Kaanyrvhok
Arbiter
- Joined
- May 1, 2008
- Messages
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PorkaMorka said:Does this game provide you with sufficient information to weigh the importance of "off hand dribbling" against "consistency"?
For example I played a hockey management game a while back where you had tons of stats like that.
But once I actually read the game mechanics (on a wiki of course), I found out many of the stats only effect one or two very minor things. Only a few stats were really important, the rest were mostly there so you could masturbate to numbers going up.
To some extent in an action sports game you can afford to have a lot more useless/minor stats, but in a strategy or RPG game where the player has to make decisions based on stats, there is a lot to be said for a low number of stats, where each one is important and has a purpose that the player can easily understand (ideally with actual formulas).
Otherwise you really have no way of knowing if 75 close combat 50 swords 35 dual wield is better than 50 close combat 50 swords 60 dual wield. The player would actually have more useful information if all characters were simply rated on one parameter; "Combat".
Some of the ratings are balanced and some not so much. Your example is balanced. I remember someone was pissed at the ‘catchup AI’ and was raging on the 2k boards because their fast PG with a high ball handling rating was getting caught from behind by slower players. When it was confirmed that it only happened a third of the time someone asked what his offhand rating was. It was like 50 so whenever his player had it in his offhand he was slow. For his or any player that is tasked to lead the break, slice through the defense, and setup other players the offhand rating is valuable. For a player whose job is to catch and shoot the consistency rating would be more valuable.
I don’t know if it has changed but the last time I played My player the most unbalanced part of the game were the athletic ratings and that was mainly due to the way the game handles speed. Speed is very valuable so they make it really costly to upgrade which is ok but you are able to start off with an athletic build that gives you a high initial speed rating. If you are min/maxing its simply more efficient to choose an athletic build and this is especially true for big men since 2ksports has always underrated the speed of big men. In real life there are some Centers and PFs who possess the straight away speed that rivals the guards. In 2ksports all of the bigs are slower than the guards and most are much slower. If you choose an athletic build for a big man in 2ksports they will start off with a speed rating that is right there with the fastest bigs in the league and you can upgrade it before your first game. In some games you will be able to score ten to twenty points just by beating your man up the court.
My main problem with My Player mode and the reason why I don’t play it is that they start you off so shitty that you have to outplay your ratings. Like a lot of action RPGs user skill matters too much. This was actually fixed in the patch so what you are left with is a game that forces you to spend at least two seasons upgrading before you have a player that is worthy of an NBA tryout. Even with abbreviated games that takes too much time. Its too bad they had an economic disagreement with the NCAA and they don’t make college games anymore. If My Player started in college it would be easier to develop a real NBA rookie and not a player that is artificially handicapped.