Round 10 FIRE (As Team blue tries to take out two mechs at once)
Well given the close quarters after movement blood is to be expected and there was. The Panther is now a mission kill with one leg, one arm, and no functional weapons. The griffin also took a beating and is down to one (1) internal structure on its left leg. The next thing to sneeze at that leg will take it off. The only upside for Team gold is that the damage the hunchback took, in addition to removing the left arm, also knocked the hunchback over so that it cannot kick the Griffin and won't move much next round.
Since the Panther is a mission kill, I made the executive decision not to have the Cronus kick, since it could potentially miss and then fall down.
It is sure nice of Team gold to sportingly do damage from the arms in on their targets. That lets the target remain effective for much longer than the unsporting Team blue who keeps knocking off legs.
Here is your map with all the fire arrows.
and here are your numbers
Weapons fire for Dragon DRG-1S-UK (Team A)
SRM 6 at Hunchback HBK-4G (Team B); needs 8, rolls 5 :
misses.
Medium Laser at Hunchback HBK-4G (Team B); needs 8, rolls 9 :
hits LT
Hunchback HBK-4G (Team B) takes 5 damage to LT. 15 Armor remaining.
Weapons fire for Warhammer WHM-6D (Team B)
Particle Cannon at Griffin GRF-1RG-BT (Team A); needs 5, rolls 6 :
hits (using Left Side table) LT
Griffin GRF-1RG-BT (Team A) takes 10 damage to LT. 4 Armor remaining.
Particle Cannon at Griffin GRF-1RG-BT (Team A); needs 5, rolls 2 : misses.
Medium Laser at Panther PNT-9R (Team A); needs 7, rolls 3 : misses.
Medium Laser at Panther PNT-9R (Team A); needs 7, rolls 10 : hits RT
Panther PNT-9R (Team A) takes 5 damage to RT. Armor destroyed, 4 Internal Structure remaining
Critical hit on RT. Roll is 2; no effect.
Weapons fire for Trebuchet TBT-5N (Team A)
LRM 15 at Hunchback HBK-4G (Team B); needs 7, rolls 5 :
misses.
LRM 15 at Hunchback HBK-4G (Team B); needs 7, rolls 9 :
9 missile(s) hit.
Hunchback HBK-4G (Team B) takes 5 damage to RA. 7 Armor remaining.
Hunchback HBK-4G (Team B) takes 4 damage to
LA. <<<SECTION DESTROYED>>>,
2 damage transfers to LT.
Critical hit on LA. Roll is 4; no effect.
Hunchback HBK-4G (Team B) takes 2 damage to LT. 13 Armor remaining.
Weapons fire for Hunchback HBK-4G (Team B)
Autocannon/20 at Griffin GRF-1RG-BT (Team A); needs 4, rolls 8 :
hits (using Left Side table) LL
Griffin GRF-1RG-BT (Team A) takes 20 damage to LL. Armor destroyed, 6 Internal Structure remaining
Critical hit on LL. Roll is 5; no effect.
Medium Laser at Griffin GRF-1RG-BT (Team A); needs 5, rolls 6 :
hits (using Left Side table) LT
Griffin GRF-1RG-BT (Team A) takes 5 damage to LT. Armor destroyed, 12 Internal Structure remaining
Critical hit on LT. Roll is 6; no effect.
Medium Laser at Griffin GRF-1RG-BT (Team A); needs 4, rolls 11 :
hits (using Left Side table) LL
Griffin GRF-1RG-BT (Team A) takes 5 damage to LL. 1 Internal Structure remaining
Critical hit on LL. Roll is 6; no effect.
Small Laser at Griffin GRF-1RG-BT (Team A); needs 4, rolls 9 :
hits (using Left Side table) LA
Griffin GRF-1RG-BT (Team A) takes 3 damage to LA. 7 Armor remaining.
Weapons fire for Panther PNT-9R (Team A)
Particle Cannon at Hunchback HBK-4G (Team B); needs 6, rolls 5 :
misses.
SRM 4 at Hunchback HBK-4G (Team B); needs 5, rolls 9 :
3 missile(s) hit.
Hunchback HBK-4G (Team B) takes 2 damage to RL. 8 Armor remaining.
Hunchback HBK-4G (Team B) takes 2 damage to CT. 18 Armor remaining.
Hunchback HBK-4G (Team B) takes 2 damage to CT. 16 Armor remaining.
Weapons fire for Cronus CRS-3M (Team B)
Medium Laser at Panther PNT-9R (Team A); needs 7, rolls 10 :
hits RT
Panther PNT-9R (Team A) takes 5 damage to RT.
<<<SECTION DESTROYED>>>,<<<LIMB BLOWN OFF>>> Right Arm blown off.
1 damage transfers to CT.
Critical hit on RT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on Heat Sink.
<<<CRITICAL HIT>>> on Heat Sink.
Panther PNT-9R (Team A) takes 1 damage to CT. 6 Armor remaining.
Medium Laser at Panther PNT-9R (Team A); needs 7, rolls 8 : hits RA
Panther PNT-9R (Team A) takes 5 damage to RA.
5 damage transfers to RT.
Panther PNT-9R (Team A) takes 5 damage to RT.
5 damage transfers to CT.
Panther PNT-9R (Team A) takes 5 damage to CT. 1 Armor remaining.
SRM 4 at Panther PNT-9R (Team A); needs 7, rolls 9 : 3 missile(s) hit.
Panther PNT-9R (Team A) takes 2 damage to LL. 0 Armor remaining.
Panther PNT-9R (Team A) takes 2 damage to LT. 6 Armor remaining.
Panther PNT-9R (Team A) takes 2 damage to CT. Armor destroyed, 10 Internal Structure remaining
Critical hit on CT. Roll is 10; 2 locations.
<<<CRITICAL HIT>>> on +SRM 4.
<<<CRITICAL HIT>>> on Engine.
Panther PNT-9R (Team A) must make 1 piloting skill roll(s) (20+ damage).
The base target is 10 [5 (Base piloting skill) + 5 (Right Leg destroyed)].
Roll #1, (5 (Base piloting skill) + 5 (Right Leg destroyed) + 1 (20+ damage));
needs 11, rolls 9 : falls.
Panther PNT-9R (Team A) falls on its left side, suffering 4 damage.
Panther PNT-9R (Team A) takes 4 damage to LL. 4 Internal Structure remaining
Critical hit on LL. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Upper Leg.
Pilot of Panther PNT-9R (Team A) "Norfleet" must roll 11 to avoid damage; rolls 9 : fails.
Pilot of Panther PNT-9R (Team A) "Norfleet" takes 1 damage.
Pilot of Panther PNT-9R (Team A) "Norfleet" needs a 5 to stay conscious. Rolls 12 : successful!
Hunchback HBK-4G (Team B) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 :
falls.
Hunchback HBK-4G (Team B) falls on its right side, suffering 5 damage.
Hunchback HBK-4G (Team B) takes 5 damage to RA. 2 Armor remaining.
Pilot of Hunchback HBK-4G (Team B) "Rashiakas" must roll 6 to avoid damage; rolls 7 : succeeds.