Smiffy
Novice
- Joined
- Nov 18, 2010
- Messages
- 83
I have watched a couple of scenes but I'm particularly referring to this one: http://www.youtube.com/watch?v=z30MsqBGfT8, as far as I understand a very central one.Alexandros said:Most of the cutscenes in the game are dialogue-based or set up a quest. I can't remember many cutscenes with battles and "awesome" stuff other than the finishing moves after a boss battle (the finishing moves of DAO are now placed in a cutscene). I had no problem with them. I will say this though: the prologue is definitely the weakest part of the game.
What I found particularly bad was:
i) How Hawke and his gang enter the hall. This is what I meant with "aimed at inspiring awe and awe only".
ii) How that girl with the book enters the hall. Same thing.
Even Jean Claude Van Damme might have found these two scenes a bit "too much", but apart from their overly pompous nature they fail in a dramaturgical aspect: The way Hawke and his gang enter the scene you have no doubt at all - not for one second - that his actions will be the single deciding factor. And most obviously he is there to save the day. And he will. And you know it.
Consequently a feeling of insecurity or nervousness or tension or what the hell ever a player might experience when facing such a presumably dangerous foe in a presumably important scene, is being sacrificed for the sake of stroking his ego. And in doing that the whole plot more or less becomes redundant.
For me the whole game seems to consist of nothing more than a series of manipulations. You are supposed to:
- Hate the villains
- Love the cutie
- Feel the romance
- Feel the awesome
- Laugh at the jokes
- Cry at the tragedies
And all this seems to be "implemented", as if ticking these points off of a checklist. I don't know.