Vaarna_Aarne
Notorious Internet Vandal
I think there was a 1st person finishing move there as well. Though in it the finishing blow killed the target without actually hitting them.
I can handle shitty character system, generic quests, bland enviroments, infinite dragons and retarded AI but don't fucking break my immershun.Renegen said:3rd person finishing blows = I'm out, so long Skyrim.
You can probably turn it off?Renegen said:3rd person finishing blows = I'm out, so long Skyrim.
Zed said:You can probably turn it off?Renegen said:3rd person finishing blows = I'm out, so long Skyrim.
Yes.DragoFireheart said:The question is, am I a moron if I buy this
Doubly so.for the Xbox360
and after playing it for a couple hours
Game over, man, game over.I enjoy it for what it is?
DraQ said:Yes.DragoFireheart said:The question is, am I a moron if I buy this
Doubly so.for the Xbox360
and after playing it for a couple hours
Game over, man, game over.I enjoy it for what it is?
I think I cracked up the most at that part, looked so stupid. His throat was slit and he only slightly stumbled, then raised his shield again. When will action games like this ever implement some kind of area or limb-based damage effects? It's sad that a console game over 10 years old was able to do it, which was Bushido Blade.Icewater said:Guy gets slashed across the throat and just gets knocked back a little? lol
Phantasmal said:I think I cracked up the most at that part, looked so stupid. His throat was slit and he only slightly stumbled, then raised his shield again. When will action games like this ever implement some kind of area or limb-based damage effects? It's sad that a console game over 10 years old was able to do it, which was Bushido Blade.Icewater said:Guy gets slashed across the throat and just gets knocked back a little? lol
DragoFireheart said:DraQ said:Yes.DragoFireheart said:The question is, am I a moron if I buy this
Doubly so.for the Xbox360
and after playing it for a couple hours
Game over, man, game over.I enjoy it for what it is?
Bethesda's hiking simulators are a guilty pleasure of mine. I know I shouldn't like them but I end up enjoying them to some extent regardless. So, call me a moron, it's too late for me.
Edit: I'll probably wait and see what flaws the game has. If it has level-scaled quest rewards again I probably won't buy it.
In nineties, possibly eighties.Phantasmal said:I think I cracked up the most at that part, looked so stupid. His throat was slit and he only slightly stumbled, then raised his shield again. When will action games like this ever implement some kind of area or limb-based damage effects?Icewater said:Guy gets slashed across the throat and just gets knocked back a little? lol
Phantasmal said:How sad that we can already pinpoint what needs to be modded before the game even comes out.
I'm sure within 1-2 weeks of its release, we'll be seeing a mod for fixing the gravity. There was a nice one for Oblivion that also made rag doll effects much more natural. Hopefully there will be a Darnified UI mod too, then at least the game will be a tolerable time-waster.
To me the only interesting issue right now with RPGs is the question of stats. From what we have seen, TES seems to be slowly going towards the elimination of stats. To me that would be GREAT news, bringing their games closer to my dream RPG.
Here are my thoughts on this and I would really like to know what others think about the issue.
Many people are against the idea of “dumbing the games down” accusing TES of becoming commercial etc. For example, the introduction of a “quest marker” clearly fits in this category and does indeed lower the depth and complexity of the games. However, the removal of stats in the game does NOT, and in fact, it could potentially eliminate the duality: complex game vs dumed-down game.
The key is that there needs to be a “surface level” to the world that is completely accessible and simple. But this surface does not constitute the entirety of the world. Whoever chooses to look deeper can do so. On the surface level there are signs and hints that point to a deeper reality (such as books, NPC, items etc etc.) Just like in the real world; one can live a basic life, going to work every day etc all the while clueless about the depth of science, philosophy, politics, religion, fringe movements etc etc. Anyone who just wants to live on the surface can do so… it should be the same in a good RPG.
In a game without stats, it’s possible to have the best of both worlds. On the SURFACE, a simple game and world; looking deeper, a world full of complexity. Someone who wants to just pick up a sword and go kill “bad guys” could do just that, without worrying about all other aspects of the world (including the ambiguity of what “bad guy” means). Another type of player, could decide to explore many aspects of the game, finding rich lore and many skills, guilds etc.
In a game without stats, it’s possible to have the best of both worlds. On the SURFACE, a simple game and world; looking deeper, a world full of complexity. Someone who wants to just pick up a sword and go kill “bad guys” could do just that, without worrying about all other aspects of the world (including the ambiguity of what “bad guy” means). Another type of player, could decide to explore many aspects of the game, finding rich lore and many skills, guilds etc.