Finished Halo: ODST.
Pretty cool game!
I think I've only ever read bad things about this, and I don't at all understand the hate. It blows Halo 2 completely out of the water and is a good palate cleanser right after it.
PROS:
- Shit actually dies when you shoot it.
- You don't die instantly when glared at.
- Much less copypasta in level design.
- Some of the maps are pretty well designed actually, and while they are mostly linear sets of arenas, the said arenas are pretty big and with different ways of approach.
- NO DEEP LORE
- The spectacle is back and playing an airdropped commando blowing shit up is very satisfying. HOORAH. In this sense it reminded me a lot of Republic Commando.
- Vehicle sections actually feel like they have a purpose.
- Shit is simply FUN.
CONS:
- The hub between the missions is the same as all hub systems in every single other game - it's interesting as an idea but falls flat on its face in practice. If there were more enemies in the streets then maybe it would be fine, because the level design of the hub is pretty good, with a LOT of side routes and shit, but that's just not the case. Fortunately you can just get a buggy or a ghost and vroooooooom from mission to mission.
- I don't at all get the purpose of that weirdo backstory told through audiologs.
- Soppy romance shit at the end is soppy.
- I think it could do with one mission where you have your full squad assembled and blowing shit up.
Also I laffed my ass off at how you have regenshield + HP, except your regenshield isn't really a shield but 'stamina'. Meaning, you just shrug off plasma shots and missiles like it ain't no thing with your BALLS OF STEEL, while pansy-ass nigga master chief needs to hide behind fifty layers of energy shields and armour to not cry himself to death.