Excidium
P. banal
Oh my god I just noticed that.Jaesun said:I had no idea Jesus was a blacksmith too.
BEARDS CONFIRMED IN SKYRIM!
Oh my god I just noticed that.Jaesun said:I had no idea Jesus was a blacksmith too.
Data4 said:Looks fucking awesome! Can't wait for November!
Machocruz said:Bioshock combat? LMAO!
Spell effects look shit as always.
Those are probably all the weapon and enemy types that will be in the game.
Black said:Data4 said:Looks fucking awesome! Can't wait for November!
They got another one of us!
catfood said:Dragons will be the new mudcrabs, mark my words.
Comrade Goby said:I've fought mudcrabs tougher than those dragons.
Multi-headed Cow said:Yes. Yes it will. To be fair, un-modded Oblivion is better than DA2.racofer said:It will be better than DA2, at least.
Right?
catfood said:Dragons will be the new cliffracers, mark my words.
The FPS crowd will love this game, as it did Oblivion. People who actually have a clue what a good RPG game is will have to wait for mods...
..if you'd told me this was an Oblivion DLC pack I'd have believed you.
After Mount and Blade and Dark Messiah...combat like that just looks so..dull.
Looks nice, but I'm ready to be dissapointed.
Commander Xbox said:catfood said:Dragons will be the new cliffracers, mark my words.
It's looking that way isnt it. Only these cliffracers are going to be a lot more time consuming and annoying to kill.
Jesus. What the fuck was Bethesda thinking by making these things infinite. They should have had a limited amount that were rare and really hard to kill, and dropped phat lewtz.
The part where the dragon snatches and drops the giant looks hilarious.Icewater said:Why does Bethesda still not seem to understand that gravity accelerates things. Objects and people still fall at a leisurely, constant pace, just as in Oblivion. Wtf?
Vaarna_Aarne said:The part where the dragon snatches and drops the giant looks hilarious.Icewater said:Why does Bethesda still not seem to understand that gravity accelerates things. Objects and people still fall at a leisurely, constant pace, just as in Oblivion. Wtf?
This is part of Bethesda's ingenious strategy to hide their copy/paste approach to development. It's no coincidence that even the game's best dungeon appears literally right outside of the tutorial area. Front-load all of the unique, original and interesting content, then fill up the rest of the game with all the stuff they just didn't have time to polish or refine. It evidently fools the journalists who have to get their reviews out in a day, and it certainly makes for a good trailer at E3.Esquilax said:No, you're a moron if you ask strangers on the Internet if it's okay to like a game or not.
But seriously, I had a lot of fun with Oblivion... for the first four or five hours. The first dungeon I went to after the tutorial was a lot of fun - just the right amount of enemies, a few scrolls detailing what the bandits inside the ruin were up to, decent level design and a nice little statue at the end which pointed me to a quest.
The problem was that once you gain a few levels you realize how hollow everything is. Every ruin is the same, level scaling is everywhere, enemies have a ton of HP bloat, and exploration sucks because almost all the loot is scaled too. The quest design is really bad as well. It's just a badly-designed game, overall.
DragoFireheart said:The question is, am I a moron if I buy this for the Xbox360
Vaarna_Aarne said:The part where the dragon snatches and drops the giant looks hilarious.Icewater said:Why does Bethesda still not seem to understand that gravity accelerates things. Objects and people still fall at a leisurely, constant pace, just as in Oblivion. Wtf?
Commander Xbox said:Jesus. What the fuck was Bethesda thinking by making these things infinite. They should have had a limited amount that were rare and really hard to kill, and dropped phat lewtz.