Edward_R_Murrow
Arcane
Aw fuck the damn spy theme bullshit...
Here are some snippets from the Game Informer article.
-Obsidian, or at least Chris Parker, believes the role-playing game is evolving into a mix of player skill and character skill and cites Mass Effect, Fallout 3, and Oblivion as inspirations for the "new" type of role-playing game. All the while he is talking about "doing something different".....by making an action RPG.
-You are Micheal Thorton no matter what. Appearance changing is in however.
-You've apparently been framed and have to go underground to uncover a conspiracy "for the good of the country".
-Many comparisons to Mass Effect and Uncharted: Drake's Fortune in reference to combat.
-"There is running and gunning, but I want to make absolutely clear that first and foremost, it's a role-playing game."
-Skills will go from trained agent level to "comic book style near-superhuman" as described in the magazine. They then reference Bond, Bauer and Bourne to make it seem less batshit crazy.
-Skill system is closest to Fallout, as it is classless and has ten skills with ten ranks each.
-Skill system supposedly "opens up new possibilities" with each rank instead of making you just marginally better.
-Hypothetical "multiple choice" scenario described like this:
#PC is in a hallway and hears a guard's footsteps.
*Use remote explosives
*Jack Bauer his ass with a pistol from behind cover
*Use those Dexterity points and snap his neck.
-Bullet time ability called "Chain Shot" is described where Micheal slows down time, pops out of cover, assesses the situation as the player "marks" targets, then returns time to normal and pops a cap in all the marked target's asses.
-Critical hit system requires skill in the weapon being used and for the player to target the enemy for a certain period of time to allow the reticule to display a critical threat indicator before shooting.
-Characters won't be able to be "maxed out" and will be slightly specialized. They believe maxing out would make for a boring, and game laking in unique playthroughs for different player types.
-Dialog trees are gone. It uses a "stance system" in order to maintain "cinematic flow". From the description, it seems as though players pick one of three stances, one for each J.B., a suave/smooth one, a cool professional one, and a brash/EXTREME collar-grabbing one. They say that someone who wants a Bond alike can just set it to suave and set the controller down. Apparently it can be changed midway through, but operates on a timer, "to maintain the flow of a real conversation".
-Obsidian is trying to not only reward one-track conversationalists, but those that swap in between as well.
-Game structure sets you off with names of informants across the globe. You go to an informant's locale, do preparatory missions, and then do a big mission that ties in with the overall story arc. If I may make a guess, seems like KOTOR/Mass Effect's hub style game.
-Sample mini-mission details getting crucial information from a contact. They say you can bribe, persuade, or Jack Bauer the informant for the information and each gives you a different reward. Bribery gives you access to the informant's network, diplomacy yeilds less information than bribery but looks more "agentlike", and killing him less info and more loot.
-They want mini-missions and how you solve them to tie in as much as possible with the whole of the operation. "We want to improve how the game reacts to your choices, how these consequences play out."
-Obsidian is trying to make players think about possible repercussions instead of trite good/evil morality.
-Obsidian wants all paths to be equally rewarding. They don't want players "missing out" or thinking they need to reload saves constantly to get the best end result.
-Variety of romance interests that may be introduced in the main storyline, but the actual romances themselves are said to be sidequests. "Nothing is preventing you from bagging all of the chicks."
-Game is emphatically stated as having strong third person shooter tones in addition to being an RPG. Just so you know...
-"By the end of it, your pants will be off." MCA
Here are some snippets from the Game Informer article.
-Obsidian, or at least Chris Parker, believes the role-playing game is evolving into a mix of player skill and character skill and cites Mass Effect, Fallout 3, and Oblivion as inspirations for the "new" type of role-playing game. All the while he is talking about "doing something different".....by making an action RPG.
-You are Micheal Thorton no matter what. Appearance changing is in however.
-You've apparently been framed and have to go underground to uncover a conspiracy "for the good of the country".
-Many comparisons to Mass Effect and Uncharted: Drake's Fortune in reference to combat.
-"There is running and gunning, but I want to make absolutely clear that first and foremost, it's a role-playing game."
-Skills will go from trained agent level to "comic book style near-superhuman" as described in the magazine. They then reference Bond, Bauer and Bourne to make it seem less batshit crazy.
-Skill system is closest to Fallout, as it is classless and has ten skills with ten ranks each.
-Skill system supposedly "opens up new possibilities" with each rank instead of making you just marginally better.
-Hypothetical "multiple choice" scenario described like this:
#PC is in a hallway and hears a guard's footsteps.
*Use remote explosives
*Jack Bauer his ass with a pistol from behind cover
*Use those Dexterity points and snap his neck.
-Bullet time ability called "Chain Shot" is described where Micheal slows down time, pops out of cover, assesses the situation as the player "marks" targets, then returns time to normal and pops a cap in all the marked target's asses.
-Critical hit system requires skill in the weapon being used and for the player to target the enemy for a certain period of time to allow the reticule to display a critical threat indicator before shooting.
-Characters won't be able to be "maxed out" and will be slightly specialized. They believe maxing out would make for a boring, and game laking in unique playthroughs for different player types.
-Dialog trees are gone. It uses a "stance system" in order to maintain "cinematic flow". From the description, it seems as though players pick one of three stances, one for each J.B., a suave/smooth one, a cool professional one, and a brash/EXTREME collar-grabbing one. They say that someone who wants a Bond alike can just set it to suave and set the controller down. Apparently it can be changed midway through, but operates on a timer, "to maintain the flow of a real conversation".
-Obsidian is trying to not only reward one-track conversationalists, but those that swap in between as well.
-Game structure sets you off with names of informants across the globe. You go to an informant's locale, do preparatory missions, and then do a big mission that ties in with the overall story arc. If I may make a guess, seems like KOTOR/Mass Effect's hub style game.
-Sample mini-mission details getting crucial information from a contact. They say you can bribe, persuade, or Jack Bauer the informant for the information and each gives you a different reward. Bribery gives you access to the informant's network, diplomacy yeilds less information than bribery but looks more "agentlike", and killing him less info and more loot.
-They want mini-missions and how you solve them to tie in as much as possible with the whole of the operation. "We want to improve how the game reacts to your choices, how these consequences play out."
-Obsidian is trying to make players think about possible repercussions instead of trite good/evil morality.
-Obsidian wants all paths to be equally rewarding. They don't want players "missing out" or thinking they need to reload saves constantly to get the best end result.
-Variety of romance interests that may be introduced in the main storyline, but the actual romances themselves are said to be sidequests. "Nothing is preventing you from bagging all of the chicks."
-Game is emphatically stated as having strong third person shooter tones in addition to being an RPG. Just so you know...
-"By the end of it, your pants will be off." MCA