Lol, no man, nothing has been debunked.
Lol, man. Has so. Re-read the last few pages without dumbfuck-blinders.
This lies mostly in your extreme and exagerated claims.
Your claims about meaningless of stats and super-important items are plain wrong.
If you'd instead argued that (certain) stats (for certain classes) were not "meaningless", but instead that they should have been more meaningfull (at least in dialogue checks, etc), nobody'd have argued with you. Saying that every stat should have had the same importance for every class, would have brought a lot of argument, but it would have been an acceptable opinion.
If you'd stated that you dislike certain items simply setting certain stats to a certain value instead of giving a certain bonus. That would have also been a valid opinion. Instead you simply made baseless claims about builds pivoting around single items.
About classes one could have argued (and accepted your opinion), if - again - it hadn't been presented as so extreme and absolute. *shrug*
One attribute being useful for one build of one class is not good design. Also the debate only showcases how difficult it is to determine the REAL value of an attribute point.
Actually this sounds pretty cool. However, it's the opposite of what Sawyer set out to do, isn't it?
Btw, the votes here are public. Zagor voted "
It will be a good game."
So there's no flip-flopping going on. Not that flip-flopping is bad per se. Being able to change ones mind if one is presented with superior arguments is a sign of intelligence.
Also, (constructive) criticism is a sign of interest. Fanboys always seem to interpret it as "hating". The problem of thinking in absolutes. *shrug*