRN 73
STR 73
STM 52
DXT 67
AGT 61
REA 69
INT 61
EXP 56
SHT 53
SNP 32
GFT 68
HWP 35
THR 39
HtH 24
CAM 26
SAP 53
MED 30
STH 21
LED 11
CHA 43
TRD 0
MEC 62
BNC
Bio:
Stupid bitch BNC aka Bonnie Parker wanted to rebel against her father and follow a life of crime. So she used Clive for that and when they finally get free with the help of The Brock, she actually leaves him because he doesn't want to rob banks.
Preferred weaponry: Grenade launchers, M1928
Pros: Good driver, no, an excellent driver!
Cons: Stoopid vamp
Stats:
HP 80
EN 80
EYE 40
HRN 50
STR 50
STM 50
DXT 65
AGT 65
REA 45
INT 60
EXP 10
SHT 25
SNP 10
GFT 35
HWP 65
THR 35
HtH 15
CAM 0
SAP 0
MED 15
STH 0
LED 55
CHA 85
TRD 0
MEC 4
Kestrel (Hospitalized)
Bio:
Tero Chadwick was never one for law and order. As a child, he regularly hang around with "the wrong people". He got into shady business with gangs, doing jobs for them. A good runner, he regularly managed to escape the authorities by outmaneuvering them through the alleys and streets of York. As he grew up, so did the scale of his activities. Robberies made way for heists or outright assassination. When the authorities managed to crack down on his employers he started to feel the heat. He signed up as a contractor, moving from one civil war to the next. For his speed and agility, and tendency to strike from an unexpected angle, he received the nickname "Kestrel".
Preferred weaponry: SIG-552 or AK-102, but any short barreled assault rifle will do in a pinch
Pros: Highly mobile flanker
Cons: Can't stay still for long, thus refuses to use external armor, backpacks or heavy weapons.
HP 100
EN 100
EYE 80
HRN 71
STR 75
STM 82
DXT 87
AGT 71
REA 51
INT 78
EXP 46
SHT 57
SNP 30
GFT 61
HWP 35
THR 33
HtH 39
CAM 56
SAP 3
MED 10
STH 51
LED 31
CHA 23
TRD 0
MEC 23
HK
Bio:
Secretly a coward, Harold "HK" Kaufmann works hard to act brave in the face of danger, but his preference for long rifles and sniper scopes speaks to his desire to stay far from potential incoming fire. A childhood accident with a carving knife hamstrung him and almost left HK unable to walk, which inspired him to heal and instilled a deep fear of pain, most especially from knives. Halfway through medical school, HK was kidnapped, tortured, and brainwashed by a neo-fascist terrorist group. Stockholm's Syndrome set in, and he eventually trained willingly with the terrorists. While HK was enslaved by the terrorists, both his parents passed away, largely from grief. After an American counter-terrorist group raided the compound and captured the cell, HK was halfway to being convicted of terrorism when it was revealed that he had been kidnapped and needed psychological help rather than a lifetime jail term. HK has since broken free of Stockholm's, but the whole three-year ordeal deepened his cowardice. As soon as the psychiatrists declared him healthy, he was put out of the hospital without a home to go back to. Alone, penniless, and with little left to lose, HK signed up for the first job his peculiar arrangement of medical knowledge, combat skills, and noncitizen status would allow: Medic for a bunch of mercenaries in some shithole country named "Algeira."
Preferred weaponry: Any HK manufactured gun
Pros: Medical skill, minor sniping/shooting skills
Cons: Terrified of knives (refuses to admit that a scalpel is a knife), cowardly.
Stats:
HP 90
EN 90
EYE 73
HRN 78
STR 71
STM 67
DXT 75
AGT 81
REA 43
INT 71
EXP 41
SHT 53
SNP 59
GFT 24
HWP 30
THR 36
HtH 24
CAM 34
SAP 12
MED 60
STH 31
LED 6
CHA 32
TRD 0
MEC 45
Kelly (On the bench)
Stats:
HP 95
EN 95
EYE 72
HRN 92
STR 62
STM 89
DXT 71
AGT 78
REA 69
INT 72
EXP 36
SHT 43
SNP 30
GFT 33
HWP 21
THR 36
HtH 32
CAM 69
SAP 29
MED 43
STH 72
LED 0
CHA 31
TRD 0
MEC 24
Rob Yu
Stats:
HP 100
EN 100
EYE 68
HRN 89
STR 100
STM 65
DXT 75
AGT 66
REA 67
INT 76
EXP 67
SHT 70
SNP 56
GFT 55
HWP 67
THR 45
HtH 100
CAM 15
SAP 42
MED 31
STH 25
LED 63
CHA 52
TRD 50
MEC 65
Jack "Slowmo" Haddasch
Bio:
Lazyness dominated Slowmos life like no other characterstic. When things were out of his reach he ignored them totally just because it would be too much stress for him to move. At the age of 9 he almost starved to death when his parent left him home alone for a six day holiday. But Slowmo turned his drawback into a personal advantage. He learned to use a grappler and phones and two way radios. When he entered the national service of Canada they almost threw him out because he refused to move any more than it was absolutly necessary. But then they noticed how talented Slowmo was when he changed his grappler with a long ranged sniper rifle. His natural aversion against moving gave him also the necessary patience to wait for his victim until it enters the crosshair of his sniper rifle. After three years in the Canadian Special Forces he quit because his wish for a personal helicopter and pilot who should fly him to his sniper positions was rejected.
Preferred weaponry: Any loooooong range sniper rifle, a grappler
Pros: Very accurate sniper skills
Cons: Low stamina ("Man, we walked all the way from the car to here!!"), Low Intelligence
HP 100
EN 100
EYE 85
HRN 86
STR 65
STM 40
DXT 99
AGT 61
REA 71
INT 28
EXP 57
SHT 80
SNP 95
GFT 64
HWP 12
THR 41
HtH 26
CAM 89
SAP 57
MED 8
STH 89
LED 4
CHA 12
TRD 0
MEC 57
Reaper (On the bench)
HP 81
EN 81
EYE 80
HRN 75
STR 92
STM 78
DXT 98
AGT 99
REA 35
INT 81
EXP 61
SHT 57
SNP 75
GFT 26
HWP 24
THR 35
HtH 35
CAM 56
SAP 47
MED 2
STH 59
LED 16
CHA 25
TRD 0
MEC 37
We'll be using these LP settings:
- BlueSunMod.ini settings are default
- Minimum amount of loading, maximum amount of saving.
- We will only use what we find, spending money on weapons is no fun.
- Team size is set to 6, so if anyone feels like having a merc in this LP, sign up.
- A picture for the merc is needed, class, a short bio and a list of pros and cons.
- Classes: Trooper, Sniper, Skirmisher, Sapper, Scout or Medic.
There is still one spot left on the team, and since we are playing hardcore other slots will surely open up later on. So if you feel like participating, post your info and I'll add them.
The story so far:
Session 1: Prologue
Session 2 : Getting the ball rolling
Session 3: All your base are now belong to us!
Session 4: Let's open an account in case we rob the bank later
Session 5: If I had a Tommy Gun the world would be a different place
Session 6: Lucky doesn't even start to describe it
Session 7: Tactics 101: Move hard and fast
Session 8: On open and dangerous roads
Session 9: Revenge is best served cold
Session 10: Ambushing Ambushers
Session 11: Slavery is bad and you'll pay dearly for it
Session 12: Give us a challenge and we will rise to the occasion
Session 13: When plans fail...
Session 14: Skyrider's ransom; 50 pounds of lead
Session 15: Your mine? It's my mine now
Session 16: Immortal Badasses are good...
Session 17: The Prototype
Session 18: Saving Armenso
Session 19: HK's wet dream
Session 20: No way Jose, the Doublecross
Session 21: Sniper girl gets some credit
Session 22: Let's do it Mick's way
Session 23: Geroj doesn't get hit
Session 24: Take a walk on the wild side
Session 25: The lone gunman theory
Session 26: Plane Tickets, Bitch!
Session 27: Falling like dominoes
Session 28: Rico Reyes must die
Meet the team:
The Brock
Bio:
Brock Sampsonson aka The Brock, a Swedish ex-military homicidal maniac. He started his career in the Swedish top military unit called Kustjägarna where he quickly showed his prowess as a cold blooded killer. Due to his quirkiness, he got kicked out of the Swedish military for refusing to wear a helmet. He joined the U.S.M.C instead and after a few tours in hot-spots around the world he left the service to become a private contractor, mostly working for the Russians.
Pros: Berserker. Camouflage.
Cons: Scared of depths. Wont wear a helmet.
Stats:
HP 90
EN 70
EYE 80
HRN 85
STR 80
STM 70
DXT 75
AGT 70
REA 70
INT 70
EXP 30
SHT 40
SNP 30
GFT 30
HWP 30
THR 30
HtH 30
CAM 70
SAP 30
MED 30
STH 35
LED 30
CHA 30
TRD 30
MEC 41
Geroj
Bio:
Former drill instructor for the Slovakian army, Geroj is an excellent skirmisher. He has some troubles back home and had to flee the country, living in Algeira under a false name and mustache. Put a sawed-off shotty in his hands and he'll redefine the term "gut-shot" with "I was aiming for his head".
Preferred weaponry: Sawed-off Shotgun, Sa vz58
Pros: CQB, Mechanic
Cons: Accident prone
Stats:
HP 100
EN 100
EYE 83
HRN 73
STR 73
STM 52
DXT 67
AGT 61
REA 69
INT 61
EXP 56
SHT 53
SNP 32
GFT 68
HWP 35
THR 39
HtH 24
CAM 26
SAP 53
MED 30
STH 21
LED 11
CHA 43
TRD 0
MEC 62
BNC
Bio:
Stupid bitch BNC aka Bonnie Parker wanted to rebel against her father and follow a life of crime. So she used Clive for that and when they finally get free with the help of The Brock, she actually leaves him because he doesn't want to rob banks.
Preferred weaponry: Grenade launchers, M1928
Pros: Good driver, no, an excellent driver!
Cons: Stoopid vamp
Stats:
HP 80
EN 80
EYE 40
HRN 50
STR 50
STM 50
DXT 65
AGT 65
REA 45
INT 60
EXP 10
SHT 25
SNP 10
GFT 35
HWP 65
THR 35
HtH 15
CAM 0
SAP 0
MED 15
STH 0
LED 55
CHA 85
TRD 0
MEC 4
Kestrel (Hospitalized)
Bio:
Tero Chadwick was never one for law and order. As a child, he regularly hang around with "the wrong people". He got into shady business with gangs, doing jobs for them. A good runner, he regularly managed to escape the authorities by outmaneuvering them through the alleys and streets of York. As he grew up, so did the scale of his activities. Robberies made way for heists or outright assassination. When the authorities managed to crack down on his employers he started to feel the heat. He signed up as a contractor, moving from one civil war to the next. For his speed and agility, and tendency to strike from an unexpected angle, he received the nickname "Kestrel".
Preferred weaponry: SIG-552 or AK-102, but any short barreled assault rifle will do in a pinch
Pros: Highly mobile flanker
Cons: Can't stay still for long, thus refuses to use external armor, backpacks or heavy weapons.
HP 100
EN 100
EYE 80
HRN 71
STR 75
STM 82
DXT 87
AGT 71
REA 51
INT 78
EXP 46
SHT 57
SNP 30
GFT 61
HWP 35
THR 33
HtH 39
CAM 56
SAP 3
MED 10
STH 51
LED 31
CHA 23
TRD 0
MEC 23
HK
Bio:
Secretly a coward, Harold "HK" Kaufmann works hard to act brave in the face of danger, but his preference for long rifles and sniper scopes speaks to his desire to stay far from potential incoming fire. A childhood accident with a carving knife hamstrung him and almost left HK unable to walk, which inspired him to heal and instilled a deep fear of pain, most especially from knives. Halfway through medical school, HK was kidnapped, tortured, and brainwashed by a neo-fascist terrorist group. Stockholm's Syndrome set in, and he eventually trained willingly with the terrorists. While HK was enslaved by the terrorists, both his parents passed away, largely from grief. After an American counter-terrorist group raided the compound and captured the cell, HK was halfway to being convicted of terrorism when it was revealed that he had been kidnapped and needed psychological help rather than a lifetime jail term. HK has since broken free of Stockholm's, but the whole three-year ordeal deepened his cowardice. As soon as the psychiatrists declared him healthy, he was put out of the hospital without a home to go back to. Alone, penniless, and with little left to lose, HK signed up for the first job his peculiar arrangement of medical knowledge, combat skills, and noncitizen status would allow: Medic for a bunch of mercenaries in some shithole country named "Algeira."
Preferred weaponry: Any HK manufactured gun
Pros: Medical skill, minor sniping/shooting skills
Cons: Terrified of knives (refuses to admit that a scalpel is a knife), cowardly.
Stats:
HP 90
EN 90
EYE 73
HRN 78
STR 71
STM 67
DXT 75
AGT 81
REA 43
INT 71
EXP 41
SHT 53
SNP 59
GFT 24
HWP 30
THR 36
HtH 24
CAM 34
SAP 12
MED 60
STH 31
LED 6
CHA 32
TRD 0
MEC 45
Kelly (On the bench)
Stats:
HP 95
EN 95
EYE 72
HRN 92
STR 62
STM 89
DXT 71
AGT 78
REA 69
INT 72
EXP 36
SHT 43
SNP 30
GFT 33
HWP 21
THR 36
HtH 32
CAM 69
SAP 29
MED 43
STH 72
LED 0
CHA 31
TRD 0
MEC 24
Rob Yu
Stats:
HP 100
EN 100
EYE 68
HRN 89
STR 100
STM 65
DXT 75
AGT 66
REA 67
INT 76
EXP 67
SHT 70
SNP 56
GFT 55
HWP 67
THR 45
HtH 100
CAM 15
SAP 42
MED 31
STH 25
LED 63
CHA 52
TRD 50
MEC 65
Jack "Slowmo" Haddasch
Bio:
Lazyness dominated Slowmos life like no other characterstic. When things were out of his reach he ignored them totally just because it would be too much stress for him to move. At the age of 9 he almost starved to death when his parent left him home alone for a six day holiday. But Slowmo turned his drawback into a personal advantage. He learned to use a grappler and phones and two way radios. When he entered the national service of Canada they almost threw him out because he refused to move any more than it was absolutly necessary. But then they noticed how talented Slowmo was when he changed his grappler with a long ranged sniper rifle. His natural aversion against moving gave him also the necessary patience to wait for his victim until it enters the crosshair of his sniper rifle. After three years in the Canadian Special Forces he quit because his wish for a personal helicopter and pilot who should fly him to his sniper positions was rejected.
Preferred weaponry: Any loooooong range sniper rifle, a grappler
Pros: Very accurate sniper skills
Cons: Low stamina ("Man, we walked all the way from the car to here!!"), Low Intelligence
HP 100
EN 100
EYE 85
HRN 86
STR 65
STM 40
DXT 99
AGT 61
REA 71
INT 28
EXP 57
SHT 80
SNP 95
GFT 64
HWP 12
THR 41
HtH 26
CAM 89
SAP 57
MED 8
STH 89
LED 4
CHA 12
TRD 0
MEC 57
Reaper (On the bench)
HP 81
EN 81
EYE 80
HRN 75
STR 92
STM 78
DXT 98
AGT 99
REA 35
INT 81
EXP 61
SHT 57
SNP 75
GFT 26
HWP 24
THR 35
HtH 35
CAM 56
SAP 47
MED 2
STH 59
LED 16
CHA 25
TRD 0
MEC 37