Mech
Cipher
- Joined
- Jul 15, 2004
- Messages
- 635
Writing, romances, and graphics. The only 3 things that make up video games.Graphics is now shit, what's left
Romances?
Writing, romances, and graphics. The only 3 things that make up video games.Graphics is now shit, what's left
Romances?
Writing, romances, and graphics. The only 3 things that make up video games.
Pure badasseryI am actually interested why people even play bethesda games .
The writting was acceptable in Morrowind and previous games , but you know what happened in following ones .
Graphics were never strong .
Choices are limited .
Combat system was never good .
Skills ? They are either too strong or don't work .
So what is left ? Atmosphere , modifications ?
I am actually interested why people even play bethesda games .
The writting was acceptable in Morrowind and previous games , but you know what happened in following ones .
Graphics were never strong .
Choices are limited .
Combat system was never good .
Skills ? They are either too strong or don't work .
So what is left ? Atmosphere , modifications ?
You know , there was a time when I decided to actually read TES lore . I opened the wiki and read . I went to the events of daggerfall and their ending , there was some sort of dragon break that results into multiple events happening at the same time , even if they are contradict to each other , the world devides into few , they exists independently and than they merge and everything that happened in those worlds happens in the merged one . This is so fucking stupid , why did they wrote this ? Because they were unable to decide which of the daggerfall endgings would be considered canon , so they made every one of them to happen .I don't think Bethesda is uniquely awful in regards to writing. I just think their writing is on the scale of mediocrity right along the lines of young adult fantasy. Their entire Elder Scrolls setting is a joke. I feel bad for anyone that cares about their half ass attempts at maintaining consistent lore.
The only thing that made TES games was graphics.
Reminder that Oblivion will be a decade old soonGuys, just to make you all feel better, I, out of curiosity, just decided to watch a recent "review" for Fallout 3 from a fellow Brazilian youtuber that has a ton of viewers. The review was the usual predictable shit that only youtube can provide you but I read some comments about the review and some guy gone like this "My God, I was surprised by the review after all those years, the nostalgia feeling is just too good." and another, more poetic: " a tear came streaming from my eye everytime I hear Fallout 3 intro, Fallout 3 saved my life." ... they said that on an unironic way. I can't wait when Fallout 4 is released and all those "Fallout 3 is my Citizen Kane, it saved my life." types come here to say how we are stupid with our outdated ways and how we can't enjoy nice things because we are too fascist and obviously we don't see the genius of Skyrim with guns.
You've never played a TES game, have you?
I think the story of the Witcher 3 juvenile too (after Velen, the game dies storywise) but don't take away Fallout 3 merits, Fallout 3 presented us with Camp Lamplight and Harold tree, those are writing achievements that can't be denied.I mostly agree with you Toront. I can't agree that witcher writing is better. It's just as juvenile as any Bethesda writing, but adding in some edginess and tits. Hardly inspired stuff there.
The races are banal . Altmers are best mages , redguards are best warriors , khajiit are best thieves , bosmers are best archers and imperials are masters of the conspiracy . Also there are typical vikings ( nords ) , arabs mixed with indians ( redguards ) , elves that lives in harmony with nature ( bosmers ), swamp lizards ( argonians ) , stuck up drows ( dunmers ) orcs ( no commetns here ) , so I don't see anything original about races , I mention it just to emphasize that races are banal . We've seen this approach in many RPGs before , where dwarfs are best smiths , elves are best archers and etc. There are some original ideas in TES , but they are too few .Briefly, though, it's the relationships between the races and factions, the history of the setting and the constant uncertainty about which version of history is actually true that makes TES lore interesting. It's also got plenty of bizarre psychedelic elements, particularly in Morrowind, which help lift it above other fantasy settings.
I have no idea .the history of the setting and the constant uncertainty about which version of history is actually true that makes TES lore interesting
The races are banal ...I see only talk , people might be talking about races and factions , but relations come from interactions and there are none of them .
What did you want to say with this:
I have no idea .
If you don't like anything psychedelic then it makes sense that a large amount of the setting won't appeal to you.I don't like anything psychedelic , but I think Morrowind is just clusterfuck
The races are banal . Altmers are best mages , redguards are best warriors , khajiit are best thieves , bosmers are best archers and imperials are masters of the conspiracy . Also there are typical vikings ( nords ) , arabs mixed with indians ( redguards ) , elves that lives in harmony with nature ( bosmers ), swamp lizards ( argonians ) , stuck up drows ( dunmers ) orcs ( no commetns here ) , so I don't see anything original about races , I mention it just to emphasize that races are banal . We've seen this approach in many RPGs before , where dwarfs are best smiths , elves are best archers and etc. There are some original ideas in TES , but they are too few .
Now , the relations you are talking about are a mystery to me . In every TES games I played there always was a "dominant" race that occupies majority of game's continent if not all of it . Nords in skyrim , imperials in oblivion , dunmers in morrowind , bretons in daggerfall . And there are no race communitis inside , even if there are they mean nothing and have no impact on anything . I also don't remember guilds or factions interacting with each other , may be they did in Morrowind , but I am not going to play that game to figure this out . PC's race doesn't add any interraction , well people might greet you differently , but that is all I can remember . So , relations ? I see only talk , people might be talking about races and factions , but relations come from interactions and there are none of them .
What did you want to say with this:
I have no idea .
I don't like anything psychedelic , but I think Morrowind is just clusterfuck