Erzherzog
Magister
Seems that Mexico got shafted too. Weaker military, economy and tech, no more parity with the USA!
Dirk Diggler said:It seems that some factions are entirely unplayable. Texas goes bankrupt no matter what I try to do. Even disbanding the better part of the military seems to do little to no good. Taking out a loan just staves it off for a whole month...
Granted, I might just not have any clue wtf to do. I sat through all of the tutorials and read rather carefully, but it still seems like a big clusterfuck.
Erzherzog said:I played about a quarter length game as Britain and loved it. Vic2 is much easier to control than 1, which means Britain and France are fun rather than annoying.
Colonizing Canada, occasionally beating back the Dutch, fighting to keep my SoIs.
Otherwise indians swarm Europe and British chaps attack China.
Chef_Hathaway said:Otherwise indians swarm Europe and British chaps attack China.
That is exactly my complaint. You get into a war with Britain and suddenly there are 10 million Indians in your country, while the actual British Army just sits around on the home island.
Yea, it's pretty straightforward. Maybe we should do a Codex Improvement Pack for the MP game, iron out stuff like this. Colonial pops = Irregulars is obvious, but personally I think the rebel system needs to be looked into as well, see if it's on the level (seriously, in 1.1 militancy skyrocketed from just about anything and dropped only when you pass a reform). Oh yea, and something needs to be done about the damn Artisans if they're still essentially nothing but rebel spawn points.Chef_Hathaway said:Erzherzog said:I played about a quarter length game as Britain and loved it. Vic2 is much easier to control than 1, which means Britain and France are fun rather than annoying.
Colonizing Canada, occasionally beating back the Dutch, fighting to keep my SoIs.
The only thing I do not like is how Britain raises these huge ass colonial armies, seriously, why? Just make it so the colonials can only be militia or irregulars or something. As it is now, it is pretty much impossible to beat Britain in a land war.
Vaarna_Aarne said:Yea, it's pretty straightforward. Maybe we should do a Codex Improvement Pack for the MP game, iron out stuff like this. Colonial pops = Irregulars is obvious, but personally I think the rebel system needs to be looked into as well, see if it's on the level (seriously, in 1.1 militancy skyrocketed from just about anything and dropped only when you pass a reform). Oh yea, and something needs to be done about the damn Artisans if they're still essentially nothing but rebel spawn points.Chef_Hathaway said:Erzherzog said:I played about a quarter length game as Britain and loved it. Vic2 is much easier to control than 1, which means Britain and France are fun rather than annoying.
Colonizing Canada, occasionally beating back the Dutch, fighting to keep my SoIs.
The only thing I do not like is how Britain raises these huge ass colonial armies, seriously, why? Just make it so the colonials can only be militia or irregulars or something. As it is now, it is pretty much impossible to beat Britain in a land war.
GarfunkeL said:Unless you implement the supply&logistics model from HoI3, the problem won't disappear.
Erzherzog said:You think so? It restricts them more than than anyone else though
Malakal said:Erzherzog said:You think so? It restricts them more than than anyone else though
China? Russia? Those usually have large populations too, especially China. When China mobilizes its impact can be seen even on game performance...
Anyway the best solution would be limiting wrong culture wrong continent mobilization and increasing the cost of maintaining standing armies. Then UK wouldnt field as much as it does now.
We call that, 'the favor of God' on this continent.Malakal said:You know they won only because of amazing coincidences and luck, .