Admiral Rimjob POOBUM
Arcane
St. Toxic said:Personally, I was wholly unimpressed with the graphical aspect of Crysis. With the lackluster gameplay and story set aside, apart from the various particle effects for explosions and flames and the like, there was a minimum of one eyesore wherever you turned. The dynamic soft shadows weren't optimized to fall on 2d foliage and grass, and often broke into pieces. Terrain and objects seen at a great distance were visibly simplified and assigned with lower resolution of textures, not that the practice isn't repeated in FC2, but it is a more polished and unnoticable process. There were loads of unaligned textures, and detail texturing was quite often repetative and formed patterns. Hiding in a bush still looked like being surrounded by 2d planes, much like it did in FC1. It was a cripple on the tech side alone, with major graphical miscalculations and instabilities, and a major resource hog. Yet, at best it still only managed to achieve a rather hand-drawn look, albeit with lacking art direction.
I noticed much of the same, particularly regarding unaligned textures, distance textures and hiding in bushes. The latter was particularly disappointing in... some way I can't quite explain.
Anyway, no, I wasn't saying the FC2 screenshot was photorealistic - just that if you look at that, then look at the Blood 2 shot from ten years earlier, it seems plausible we'll have reached photorealism or close to it in the next ten.