I think we need to have an extended training session in magery, you and I.
As long as we aren't about to become very close.
The problem I see is that to teach you more I'd have to spell stuff out for you, and I'd really prefer not to. You see, the thing about this consoletard disease is is that with all the quest compasses, helpers and other anti-frustration measures you've never learned that problems are not just frustrating speedbumps put in the way of your gaming experience, but that as opportunities to exercise your problem solving skills they are not just the source of gaming experience in their own right, but also potentially far more rewarding than even the juiciest cutscene or finishing move. Modern games condition you to remain passive, we want to teach you the value and fun of being active.
Spelling things out for you would defeat the point of this lesson, no?
I can still give you two hints, I suppose:
-Stop thinking along the lines of what is explicitly allowed, try to find the limits of what is explicitly forbidden. Don't do stuff because you're told to, do stuff because you can (or want to test *IF* you can). Think out of the box and don't wait to be prompted.
-Regarding Morrowind Spell system - try learning as much as you can of how game's systems (stats and so on) work using manual, interface tooltips and experimentation (in that order). What does it mean that someone has 100 willpower? What does agility do? How is it determined whether you hit someone or not? Also try to check what effects are there in game and what do they do. Then, try to find ways to use this knowledge for your benefit.
Oh, about Blades:
Try asking Caius about Blades trainers, and then try to talk to those agents about them being Blades trainers (same topic). Those ladies, gentlemen, elves and gentlelizards are trying to lend you a hand as a n00b in their organization. Do let them.