While the cash-minting potential of The Old Republic has executives salivating, many BioWare fans were disappointed the series didn't return to its single-player RPG roots. "There are a lot of reasons why we decided not to do KOTOR 3, and why we decided to do this as an MMO instead," said Nichols. "The unique aspect of storytelling, which is really differentiated for this game, is something the KOTOR franchise did very well, and we felt that just doing a single-player experience with a new KOTOR really misses the opportunity to take this out to a much wider audience."
"One of the things we like to joke about is just the sheer amount of content we're doing," Ohlen mused. "Our fans ask, 'Why aren't you doing Knights of the Old Republic 3?' What we're really doing is Knights of the Old Republic 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12-plus. We have that much content and that many stories...We really get to do a lot of things we really wouldn't get to do in [a] KOTOR 3."