Vault Dweller said:
Data4 said:
This is the part of capitalism that sucks when it hits home.
What has that got to do with capitalism? That's pure stupidity that sucks when it hits home.
The very basis of capitalism is to appeal to-- to capitlize on-- the lowest common denominator to secure the widest margin of profit. It's the exploitation of fads and trends, because of the basic knowlege that people are sheep. It's choosing to go with the market majority beause they are the ones with money. So, if the market majority would rather have DDR clones instead of a top-down. isometric RPG, who's to argue with that?
I say this as a capitalist, btw. That's why I said it hurts when the effects hit home. Sort of like how an anti-abortionist member of the Ku Klux Klan would feel if his 14 year old daughter informed him that she was pregnant to a black man. (IT'S A COMPARATIVE EXAMPLE, PEOPLE! Not an invitation to switch topic!)
They care about their customers because customers pay them money. They don't care about you. Or you. Or even you.
Unlike socialist and communist companies. They are all about giving a fuck about you.
They care about trends, VD. They care about how their target audience feels on general levels. It's simply impractical to try to cater to individual wants and desires, especially when the majority of their customers could give fuck-all about it, or even loathe the idea. Take turn-based combat, for example. I like it. You like it. Unfortunately, the types of people companies like Bethesda and Bioware are going after don't. I make the distinction between then individual and the group by calling the individual "you". Yes, there are groups of us that like TB combat, but because we're not mainstream... well, it's pretty obvious.
$15 per month from a drooling retard is still $15 per month.
Unless it flops.
That's the gamble they're taking. Using the Star Wars universe and allowing everyone to be a jedi, dark or light-- these things give them a pretty favorable hand due to mass appeal.
Data4 said:
No it's not. It's catering to a market. It's providing a product a certain niche of people want. I'm sure VD would like to turn a profit with AoD, but the game is as much a labor of love for him as it is a business venture-- possibly even more so, though I don't presume to speak for him.
I'm not making AoD because a certain niche wants it. I've never looked at it this way. In all honesty, I don't expect to sell a lot of copies. If I wanted to make some money I would have made an action RPG a-la Fate or Mount & Blade. I'm making AoD because that's a game I would want to play myself. If it turns out that there is a market for this type of games, then we'll make more. If not...
Like I said, I don't presume to speak for you. I can only go by what I've seen. You're making the RPG you want to play, and it just so happens that a group of people exists who share your interests and vision of what makes a good RPG. You may not have set out to cater to any specific group, but it's happening anyway. I sincerely
hope you make some money from it because as small of a niche as we are, we're here and we're hungry.