laclongquan
Arcane
:sigh:laclongquan Wow, you really are one olympic level mentally contorted gymnist.
First of all you dont know that it was done on purpose. A modder in that thread stated: "It looks like the calculations (5-100 rand, * 5) are based off the other games 2e thieving scores range (0 - 255), rather than IWD2 3e skills range (0 - 33)". They suspect it was (as I did) because it's so retarded. But then everyone knows the game was rushed.
I also stated that I have a fuzzy memory that Sawyer nerfed stealth, and that if it was done on purpose, he's an asshole because his autism for rules was a prority over fun and the timescale/budget they had for the game.
Secondly, it isn't "hard" to hide in the presence of enemies, it's impossible. So try to be specific. A also don't care what dumbfuck playstyle you've created by quaffing an invisibility potion. Because invis potions and stealth are unrelated.
Thirdly you seem to be stating that this was all by fantastic tactical design. You're saying that this was all worth it so that we don't easily assassinate key enemies. That that mechanic is limited by invisibilty potions and tactical Sawyer design.
Well how tactical is a game that destroys scouting by stealth, and then as soon as a player fails their stealth check around a hostile enemy, re-enters stealth and hides, the enemies all beeline to the party wherever they are on the map?.
See? I can pick that as a playstyle/tactic as well. So do we call it a bug or a tactical masterclass of Sawyerism?.
I will remind you that IWD2 is the game that utilize TRACKING skill. Aka the NPCs can use tracking skill same as party members. And NPCs are much higher level than party member. Is it any farfetched to think they can track the target's bearings. And when the immediate target are impossible to track, they can track the secondary targets which is where target did come from.
I know you dont play upto Fell Wood map, which is where it's necessary to use, but other maps did use it before, but is it necessary to make me pointing that out?
EDIT: also dont talk about scouting as if you know how to do it. I do scouting all the times in IWD2. My main scout is DeepGnome Fighter4RogueX who master bow~ Her skills are enough to scout around all border regions but not deep into the main concentration, clearing up traps and trigger ambushes. For deep penetration, she would be using invisibility spells before hand, and quaff potions in emergency. She just need to find the body of main troops and lure them back to prepared battlefield by shooting at them. For that, IWD mechanism are more than enough. And for your information, her kill xp is 16-17%, meaning she kill her own fair share~
Last edited: