You heard it here first:Xor said:Actually, it pretty clearly is a multiplayer-only spin off. I mean, you might not like that (and I agree that it's stupid), but it's pretty clear that that's the direction Blizzard has decided to go in. That's a different discussion, though.
Darth Roxor said:Any company releases a gaem that requires constant connection:
Codex: OUTRAGEOUS!!!
Blizzard release such a gaem:
Codex: What's the problem? That's very reasonable. Keep up the penis in my butt, Blizzard!
Darth Roxor said:Any company releases a gaem that requires constant connection:
Codex: OUTRAGEOUS!!!
Blizzard release such a gaem:
Codex: What's the problem? That's very reasonable. Keep up the penis in my butt, Blizzard!
Huh?Darth Roxor said:Any company releases a gaem that requires constant connection:
Codex: OUTRAGEOUS!!!
Blizzard release such a gaem:
Codex: What's the problem? That's very reasonable. Keep up the penis in my butt, Blizzard!
Xor said:Actually, it pretty clearly is a multiplayer-only spin off. I mean, you might not like that (and I agree that it's stupid), but it's pretty clear that that's the direction Blizzard has decided to go in. That's a different discussion, though.
DalekFlay said:Xor said:Actually, it pretty clearly is a multiplayer-only spin off. I mean, you might not like that (and I agree that it's stupid), but it's pretty clear that that's the direction Blizzard has decided to go in. That's a different discussion, though.
If that were true (and I don't think it is) then people would still be pissed off because they took a singleplayer franchise and made it multiplayer only. So... you asking what we're mad about would still be a dumb question.
OTOH the 'Dex is unusually accepting and open minded when it comes to baby cuisine, which is, by far, a lesser evil than DRM.Xor said:Of course, I know better than to expect rational arguments about anything resembling DRM on the Codex
Wrong. Being forced to store a state of a game I bought on remote server means I will be unable to play it should something happen with my connection, company, the company decides that it dislikes me having an account there or simply ceases support for dated title.that doesn't make this an "evil" feature.
So? Skyrim is being marketed as RPG.Ed123 said:DraQ said:D2 was built entirely around non-persistent world, respawns and other typical multiplayer/MMO-lite mechanics, so while it could be played in SP, calling it an SP game is a bit of a stretch.
Then again, those are some of the reasons why it sucked compared to its prequel.
No. As with the rest of the late 90's/early 00 hack'n'slash spinoffs D2 is, by default, a singleplayer game and was marketed as such. Extra multiplayer content was added in later patches.
Xor said:I think that is what people are pissed about. Many of the things people are bitching about (real cash AH, constant connection, no way to appear offline, no modding, etc) are design decisions that almost certainly came about because of the heavy multiplayer focus of D3. Of course, in D2 you could create a passworded game and basically play alone on bnet, and I expect the same will be true for D3. But that isn't really a true single player component, although I suppose one could easily play the game that way.
Of course, I know better than to expect rational arguments about anything resembling DRM on the Codex, but I'll still add my 2 cents. Blizzard has a rationale for requiring people to be online to play Diablo 3. They want all save data to be stored remotely so that people can jump seamlessly from playing alone to playing with other people, because they're trying to encourage multiplayer interaction. A consequence of this change is that it will probably be harder to pirate, and that was probably a consideration, but that doesn't make this an "evil" feature. It will certainly be annoying for people who buy the game (I'm probably not), but no more so than for MMORPGs and the like.
See, this is usually when I put morons on ignore. (Won't put you on cause you're usually a good poster, brofist)Xor said:Of course, I know better than to expect rational arguments about anything resembling DRM on the Codex, but I'll still add my 2 cents. Blizzard has a rationale for requiring people to be online to play Diablo 3. They want all save data to be stored remotely so that people can jump seamlessly from playing alone to playing with other people, because they're trying to encourage multiplayer interaction. A consequence of this change is that it will probably be harder to pirate, and that was probably a consideration, but that doesn't make this an "evil" feature. It will certainly be annoying for people who buy the game (I'm probably not), but no more so than for MMORPGs and the like.
DraQ said:Are you fucking insane?
Shannow said:*snip*
Upgraded.Shannow said:4. Comparing D3 to an mmo is just a cop-out. When you buy a car you're not expected to buy train tickets for it, then have a bunch of stranger fill it with cig smoke or let their retarded children spoil your entire trip.
Ed123 said:So? Skyrim is being marketed as RPG.
That's an absurd comparison. Making a multiplayer-centric game and then marketing it as a single-player experience with a bullet point or two referencing multiplayer functionality would be beyond reason.
I thought single player roguelikes were mostly about permadeath and had stuff persist between sessions (not games!).Most of which are a bastardized legacy of singleplayer roguelikes
So WHY has no one bothered to actually include mechanics for SP mode that wouldn't reek of MP?Dig into the previews being written in the late 90's and early 00's. Multiplayer was - at best - an exciting feature being expanded from D1, but it was nowhere near the central focus.
If they can make it so you have to play on their servers then they will effectively prevent piracy. Of course that costs more to maintain, so there will be more and more micro-transactions and DLC to maintain those costs. Eventually they'll be able to advertise everytime you load up their games unless you pay extra or something. That's where they are trying to take the industry with this online always DRM. In 10 years you will probably have to play a new game on the publisher's servers even if it's just single player. Might not even be any single player games at that time.Shannow said:See, this is usually when I put morons on ignore. (Won't put you on cause you're usually a good poster, brofist)Xor said:Of course, I know better than to expect rational arguments about anything resembling DRM on the Codex, but I'll still add my 2 cents. Blizzard has a rationale for requiring people to be online to play Diablo 3. They want all save data to be stored remotely so that people can jump seamlessly from playing alone to playing with other people, because they're trying to encourage multiplayer interaction. A consequence of this change is that it will probably be harder to pirate, and that was probably a consideration, but that doesn't make this an "evil" feature. It will certainly be annoying for people who buy the game (I'm probably not), but no more so than for MMORPGs and the like.
1. Rational arguments: You simply ignore all arguments that were given on 13 pages, the majority of which are anything but irrational. Why?
2. Understanding Blizzard's rationale: I understand their rationale just as well as I understand Hitler's or banksters'. Doesn't mean I have to agree with it or like it.
3. It'd be the first to be "harder to pirate" because of more viscious DRM. This one point is worth repeating: Pirates don't suffer from DRM. Never have. The only ones ever bothered by it are legit customers.
4. Comparing D3 to an mmo is just a cop-out. When you buy a car you're not expected to pay taxes and insurance as for a truck. Even if it has a very large trunk, it's still a different product. If they want to impose mmo rules, they need to sell (and design) it as an mmo.
Because my postcount already makes me look fat.Ed123 said:DraQ you faggot why can't you make seperate posts like normal people instead of editing stuff in every five minutes?
Except D1 had no grind apart from regular gameplay and I have no problem with randomization - it actually made D1 more interesting. My beef is with lack of persistencyThe randomization, world resets and (in the context of the time) grinding of Roguelikes were specifically cited during Diablo and Diablo 2's development by blizzard.
You could still travel.No singleplayer gamer was going to encounter a respawned Diablo unless they consciously avoided proceeding to the next stage of the game.
But they were specifically tailored for multiplayer. Someone designing an SP game would be utterly baffled if you suggested to him that a unique boss in SP should resurrect on reload so that the blayer could backtrack and kill him again.Why bother putting SP-exclusive elements in when there was no need? The average D2 player would go through the content once - perhaps briefly farming an area or two in order to gain a level or some better equipment before they had to face the end-of-act boss, and the vulgar mechanics of the game didn't really become manifest until they got into multiplayer.
If. AFAIK, they will put saves on their servers, thus requiring the connection. Now I may turn out to be wrong, but I'm pretty sure that that'll be cracked the same way similar stuff was cracked before.Grimlorn said:If they can make it so you have to play on their servers then they will effectively prevent piracy.
Leonard DeVir said:It may not be the best comparison, but I usually compare video games to other entertainment media, like books, movies, and whatnot. You are allowed to do whatever you want with your product in privacy, altering it in any way - because you bought it. And you are still allowed to use it, even in teams with other people if they dont mind your changes.
And you dont have to justify every use of your product, i.e. by checking in your bookstore for reading or in yout local theatre for watching a movie.
And nobody tries to sell you additional stuff which should be free and/or included into the main product from the very beginning.