Round 14 FIRE (Another one bites the dust)
Team gold decided that four rounds of fire from the Hunchback was 4 rounds too many. Both remaining mechs fired on the Hunchback. Meanwhile, Team blue spit their fire, with the hunchback getting started in the Trebuchet and the other two mechs trying to finish off the Dragon. Note for planning next rounds movement. In this picture several mechs have torso-twisted. Look at the white triangle on the hex to find their actual facing.
Here is your map
Good news, the Huncback hit the pristine left arm of the Trebuchet, tearing it cleanly off. Bad news, as Team gold can attest, hitting the arms of a mech with torso mounted weapons is largely useless. Of course hitting the arms is not always useless. This is proven when the Dragon's PPC hits the Hunchback's left arm...again. Since the arm was blown off some time ago the damage transfers to the left torso and penetrates; scoring one critical hit on.... the ammo.
Yep, the Hunchback became the second mech to get destroyed by ammo explosion in this match and about the 4th mech that I have ever (in dozens of games) seen go that way.
Rest of the damage is pretty anti-climatic, the Warhammer misses, but the the Cronus drops the Dragon's center torso down to four armor remaining. At this point the Dragon's CT armor could not stop a medium laser (and the Cronus is packing three of 'em).
Here are your numbers
Weapons fire for Hunchback HBK-4G (Team B)
Autocannon/20 at Trebuchet TBT-5N (Team A); needs 9, rolls 9 :
hits LA
Trebuchet TBT-5N (Team A) takes 20 damage to LA. Armor destroyed,
<<<SECTION DESTROYED>>>,
2 damage transfers to LT.
Critical hit on LA. Roll is 7; no effect.
Trebuchet TBT-5N (Team A) takes 2 damage to LT. 9 Armor remaining.
Weapons fire for Dragon DRG-1S-UK (Team A)
Particle Cannon at Hunchback HBK-4G (Team B); needs 7, rolls 7 :
hits LA
Hunchback HBK-4G (Team B) takes 10 damage to LA.
10 damage transfers to LT.
Hunchback HBK-4G (Team B) takes 10 damage to LT. Armor destroyed, 9 Internal Structure remaining
Critical hit on
LT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on AC/20 Ammo (3).
*** AC/20 Ammo EXPLODES! 60 DAMAGE! ***
Hunchback HBK-4G (Team B) suffers catastrophic damage, but the autoeject system was engaged.
Hunchback HBK-4G (Team B) must make a piloting skill check (landing in rough).
Needs 6 [5 (ejecting) + 1 (automatic ejection) + 0 (landing in rough)], rolls 12 : succeeds.
The pilot ejects safely!
*** Hunchback HBK-4G (Team B) DESTROYED by ejection! ***
Hunchback HBK-4G (Team B) takes 60 damage to LT. <<<SECTION DESTROYED>>>,
51 damage transfers to CT.
Critical hit on LT. Roll is 5; no effect.
Hunchback HBK-4G (Team B) takes 51 damage to CT. <<<SECTION DESTROYED>>>,
Critical hit on CT. Roll is 8; 1 location.
<<<CRITICAL HIT>>> on Engine.
Weapons fire for Warhammer WHM-6D (Team B)
Particle Cannon at Dragon DRG-1S-UK (Team A); needs 8, rolls 3 :
misses.
Particle Cannon at Dragon DRG-1S-UK (Team A); needs 8, rolls 5 :
misses.
Weapons fire for Trebuchet TBT-5N (Team A)
Medium Laser at Hunchback HBK-4G (Team B); needs 7, rolls 5 :
misses.
Medium Laser at Hunchback HBK-4G (Team B); needs 7, rolls 10 :
hits RA
Hunchback HBK-4G (Team B) takes 5 damage to RA.
5 damage transfers to RT.
Hunchback HBK-4G (Team B) takes 5 damage to RT. 4 Armor remaining.
Medium Laser at Hunchback HBK-4G (Team B); needs 7, rolls 6 :
misses.
Weapons fire for Cronus CRS-3M (Team B)
Medium Laser at Dragon DRG-1S-UK (Team A); needs 7, rolls 5 :
misses.
Medium Laser at Dragon DRG-1S-UK (Team A); needs 7, rolls 11 :
hits (using Right Side Partial cover table) CT
Dragon DRG-1S-UK (Team A) takes 5 damage to CT. 8 Armor remaining.
Medium Laser at Dragon DRG-1S-UK (Team A); needs 7, rolls 5 :
misses.
SRM 4 at Dragon DRG-1S-UK (Team A); needs 7, rolls 10 :
3 missile(s) hit (using Right Side Partial cover table).
Dragon DRG-1S-UK (Team A) takes 2 damage to LT.
2 damage transfers to CT.
Dragon DRG-1S-UK (Team A) takes 2 damage to CT. 6 Armor remaining.
Dragon DRG-1S-UK suffers no damage.(RL behind cover)
Dragon DRG-1S-UK (Team A) takes 2 damage to LT.
2 damage transfers to CT.
Dragon DRG-1S-UK (Team A) takes 2 damage to CT. 4 Armor remaining.
Trebuchet TBT-5N (Team A) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 1 (20+ damage));
needs 6, rolls 10 : succeeds.
And here is your heat. The Cronus is -1 movement, but no other effects.
Heat Phase
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Dragon DRG-1S-UK (Team A) gains 11 heat, sinks 13 heat and is now at 0 heat.
Trebuchet TBT-5N (Team A) gains 10 heat, sinks 10 heat and is now at 1 heat.
Cronus CRS-3M (Team B) gains 13 heat, sinks 14 heat and is now at 7 heat.
Warhammer WHM-6D (Team B) gains 21 heat, sinks 20 heat and is now at 2 heat.
Control Rolls
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End Phase
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MechWarrior Norfleet (Team A) sits down with his colleagues and cracks open a beer!
MechWarrior good little toastboy (Team B) sits down with his colleagues and cracks open a beer!