inwoker
Arcane
let's agree that bloodlines is rpg with action/rpg combat
and, please, make this armorax or amorass dumbfuck already
and, please, make this armorax or amorass dumbfuck already
Edward_R_Murrow said:So pathetic that it's worth this post of yours huh? Some of your valuable time? Just not bloody pathetic enough for you to leave it the hell alone? Or do you just pop a hard-one from telling a bunch of people on the internet they're wrong?
Then you thought wrong. It's about providing the "hardcore" perspective, the kind that is sick of seeing developers streamline and dumb down games.
Your originality in insults is stunning. Can't people bust out some new material every once in while? This shit is booooring and totally 90's.
Welcome to Earth
You're the one who wanted fair and unbiased, but now you complain that we treat all companies with the same scrutiny? Okay...
Well first off, if you actually read the article, Obsidian's boys themselves claimed that it was "a role-playing game first and foremost". I don't recall any mention by them of "action-RPG". And even so, Bloodlines was an action RPG and had some of the best dialogue trees out there, so that throws the "action RPGs don't need good dialogue" out the window there.
You could just actually read the stuff people have posted about it instead of asking this and seeming rather ignorant.
Or it's all bullshit and illusory choice and consequence a la KOTOR. Granted that is the extreme end of my pessimism, but it still seems like a bit of a flawed idea. It seems to me like they are making it impossible to "fail" in dialogue thus taking the gameplay aspect out of it and reducing it to "pick your flavor of cutscene".
Tell Obsidian that. Blade Runner the adventure game circa 199-something used this exact same dialogue system, and the third person shooter is nothing new either.
skyway said:sorry you're like 4 threads late. the argument "if one game had shitty dialogues it means we need to change them to something else" grew old days ago.
I wonder how everyone who protects this retarded argument forgets how good choices were in PS:T - and sometimes they are reached like ~7 meaningful choices at a time - and forgets how shitty stance system was in ME and Fahrenheit which are inspirations for AP dialogues according to Obsidian.
also Bloodlines was an action rpg and it had more choices than bloody fallout sometimes
amorax said:That was just an expression. I didn't actually mean games can't use mechanics from the 1990's, just that RPGs shouldn't stick to mechanics that are both outdated and unneeded. Just because a game doesn't use a 'pick-an-answer' style dialogue system doens't mean it's bad. In fact, I think you should be applauding Obsidian for saring to try something new in a market that ruthlessly punishes games that stray from the norm.
I think you should be applauding Obsidian for saring to try something new in a market that ruthlessly punishes games that stray from the norm
Ander Vinz said:Average codexer is twentysomething.amorax said:it seems to be more about sexually frustrated 40 year-old men living in their mother's basements doing nothing but bitching about anything and everything.
Jaime Lannister said:amorax said:That was just an expression. I didn't actually mean games can't use mechanics from the 1990's, just that RPGs shouldn't stick to mechanics that are both outdated and unneeded. Just because a game doesn't use a 'pick-an-answer' style dialogue system doens't mean it's bad. In fact, I think you should be applauding Obsidian for saring to try something new in a market that ruthlessly punishes games that stray from the norm.
Real dialogue is now outdated and unneeded?
mjorkerina said:If you liked the stereotypical banters of NWN2 OC there is no hope to save your ass from the demons of stupidity.
amorax said:And also, I do realise that gaming has been dumbed-down lately. However, that's not necessarily a bad thing. It's just making games more easily accessible for new-comers. What's wrong with that?
And besides, it's not like there were that many 'true RPGs' in the first place. Heck, the very first RPG's were more dungeon crawlers than anything.
I didn't actually mean games can't use mechanics from the 1990's, just that RPGs shouldn't stick to mechanics that are both outdated and unneeded
Just because a game doesn't use a 'pick-an-answer' style dialogue system doens't mean it's bad. In fact, I think you should be applauding Obsidian for saring to try something new in a market that ruthlessly punishes games that stray from the norm.
No, the system with which dialogue used to be presented with is.
And besides, I said I like SOME of the banter, not all of it.
And just because a character is a stereotype doesn't mean you can't like him/her.
amorax said:I doubt you even played NWN2.
denizsi said:amorax said:And also, I do realise that gaming has been dumbed-down lately. However, that's not necessarily a bad thing. It's just making games more easily accessible for new-comers. What's wrong with that?
Answer below:
And besides, it's not like there were that many 'true RPGs' in the first place. Heck, the very first RPG's were more dungeon crawlers than anything.
Which they stilll are, thanks to dumbing down. If you don't care about having any more games similar to what people consider "classics", then there is nothing I can object to in that. Live happily ever after in a pool of mediocrity.
I didn't actually mean games can't use mechanics from the 1990's, just that RPGs shouldn't stick to mechanics that are both outdated and unneeded
Who decides what's outdated and unneeded now? What exactly is there in old RPGs that's outdated and unneeded today? Clarify.
Just because a game doesn't use a 'pick-an-answer' style dialogue system doens't mean it's bad. In fact, I think you should be applauding Obsidian for saring to try something new in a market that ruthlessly punishes games that stray from the norm.
Well, we certainly haven't seen how it works, but since the description is the only source we have, and since it sounds fucked up, it's only reason to expect that it will suck. If Obsidian wanted people to think differently, they'd ensure that.
No, the system with which dialogue used to be presented with is.
You're arguing that how people can make a judgement without seeing the real thing, but you seem to be preset about how great it's going to be. How the fuck can a dialogue system where you can't even see what your character will approximately say, be a sensible choice by any means?
And besides, I said I like SOME of the banter, not all of it.
Actually, you made a general expression:
"In fact, I quite enjoy the banter in NWN2, which, although it doesn't have much C&C, can be quite amusing and even witty at times.".
And just because a character is a stereotype doesn't mean you can't like him/her.
Holy fucking shit, he's literally defending dumbing down and having stereotypical characters! I mean, he's not even arguing or claiming that "it's not dumbing down! and they're deep characters!", he's simply happy with mediocrity. Fuck, that was a shock, and a new one. I think we should leave him alone now.
amorax said::idea: :!: :wink: :arrow:
mjorkerina said:amorax said:I doubt you even played NWN2.
I doubt you are anything but an alt or a troll coming from the obsidian forums. I did, and painfully so, played NWN2. Everything in this game is a comedy : the tiefling rogue only thinks of thievery, the dwarf fighter only thinks of tavern brawls, the druid only thinks of motherfuck nature and everyone never sees further than their own noses.
The only decent companions are Sand and Ammon Jerro, the last of which you only get in the middle of the game. Both Sand and Ammon Jerro are capable of thinking a step or two ahead and are able to express well thoughts opinions. Their banters are pure gold. You can even gain influence with Sand by being polite while having a dialogue with the enemy, how awesome can it get ?
Kingston said:"innovative and immersive. "
Saying those two things in the same sentence should be auto-dumbfuck.
"You don't necessarily have to see what your character says, just so long as you've got a pretty good idea of what he's going to do and how people will react to that."
Heh yea, why even bother with dialogue lines. Smileys all the way!
PC:
NPC:
PC:
NPC:
PC:
NPC:
PC: :wink:
So anywho that was about inflitrating a drug cartel.
denizsi said:Oh boy.. what a lost fucking cause.
amorax said::idea: :!: :wink: :arrow:
My feelings, exactly. Can we tag him now? Or as a wise man once said:
You're kidding, right? It's obviously a story of unfulfilled infatuation. A spark of attraction that causes only mocking when acted on. Unreciprocated feelings and out-right contempt send the admirer in an emotional rollecoaster of hate and sorrow. The beautiful ones always have the last word, and at the end of the day, they're still happy. A touching exploration of the human condition, congratulations!Kingston said:PC:
NPC:
PC:
NPC:
PC:
NPC:
PC: :wink:
So anywho that was about inflitrating a drug cartel.
amorax said:Now that we've got that out of the way, so what if some of the characters are stereotypes?
mjorkerina said:amorax said:Now that we've got that out of the way, so what if some of the characters are stereotypes?
Yeah you made it clear you don't care if something is shitty and bland.
mjorkerina said:amorax said:I doubt you even played NWN2.
I doubt you are anything but an alt or a troll coming from the obsidian forums. I did, and painfully so, played NWN2. Everything in this game is a comedy : the tiefling rogue only thinks of thievery, the dwarf fighter only thinks of tavern brawls, the druid only thinks of motherfuck nature and everyone never sees further than their own noses.
You know, it helps your argument a lot if you actually try to respond rather than just throw petty insults my way.
amorax said:mjorkerina said:amorax said:Now that we've got that out of the way, so what if some of the characters are stereotypes?
Yeah you made it clear you don't care if something is shitty and bland.
Yes, it's kind of bland and fairly typical, but it's not mediocre.
amorax said:the old system of 'pick an answer' is outdated and unneeded. We have things like the ME system now. Say whatever you like about the dialogue, but you cannot deny the way it was presented was both innovative and immersive.
Obsidian is trying to make players think about possible repercussions instead of trite good/evil morality
They want mini-missions and how you solve them to tie in as much as possible with the whole of the operation. "We want to improve how the game reacts to your choices, how these consequences play out."
Mr Happy said:Huh, so what is so innovative about Mass Effect's dialogue again? I picked up a few months ago when I got a hold of a 360, and it was pretty much like "the old system of 'pick an answer'" except that the answers were arranged in a circle, and they were so abstracted that I would often end up saying something that I definitely didn't expect.
Mr Happy said:This stuff obviously sounds good (not really innovative, axoram), and rare enough these days to pique a little interest. But this is pretty much what was said about Mass Effect, and what is being said about Fallout 3, so with no examples, my pants are still on.