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Prosper Why am I so autistic?

Curlbrah

Educated
Joined
Dec 6, 2012
Messages
34
Location
Israel
Quite the opposite actually, OP. If I'm not given the opportunity to play evil I wont play the Game.
Personally I'd describe myself as nihilistic, rational, manipulative and with a wicked sense of humour.
Even as a kid I read books my peers were too inferior to appreciate. The Prince, written by Niccolo Machiavelli for example.
It taught me a lot about the fine dark arts of manipulation and being a gentleman. Humans are nothing but tools to be used for my personal gain.
Currently I'm reading "48 Laws of Power" by Robert Greene, so far I'm unimpressed. He's a level 2 manipulator at best. From what I can tell
this fool doesn't even have an extensive knife collection. Laughable.

When gaming I try to roleplay as my role models: Hannibal Lecter, Ted Bundy, The Joker, Dexter, Dr House, Bill Clinton.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,396
I like to do actions that make sense for my character, playing machete rape asshole for no reason at all just for giggles doesn't appeal me. I like when the evil path is more than playing homicidal hobo. What is the point of stealing shit from some useless peasant? That isn't interesting evil that is is just be some useless low life.
 

Ismaul

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I bet you goody two shoes still steal from people's homes if the game hasn't implemented NPC reactions to it.

I bet you rationalize it too. "That's not stealing, just removing/adding to inventory." "The designers placed those for me, it's my god given loot." "NPCs will never use it, their stuff just stays right there in their homes if I don't take it, so I'm actually doing a service to the community by recycling/redistributing it."



ThatsRightImInIt: you're proving to be quite a good troll
 
Self-Ejected

Ulminati

Kamelåså!
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I can never do evil stuff in games either. I just can't and when I accidentally do I need to reload because I feel so bad about it. It goes so far that in games where you play assholes I try to LARP them as if they have a good heart deep within :D
And then you complain when you can't murder guards in invisible inc
:rpgcodex:
 

Ismaul

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I can never do evil stuff in games either. I just can't and when I accidentally do I need to reload because I feel so bad about it. It goes so far that in games where you play assholes I try to LARP them as if they have a good heart deep within :D
And then you complain when you can't murder guards in invisible inc
:rpgcodex:
Staying on the right path ain't nothing without the temptation of Evil, am I rite?
 

Latro

Arcane
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Vita umbratilis
Videogame morality tells me it's okay to 1. steal if not found out 2. steal from corpses 3. it's always okay to carry arms 4. self-defense should/could be lethal

irl I support 3/4
 
Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Quite the opposite actually, OP. If I'm not given the opportunity to play evil I wont play the Game.
Personally I'd describe myself as nihilistic, rational, manipulative and with a wicked sense of humour.
Even as a kid I read books my peers were too inferior to appreciate. The Prince, written by Niccolo Machiavelli for example.
It taught me a lot about the fine dark arts of manipulation and being a gentleman. Humans are nothing but tools to be used for my personal gain.
Currently I'm reading "48 Laws of Power" by Robert Greene, so far I'm unimpressed. He's a level 2 manipulator at best. From what I can tell
this fool doesn't even have an extensive knife collection. Laughable.

When gaming I try to roleplay as my role models: Hannibal Lecter, Ted Bundy, The Joker, Dexter, Dr House, Bill Clinton.
4/10, way too obvious.
 
Joined
Feb 28, 2011
Messages
4,123
Location
Chicago, IL, Kwa
Eh, I had this going on when I was a kid, but I guess I've just been desensitized or grown out of it. I still don't tend to play evil characters in RPGs, but I think it's more due to the poor quality of evil plotlines. MotB has the only game that I can think of off the top of my head that is an evil path on par, if not superior, to the good path.
 
Joined
Nov 21, 2014
Messages
410
I used to be this way, too, years ago. Lawful Good and all that. Nowadays, though, I tend to pick the more hassle-free and "evil" choices. It's fun, actually, to piss off/kill/ruin all the NPCs you befriended in previous playthroughs; ameliorates the experience, I've found. Such as Kotor, as has been already mentioned upthread -- I can't wait to kill Mission and Carth.
 

Drowed

Arcane
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Dec 28, 2011
Messages
1,679
Location
Core City
I guess I have something like that. It's not that I cannot commit evil actions during the game, but I just lose my motivation to continue playing if I do that (with few exceptions). What usually happens is that I play most games according to what I would probably do in the same situation, or at least with the closest option. I often get annoyed when the game only offers two options, one "stupidly nice" and one "imma evil lolz". I end up just choosing the "good" one, since it tends to be closer than what I would do.

In the end, I cannot "roleplay" (create a character in my mind and act consistently with its concept), and cannot ignore the context of the story and think only about what will give me more XP, money or points. Well, "cannot" seems like an exaggeration, it's just that I only do things that seems to make sense - I choose the options that seem more natural at the moment.

Eventually, when a NPC does something incredibly stupid, I do something more drastic, only to later load the lastest save. As an example, the fucking children in The Den. I lost count of how many times I killed each one in many different ways: blasting them with bombs, grenades, stabbing... But in the end, I load the last saved and continued business as usual. An exception to this rule is when I'm playing with a know character, which already has a predefined personality (like Geralt). In this case, I can play without problems and, generally, I will act in the game in the same way as I imagine that the character would do. But it is less like I was "choosing" and more like I was watching the story of the character - choosing the option most consistent with his personality is just part of the process.
 
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deranged

Cipher
Joined
Nov 8, 2008
Messages
513
Location
Governed by clowns
You are referring to your behaviour as 'autistic' because '9/10 you will restart the entire game no matter where you are' (instead of reloading) ? That's probably compulsive. You think you've 'soiled' your character and you have to experience the whole thing from the beginning ? Good case for psychoanalysis I'd say but it's not that terrible. I know people who were grinding Bloodborne for weeks just to get the platinum trophy. At least you feel connected to your character and you obviously immerse yourself in the experience. These trophy hunting turds are only enjoying their false sense of accomplishment.

I have often restarted entire chapters due to decisions I wasn't 'comfortable' with (3 times the entire second act of MOTB).
 
Joined
May 6, 2009
Messages
1,876,068
Location
Glass Fields, Ruins of Old Iran
I can never do evil stuff in games either. I just can't and when I accidentally do I need to reload because I feel so bad about it. It goes so far that in games where you play assholes I try to LARP them as if they have a good heart deep within :D

"Yes, I'll slay the demon for you...but you'll have to...PAY ME! MWAHAHAHA"

What the fuck is wrong with all the people here? ---"I kill millions of NPS and enemies in the game, but i cannot play to be evil". --
Killing living beings without the necessity to kill is in the definition of evil, end even if there is the necessity to kill, it can be evil. You are evil per default, and at least i know this.

Thing is, most of those characters are hostile to begin with and usually attack me first, at which point you'd have to be a massive bleeding heart hippy to see yourself as the bad guy. If you're gonna start a war, don't expect the other side to have pity if you're losing. "If you can't take the heat, get out of the kitchen", a wise man once said.

Maybe if it's a sentient guardian of sorts and you're raiding his temple/tomb/grotto/whatever purely for profit, but I don't put that on the same level as harming a random guy who just wants to walk in circles around the village in peace.
 

Bibbimbop

Arcane
Zionist Agent Vatnik
Joined
Jan 12, 2014
Messages
8,553
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Shadow Banned
So many carebears... I grew up scamming and ganking people in UO and Diablo 2, so the only part here that gives me pause about doing "evil" in an single-player setting is that there's no one real on the other end whose tears I can relish while cackling evilly.

For ultimate irony, right now I'm imagining how many people here "acquire" a game and then weep remorsefully when they do an evil act to a blob of pixels in the game.
 

M0RBUS

Augur
Joined
Feb 5, 2007
Messages
206
Pro tip: RPGs aren't about role-playing yourself.

That's what real life is for.

RPGs are about creating a character and going with it. It's ok to empathize with your character, but it's a must.
Imagine yourself as the writer of a story. Do you think Tolkien was a terrible person because Sauron was a bitch?
 

mastroego

Arcane
Joined
Apr 10, 2013
Messages
10,260
Location
Italy
I can only play good in RPGs too. I'd feel "bad" otherwise.
Saving poor villagers and stuff like that is part of any true cRPG experience for me.
Sometimes I'd entertained the idea of playing "evil". But then I'd be like "naaaaaahhh".

Feel free to psycho-eval me, it's just the way it is. By now I just roll with it.

M0RBUS:
Sauron was not the protagonist though. LotR is certainly a story about loss and corruption, but it is mostly a story about hope (as trite as it sounds).
 
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Joined
Jul 11, 2010
Messages
3,213
Location
Vostroya
Pro tip: RPGs aren't about role-playing yourself.

That's what real life is for.

RPGs are about creating a character and going with it. It's ok to empathize with your character, but it's a must.
Imagine yourself as the writer of a story. Do you think Tolkien was a terrible person because Sauron was a bitch?
Yeah, well, it really reminded me of this:
Oblivion:Roleplaying
The UESPWiki – Your source for The Elder Scrolls since 1995
< Oblivion
Jump to: navigation, search

The Specific Character Ideas system that had originally been on this page has been replaced. Users can now create their own roleplaying character ideas on their own Roleplaying Ideas page. Please see that page for details.
Contents
Roleplaying is an optional way of playing the game, that can range from a brief diversion to a full overhaul of the game. By playing as if your character has a personality and preferences beyond the game's basic statistics, you can add additional depth and interest. At a basic level, many players will give their characters some sort of backstory explaining who the character is. Beyond that, you can choose to incorporate limitations that make gameplay more realistic or more challenging, as detailed in Increased Realism. Or you can model your character after any favorite person, real or fictional.

Increased Realism
There are a wide variety of ideas for how to make the game more realistic, that can be used alone or combined based upon your preferences. PC players can enhance many of these ideas by adding various third-party mods.

Traveling
  • Slow down! You don't need to run/jump everywhere. Take a walk in the forests.
    • If you do run while you travel, take the occasional rest.
  • Only travel in good weather. If you must travel in poor weather, wear appropriate attire. Consider running to find a camp or cave to wait out the storm.
  • If you come across a village, don't keep going. Unless you're doing something important, stop by. See how the livestock and townspeople are doing.
  • Spend nights in inns or taverns. If you are caught in the wilderness at night, stop by the side of the road as if you were camping for the night.
  • Stop and pray at chapels during your travels.
  • For players who consider Fast Travel to be unrealistic, its use can be minimized or eliminated. Spending more time journeying across Cyrodiil can greatly enhance the aesthetic appeal of Oblivion; some of the lesser traveled places are stunningly beautiful.
  • Use your map and compass more realistically
    • Use your map only when you are sheltered. If it is raining or snowing, your map could get soaked and most likely ruined.
  • When entering a dungeon, carry a torch and walk slowly, on the lookout for unknown dangers.
Horses
Take care of your horse more realistically.

  • Always leave your horse at a stable, in its paddock.
    • Leave an apple or carrot near your horse.
    • Chat with the proprietor and tell them to take extra good care of your horse and bribe him as payment.
  • When riding, take your horse's fatigue and Health into account
    • Don't run nonstop between cities through the middle of the wilderness, jumping over boulders, running into trees, and swimming across lakes. When possible, stick to the roads.
    • Only run full speed when you are attacked or urgently need to get somewhere. Slow down when your horse is exhausted or injured.
  • Pc22.png
    On the PC, you may use the console to give your equine friend a unique name.
Eating
Although it is not necessary, eating regularly is an easy way to enhance roleplaying.

  • Eat three meals a day at the appropriate times (or less if you are poor). Eat foods appropriate for your character and the mealtime.
    • Once you have eaten, wait for one hour to show it takes time to actually eat--you haven't just instantly eaten your meal.
    • If you find yourself a long way away from a house or an inn, then gather some nearby natural ingredients. Seeds, flowers and other things could make a meal.
  • Sit down in a chair when you eat.
  • Eat out at the local inn, socializing with others.
  • If you had a particularly good meal at an inn, tip the barman by bribing him.
  • For drinks, you can mix ingredients and call the potion "Juice".
Sleeping
  • Sleep in a home appropriate for your role. If you can't afford a house (or do not want one), rent a room at an inn or find a bedroll. Also, rent a room when you are visiting a city.
  • Put your armor in the cupboards, put your sword on the bed next to you, etc, before you sleep. Put on a simple outfit as "pajamas".
  • Read a book before going to bed, like you fell asleep reading.
  • If you must wait instead of sleeping then wait under a balcony or a tree, or in a crevice in a wall, to simulate sleeping on the streets or wilderness.
Houses
  • Take off your shoes when you enter your house.
  • There are many options for decorating your house:
    • Place appropriate items throughout: books on bookshelves, wine in wine racks, decorative armor on shelves, writing items on desks, food and dishes in the kitchen. If you are a mage put potions and scrolls everywhere. If you own a nice home (Benirus Manor, Arborwatch, Rosethorn Hall, Battlehorn Castle, etc.) put Cyrodilic Brandy on shelves as most nobles do.
    • Create displays that commemorate your adventures, for example by showcasing items representing animals or people you have conquered: a minotaur horn in a display case or a Daedric Artifact on a shelf.
  • Flag your storage chests to give you a hint as to what they contain. Leave your favorite weapon atop your weapons chest, a pickaxe over the crate where you keep your Varla, Welkynd, and Sigil Stones, etc.
  • Have a butler in the manors. Get a follower and tell him/her to wait by the door and greet you when you come home.
  • Station the Adoring Fan outside so he lights up the doorway with his torch at night.
Equipment
  • Try playing the game using a realistic limit for the amount of items your character can carry. If you need to transport more items than a person could realistically carry, use a horse.
  • Wear clothing appropriate to the weather and/or activity.
  • Take off your armor and replace it with casual clothes when you're in towns. If you use a shield in combat, equip a two-handed weapon or a bow when in towns so that you can use both hands without your shield getting in the way.
  • Wear clothing and use weapons that are appropriate for your character.
Combat
  • Simulate damage from combat beyond simply losing health.
    • Rest after a fight so you are prepared for your next encounter.
    • After a major battle or after catching a disease, take several days to gradually heal, slowly doing more physically demanding activities.
  • When your health drops below a certain level, flee from the battle, preferably to the nearest town and seek help from the guards (however, make sure the guards can actually defeat your enemies).
  • Don't change armor after combat has begun.
Memorials
If you become attached to the NPCs in the game, you can pay homage to them after they die.

  • Place the NPC's robes/cuirass and/or sword in a place of significance and honor.
    • Collect Viranus Donton's armor and sword from Forsaken Mine. Put them in a display case at the Chorrol Fighters Guild or return them to his mother Vilena Donton, for example by placing them on her desk. Add troll fat, an item of Blackwood Company armor, or an item of Eduard's armor to the memorial.
    • Rename the items (by enchanting them, for example) to name them after the NPC who used them.
    • Take the Akaviri blades of any Blades who fall in combat and place them in Cloud Ruler Temple.
  • Conduct a memorial ceremony, for example by shooting a flame arrow into the sky just outside the temple.
  • Scatter flowers and torches where someone died.
  • Use the weapons, armor, or spells of fallen NPCs when avenging their death.
  • Straighten out a fallen ally's (or opponent's) body (folding the arms if possible) and place the body in a peaceful location. If he or she died in the water, drag the corpse onto land, possibly a meadow of flowers, and perhaps leave a flower next to the body.
  • If near a fire, cremate the body by dragging it in.
You can also honor your fallen enemies, in particular if they fought honorably. This may include people acting immaturely, they didn't mean or want to start combat.

  • Take their armor only to upgrade your own, not for profit.
  • Leave their weapon next to their body to symbolize that they died honorably.
  • If dealing with someone like a Pirate, either drag them onto their ship or into the sea and let them float.
  • If someone such as a Dark Brotherhood Follower dies, hide the corpse and clothes so no one can learn anything of the Dark Brotherhood's enchanted armor.
Miscellaneous
  • Give your character a personality with preferred foods, activities, and clothes. What creature or race does he/she hate/like the most?
  • Do not reload your last save game after making a mistake, such as killing someone accidentally. Continue playing and live with the consequences of the mistake.
  • Adjust the difficulty slider based on your game-play preferences.
    • If you think sneak attacks or power attacks should be able to kill enemies with a single blow, push the difficulty slider to the left.
    • If you think fights with bears and wolves should be desperate struggles for survival, push the difficulty slider to the right.
  • Pc22.png
    With a very basic view of the Construction Set, you can make your own people and add them to the world of Cyrodiil (workers, family, etc.).
  • Given that most people don't have supernatural attention spans, try not to wait for long periods of time all at once, unless there is a good reason (e.g., you're spying on someone).
  • Bathe periodically by taking off your clothes and swimming. Wash your clothes, too, by dropping them in the water. For more realism, drop them in a sunny place and wait for them to dry; if it's cloudy, wait a bit longer.
  • Read The Firmament to determine which month your character was born in (though those with the Serpent birthsign may find this impossible). Choose a day in that month to be your birthday and celebrate it.
  • Use Followers as bodyguards, friends or colleagues.
    • Tell your followers to wait in a place where they would actually stay (Inn, bar, guild hall etc.)
    • Pc22.png
      Use console commands to give them names. "Dark Brotherhood Murderer" and "Adoring Fan" do not seem like realistic names.
  • Put a realistic limit on how much gear can go into a container. How can you put seven sets of armor a war axe and six tower shields into one chest? Take the size of the item into context, a war staff cannot be put into a lectern but maybe in your hunting closet. Also your desk should not contain weapons and armor even if it would fit. Inkwells, books, and maybe a dagger is good though.
  • Play the game according to your chosen race:
    • Try to only use skills that your race favors (e.g., skills for which your race has positive modifiers).
    • Only deal with merchants of your race; generally try to help NPCs of your race.
    • Use appropriate equipment (Orcs use Orcish; Elves use Elven; etc.)
  • If you are role-playing a job for which you should be paid, you can receive your pay in multiple ways:
    • Pickpocket your pay from the person you're dealing with.
    • Duplicate items to then sell for your pay
      • Duplicate items relevant to your job. If you're a Vineyard Helper, duplicate wine or grapes; if you're a Mage's Apprentice, duplicate soul gems, etc.
    • Pc22.png
      On the PC you can also use the console to collect your pay.
  • When you take a book from a guild's library, you have a week to read it before it must be returned. Bribe members in the area for overdue fees.
  • Use a War-Hammer or similar weapon when entering taverns or other places you'd like to be noticed.
  • If you are repairing something, find the nearest anvil and equip a mace or a hammer. Place your item in the side of the anvil and pound away as if "repairing" it. (You can repair it for real afterward.)
  • Pc22.png
    If possible download the Actors in Charge mod as it adds more animations to your character. TES Nexus.
Religion
  • Dedicate your life to a Daedric Prince or God. Choose a god to follow based on your character's race and class.
    • Worship your Chosen god through activities that would please your particular god. Visit the chapel every morning and pray. If you strongly believe in your god then you could wake up every day at a certain time and place a gift on the altar. Place fresh flowers on graves to show the gods that you're devoted to them.
    • Worship according to your race if you hold pride in it. For example as a Khajiit, worship the Khajiit pantheon and drink Skooma to make you feel closer to the Lunar Lattice. This can be changed depending on what race your character is.
    • Convert as many people as possible.
    • Summon a Daedra Lord only on certain days. You could therefore celebrate these days by acting as a madman on Sheogorath's summoning day, reading books all day when it's the summoning day of Hermaeus Mora, etc.
    • Read through and study the holy texts of your religion. Copy them and drop them in public places to spread your faith!
Family
  • If you have a family, keep in touch with them, or create a scenario that discourages contact.
    • If they died, that may change your opinion about the races, factions, or people involved.
  • If your parents or close family are rich or powerful, then you have great power where they live. In other words, if your brother was a Chancellor, you would have much influence.
    • If you are part of a noble family like the Septims, throw your newfound power around. Also, enchant your gear and name it after your family.
  • Make your family race-appropriate so no Altmer fathers and Orc children.
  • Play with a race that has few last names, like Altmer. Other Altmer that you like, or even dislike, for drama, are your relatives.
Character Type Roleplaying
General Character Creation
You can create and develop your character to emulate any person you like, including heroes from stories and movies. There are several basic ways you can customize your character to resemble your rolemodel:

  • Give your character a race appropriate name.
  • Choose an appropriate race and gender.
  • Customize your character's appearance to match your rolemodel.
  • Create a custom class with an appropriate name and skills.
  • Equip your character with appropriate clothing, armor, and weapons. Enchant items to rename them.
  • Decide which NPCs are your friends and which are your enemies. Only do quests for your friends, and only join guilds that are appropriate for your character.
You don't necessarily have to start a new character, although your options are more limited if you are building on an existing character.

Specific Character Ideas
Specific character ideas can be found linked to from the roleplaying ideas article. Any new ideas or changes to existing ideas must follow the guidelines set forth on that article.
 

Kouvo

Augur
Joined
Nov 25, 2013
Messages
106
Being a dick to everyone is the only correct way to play a good character.

l8Ksgl9m.jpg
 

Blackmill

Scholar
Joined
Dec 25, 2014
Messages
326
I generally avoid playing "evil" characters because in most games that simply constitutes irrational killing. The player is rarely given an incentive, or at least a meaningful incentive, to be evil. That said, it's a hard balance to achieve, since providing too much incentive to make an evil choice risks turning that choice into a pragmatic one.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
That said, it's a hard balance to achieve, since providing too much incentive to make an evil choice risks turning that choice into a pragmatic one.
That's actually how evil works, though. Few people make "evil" decisions just for the evulz, those people are just mentally sick. Most of the evil is committed by those who "did what had to be done", "For the good of my family/country/people", etc., and only deemed evil in hindsight. Few people are committing acts of evil while cackling demonically and twirling their mustaches.
 

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