a budda
Arbiter
- Joined
- Nov 21, 2008
- Messages
- 1,099
Befuddled Halfling said:(Plato: 'you can discover more about a person in an hour of play than in a year of conversation').
moraes said:Befuddled Halfling said:(Plato: 'you can discover more about a person in an hour of play than in a year of conversation').
Plato never wrote that.
Alexandros said:Pros:
- Kirkwall was a fascinating place with an interesting backstory and various conflicting factions. Towards the end of the game I did feel as though my character was fighting for his town.
Alexandros said:That's true. I wonder if there's something wrong with me.
ghostdog said:Fuck you all, you retarded faggots ! We may be bankrupt here in Greece but we have relatively good taste in games. Nobody I know liked that piece of shit.
Alex, sorry , you had it coming.
SoupNazi said:Screw you Alexandros. I always liked you because you liked AP too like me, but now I can't take you seriously anymore. My ally is gone.
Alexandros said:Now then, for starters the story of Hawke was much more personal than the Warden's in DAO. That was the first thing that made me feel closer to the hero and his plight. You spend a lot of time in Kirkwall, so you get the chance to learn the place inside out, as well as it's people. Every single quest, whether it's part of the main story or not, paints a clear picture of Kirkwall as a place where there is conflict in every part of society. Injustice, fear and corruption are so widespreaded that you can really see the point of the Qunari leader when he wonders how anyone can live here.
kris said:Alexandros said:Now then, for starters the story of Hawke was much more personal than the Warden's in DAO. That was the first thing that made me feel closer to the hero and his plight. You spend a lot of time in Kirkwall, so you get the chance to learn the place inside out, as well as it's people. Every single quest, whether it's part of the main story or not, paints a clear picture of Kirkwall as a place where there is conflict in every part of society. Injustice, fear and corruption are so widespreaded that you can really see the point of the Qunari leader when he wonders how anyone can live here.
Which I felt was totally detroyed by Hawke not being your character, but a uncaring bore that ran errands for people... Often for no real reason whatsoever, with no real motivation.
Personally I would say that caring about helping the city should be connected to interesting characters in it that you learned to know throughout the story.
Serious_Business said:moraes said:Befuddled Halfling said:(Plato: 'you can discover more about a person in an hour of play than in a year of conversation').
Plato never wrote that.
Not only Plato never wrote that, but Plato did not understand the plays and was the original agent of the ultimate decline of western civilization
... concluding in dis thread, here and now, as I type. Plato is in every word.
AUUUUUUUUUUUUGGGGGGGGGGGGHHHHHHHHHHH
kris said:Personally I would say that caring about helping the city should be connected to interesting characters in it that you learned to know throughout the story.
Alexandros said:- I had no problem with the increased combat pace.
Alexandros said:I was mainly referring to the speed of the attacks and the decreased cooldown timers. It's true that many battles lasted the same, but that's only because the 'wave' encounter design did not allow for the same amount of cheesy tactics like DAO. It was often the case in Origins where you would see a group of baddies from afar and bombard them with all sorts of AOE spells, ending the battle swiftly.
Encounter deisgn in both DAO and DA2 was sadly sub-par.