Gakkone
pretty cool guy eh
139
Backers
$48,053
pledged of $450,000 goal
Backers
$48,053
pledged of $450,000 goal
http://www.rpgcodex.net/forums/index.php?threads/tex-murphy-games-opinions.46132/The kickstarter vid is great and 15$ for the game sounds allright. It seems like they are hoping for the masses to spend for the 15$ tier because the rest isn't that great, at least not for me. EDIT: I take that back, there seems to be more than I thought...
I'm considering it to spend 15$. Problem is I never played a Tex Murphy game before and it would make sense to play te others before spending money for this. On the other hand 15$ isn't that much and they show in the vid that they can already deliver the quality for a good sequel...
Under a killing Moon is a remake of the first Tex Murphy and I can start with that to get the full story? Can someone recommend me in which order I should play the games when I want to look into the series?
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
Questionable, look at Wasteland 2, no voice acting, no cinematics, no expensive license for an engine, unless they don't have some specific need for 450K they could have asked for 400K without compromise all that much, let' see how much they will get in the first days.What would be stupid would be to ask for less money than it takes to make the game.
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
Because DoubleFine's original estimation of 300'000 was ridiculusly low and as multiple times said only would have been a really small game (with only three people working on it).
http://www.kickstarter.com/projects/66710809/double-fine-adventure$3,336,371
pledged of $400,000 goal
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
Because DoubleFine's original estimation of 300'000 was ridiculusly low and as multiple times said only would have been a really small game (with only three people working on it).
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
Because DoubleFine's original estimation of 300'000 was ridiculusly low and as multiple times said only would have been a really small game (with only three people working on it).
http://www.kickstarter.com/projects/66710809/double-fine-adventure$3,336,371
pledged of $400,000 goal
Watch the video, smartass.
Watch the video, smartass.
Who gives a shit moran?
It's not the money they asked.
End of rhine.
Under a killing Moon is a remake of the first Tex Murphy and I can start with that to get the full story? Can someone recommend me in which order I should play the games when I want to look into the series?
Can we please keep "DLCs" out of adventure games?150$ tier said:Additional DLC for “Project Fedora” featuring more game play, extra rooms, and 'Easter Egg' insights into Tex’s life and other citizens of Chandler Avenue.
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
How many copies of his games were sold, and how many copies of the Tex Murphy series?Why exactly it's so stupid?
Would going lower than Schafer make people go "Oh, look, they're so humble, I'm gonna give them money I wouldn't have given them otherwise", or what?
LOL, peanuts, don't let the millions blind you.It's just 50k more. Or 150k considering how Schafer only wanted to spend 300k on the game.
Illogical, the problem is not if they want a full game but how many of them there are.Even so:
300k -> small flash game (bonus OMG SCHAFER)
450k -> full game
If people are more willing to pay for a small flash game than for a full game, then they're the stupid ones.
Bingo.However, I'm worried that Schafer might have been more realistic about what he can do with the money and that the people behind these other projects are hoping to get much more than they ask for so if they don't get it they might not be able to deliver on the promises.
That's reassuring, anyone knows how much the series sold?Bullshit. Jones and Connors know exactly what they want and how to spend it. This isn't some flash in the pan by some people jumping on the KS bandwagon. Here's a chat log from 2003 with Connors and Jones about the potential of another Tex Murphy game. Even then they had been thinking about it for 6 years already: http://www.unofficialtexmurphy.com/chatlogs/chatlog.php?id=10 They know what to ask for and KS isn't even their entire source of income.
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
Because DoubleFine's original estimation of 300'000 was ridiculusly low and as multiple times said only would have been a really small game (with only three people working on it).
I on the other hand am suprised trhat they ask for only 450k.Others mights cut costs but not having voice acting and some other stuff but since this is a Tex Murphy game they will need a lot of extra $$$ for the FMVs and the actors.
Pretty cool. Why do they all (I mean the Space Quest guys too) set the funding goal so high, though, higher than DoubleFine did? That sounds a bit... stupid?
I really hope all these adventure game Kickstarter projects succeed, though. They all sound awesome. I'm in for $15, I guess.
LSL Kickstarter said:How come it's costing you $500,000 to do a re-make of Leisure Suit Larry and it only cost Double Fine $400,000 for a brand new game?
This was another really popular question today. I (Paul) just got off the phone with Greg, the producer over at Double Fine and asked him how it was possible to make a full fledged adventure game for $400k when it's costing us $500k to re-make Leisure Suit Larry. He told me that they initially only planned on making a small iOS game with 3 people on the entire team: 1 artist, 1 programmer, and 1 producer. That, plus they already had a game engine they spent millions of dollars making for a previous game whereas we're using the Unity engine and we're starting with the PC English version, which is a huge, huge difference!! The only thing we can re-use is the original design. Everything else we need to create from scratch: characters, environments, animations, engineering, and even sound effects.
That's reassuring, anyone knows how much the series sold?Bullshit. Jones and Connors know exactly what they want and how to spend it. This isn't some flash in the pan by some people jumping on the KS bandwagon. Here's a chat log from 2003 with Connors and Jones about the potential of another Tex Murphy game. Even then they had been thinking about it for 6 years already: http://www.unofficialtexmurphy.com/chatlogs/chatlog.php?id=10 They know what to ask for and KS isn't even their entire source of income.
UKM did about 350,000 world-wide.....Pandora did about 120,000 world-wide.....TMO doesn't really count. For a full explanation, write to Intel and ask "What the Hell...?!"...
UKM had the advantage of a delayed release and a lot of Hollywood-related publicity. Pandora came out with very little fanfare.
Overseer was developed because Intel had wanted to bundle a new Tex game with one of its new hardware products. Due to a very quick turnaround Intel initially required, there was not time to write and produce a new game for the series. As some players might notice, Overseer is not a "new story", but rather a retelling of Mean Streets. Intel reportedly paid for the entire production but decided to cancel the software bundle anyway. Access released the game through normal channels in 1998.