Kaiserin said:Keep in mind that 'evolution' doesn't produce the 'best' results, just the most 'fit.'(best selling)
More is not always greater than less. I'd rather see a franchise end while it's ahead then die a slow, painful death.
And someone said something about relevancy meaning everything from every genre starting to look more and more the same. Same shit is happening with cars, they are all starting to look the goddam same. Next it will be people
I support eugenics....with games of course.....
Spot on.Kaiserin said:Keep in mind that 'evolution' doesn't produce the 'best' results, just the most 'fit.'(best selling)
Skankster said:Graphics have been a real killer when it comes to gameplay.
Perhaps it is the modular design of the PC, or people always willing to upgrade or buy the newest console. The C64, Amiga, whatever all had a certain graphical "ceiling". This meant that you had to do something better than the opposition, and it was difficult to beat them with graphics.
mondblut said:Perhaps it is the modular design of the PC, or people always willing to upgrade or buy the newest console. The C64, Amiga, whatever all had a certain graphical "ceiling". This meant that you had to do something better than the opposition, and it was difficult to beat them with graphics.
Uh-huh... Look where C64 and Amiga are now. Collecting dust in recycle bins. If not for modular design and gradual improvement, PC would rest next to them.
Problem is, those improvements went in a wrong direction. Probably thanks to windows 95 making PC a viable platform for idiot masses. That's why we have shaders 3.0 but still can't beat the amount of features some early 80s ASCII shit could boast (and are further away from beating it with every passing year).
BethesdaLove said:"There is technical ceiling for PCs too, fortunately. Ever heard of photorealism?"
Please God, dont make Beth survive till that day of doom...
shihonage said:and people will go back to playing Pac-man and Max Payne.
mondblut said:Skankster said:Graphics have been a real killer when it comes to gameplay.
True. As graphics become more realistic, the cost of every tiniest feature raises exponentially due to the necessity to code, model and animate everything related to it.
Atrachasis said:mondblut said:Skankster said:Graphics have been a real killer when it comes to gameplay.
True. As graphics become more realistic, the cost of every tiniest feature raises exponentially due to the necessity to code, model and animate everything related to it.
I see your point, but why would aspects such as writing, quest design, multilinearity etc. have to suffer from advances in graphics? Even if developers prioritize graphics over writing, how many writers do you really need to come up with a good plot? Would a team consisting of dozens of artists and 3D modellers with multi-million dollar budgets really have no resources left to hire a few decent writers? I just don't buy the explanation that advance in graphics ==> deterioration in gameplay.
I'd say that photorealism would suck ass as a universal art style for games.DraQ said:There is technical ceiling for PCs too, fortunately. Ever heard of photorealism?
Once the ceiling is reached, companies will have to resort to all kinds of tricks to attract the players. Unique, different art styles will be a viable option again.Vaarna_Aarne said:I'd say that photorealism would suck ass as a universal art style for games.DraQ said:There is technical ceiling for PCs too, fortunately. Ever heard of photorealism?
EDIT: Though it will probably end in that, because the world is full of retards who think polygon count = quality.
Data4 said:Atrachasis said:mondblut said:Skankster said:Graphics have been a real killer when it comes to gameplay.
True. As graphics become more realistic, the cost of every tiniest feature raises exponentially due to the necessity to code, model and animate everything related to it.
I see your point, but why would aspects such as writing, quest design, multilinearity etc. have to suffer from advances in graphics? Even if developers prioritize graphics over writing, how many writers do you really need to come up with a good plot? Would a team consisting of dozens of artists and 3D modellers with multi-million dollar budgets really have no resources left to hire a few decent writers? I just don't buy the explanation that advance in graphics ==> deterioration in gameplay.
My thoughts are that it creates a vicious circle. If the developer is already hedging its bets on shiny graphics, the story has to fit within the limitations of the graphics budget. So, if the story requires an NPC to perform a certain action, the artists then have to dedicate resources to producing the action. Keep the story simple, and you can keep the scope of the visuals simple in terms of variety.
Atrachasis said:I see your point, but why would aspects such as writing, quest design, multilinearity etc. have to suffer from advances in graphics? Even if developers prioritize graphics over writing, how many writers do you really need to come up with a good plot? Would a team consisting of dozens of artists and 3D modellers with multi-million dollar budgets really have no resources left to hire a few decent writers? I just don't buy the explanation that advance in graphics ==> deterioration in gameplay.
.
Atrachasis said:I see your point, but why would aspects such as writing, quest design, multilinearity etc. have to suffer from advances in graphics?
Would a team consisting of dozens of artists and 3D modellers with multi-million dollar budgets really have no resources left to hire a few decent writers? I just don't buy the explanation that advance in graphics ==> deterioration in gameplay.
I'd also point fingers at the separation of programmers from designers. The 'construction set' approach tends to produce cookie-cutter quests. Just think of all the conditions that could trigger gains or losses of virtue in Ultima IV - I'm pretty sure you'd have a hard time replicating some of them with the TES construction set; there's just too much that needs to be hardcoded.
Admiral jimbob said:1998:
Blood 2
2008:
Far Cry 2
2018:
Cup Ball
Sorry, I mean, we might have reached photorealism ten or so years from now... at least in some aspects. Faces will probably still be a bit "uncanny valley", and up-close textures might not hold up, but in the likes of the above shot? Maybe.
denizsi said:Also, I still find Crysis better in graphics. FC2 may run better on weaker machines, but there's some kind of rawness to the whole thing, and I think it's just the artwork than whatever technical zamazingos are going behind the scene.
denizsi said:I guess it's lacking the variation of details found in Crysis.