OSK
Arcane
- Joined
- Jan 24, 2007
- Messages
- 8,028
Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)?
No.
Is it worth playing?
Yes.
Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)?
Is it worth playing?
A very odd take. It's worth playing for sure if you liked the OG in general.Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)? Is it worth playing?
Not even remotely. Not sure where you would get that idea. The only thing I can think of that might give that idea is that it's also a fairly high-level area (though not as high as Deep Caverns). You can also leave and come back.Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)? Is it worth playing?
You finished already?Personally I would have moved on, as a developer, before even working on the expansion. Despite how great the expansion was, it was poorly integrated into the overarching game both in terms of gameplay and narrative.
I meant expedition. Haven't touched the game since finishing it.You finished already?Personally I would have moved on, as a developer, before even working on the expansion. Despite how great the expansion was, it was poorly integrated into the overarching game both in terms of gameplay and narrative.
How does the new area and quests (content wise) compare to Expedition?
What's the story setup?
Not at all. It has a weird spot in terms of progression where its meant to be played before Deep Caverns, but can be harder than it at times as there is a lot more combat and some annoying enemy types.Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)? Is it worth playing?
Whoa, it does. I tried it now with 126 effective TC and it was incredibly easy. I won with 0 men lost the first time I tried.I've heard that TC skill also affects it, so psiless characters are effectively boned, even with Torch.Yeah, dominating. Eventually.Spark Mandriller did you do it on dominating?
also I found out that with each conquered square it gets harder. As such I tried to defend and attack only in single direction. Indeed it allowed me to go further but in the end I failed as even with full squad you cant attack into swarm.
did you find out what to do with that fuse switch and computer in the cave?
And I did it again just now because I saw a tattoo in the new images section of the wiki, so that was another 2 hours or something. And once again it was just luck. I did the same thing I always did until it felt nice and started spawning swarms instead of legions so I could attack/defend more easily. And then once I took the second front so I only had two left to split guys between it was incredibly easy.
You brought the torch, right? If you have it in inventory then it pops up. Must be a buff of some sort, you can move it between fronts. Has to help somehow.
I did get a new tattoo (+50 resolve) but it wasn't the one on the wiki, so I don't know where you get that one. Maybe it's for the training room with like 20 guys? Except I can't clear that room so I can't test.
Update:
Did manage to finally clear the training room. I had to spam napalm grenades everywhere to funnel movement, and got really lucky since some of the bad guys seemed to get lost. I actually managed to end combat at one point, which I really needed since I was out of psi reserves (metathermics build from years ago, so old it doesn't have plasma beam).
No reward just for beating it, but it does unlock the mystery tattoo. It's +2 psi crit chance when wearing chest armour with 50% penalty or more. Not very useful. But I suppose most tattoos aren't.
It's extremely short so you can finish it in an hour or so the first time you play it. If you've played it before so you know where you're going you can do it incredibly fast. It's just one base, you explore it, you leave, the end. The only quests are "look around" and "find a way back", basically no story.You finished already?
How does the new area and quests (content wise) compare to Expedition?
What's the story setup?
Does this expansion though?Alternatively, buy it because you like Underrail's lore and want more. Expedition has some good meat to it in that regard.
Just use the speedhack. The Cheat Engine version still works better than Underrail's builtin speedhack.I played UR some years ago (2016 or so) and was somewhere halfway thru the game when I had to drop it, and later lost my saves.
I had started it twice to fix my build before, but I couldn’t bring myself to play again through the beginning, which I found very tedious.
Now, I’ve read that over the years Styg has modified the game quite a bit. Did he by any chance get rid of the boring bits?
Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)? Is it worth playing?
Is it true that ''Expeditions'' is basically Deep Caverns 2.0 (read it on some random Steam review)? Is it worth playing?
"aw shit, here we go again"yeah, he's guilty - guilty of DOMINATING
Did you notice thatFusion cannon = best part of the DLC imo
Saw something on the stygian forum yeah, that is certainly one way to buff disassemble and I may actually get it on this character even tho he's level 25 and it would cut into veteran feats.Did you notice thatFusion cannon = best part of the DLC imo
you can disassemble it and rebuild it with higher quality parts and practical physicist/power management?
>enter compoundAlso does anyone actually fight the newton azuridae, or does everyone just use molotovs?