DraQ
Arcane
I don't think I need to draw any more attention to that fact, actually.Mastermind said:DraQ said:This concise summary of your post would've been completely adequate, you know.
Ohh, "I know you are but what am I!" Deadly counter-attack from the DraQ Polish School of Riposte. You gonna call me a poopie head next?
You do. If you start off as a dude capable of holding his own as a low level mage, low level thief and low level warrior, then you start off as a low level JoAT. It doesn't get any simpler.This is true but not really relevant to your claim that you HAVE TO be a jack of all trades to survive.
The problem is that you don't start off with no skills - this would actually be fine, provided the game would somehow manage to make the early gameplay consisting entirely of chores, training and running away/surrendering your ass interesting and enjoyable. You start with skills sufficient to actually do everything a level 1 fighter, thief or a mage can. Therefore you're a level 1 JoAT.The point of bringing up starting off with no skills is to show that all skills are eventually learned.
Except in TES 2 and 3 guilds aren't about epic storylines, but chores. In Morrowind they were often actual chores, like "go fetch me mushroom samples I can't be arsed to get myself".What? Every TES game has had an "epic" plot with major players and far reaching consequences involved.
I assume (and time will verify this assumption) that those kinds of chores, perfectly fitting for an unskilled loser, are just too "obsolete" for "next gen" "gamers" and low level guild quests will contain fair amount of action exceeding mere legwork or, at most, pest control. This makes a starting character doing such quests not so unskilled at all.