Sykar It's a long running (long suffering for all involved) point I keep raising that stealth was broken in IWD2 and I was the only gamer in existance to notice it. The threads are out there to prove it.
So I was just wondering if this EE was on the IWD2 engine, and they were aware that stealth is broken.
I raised this with a modding community (I think it was the Gibberling3) and they eventually acknowledged it, looked into it, and found the checks were too high. One of the modders made a quick fix. But I haven't got around to checking it. He said it needed further work.
But another modder said it was working fine on GemRB. So if they ever get around to finishing that, it seems to be the place to go. Maybe.
Not the only one. But it doesnt need fixing for reasons you dont care to know about.
Technically, yeah, the damn checks are too high. So a solo sneak player wont be able to solo the whole game.
OTOH, IWD2 is a very tough tactical game. Solo the whole game is a ridiculous notion. T.A.C.T.I.C.A.L. Can you spell it? It is by designed should be played with a many-members party, and difficulty get rebalanced around that concept.
Thus among the few loudmouth gamers left of this game, the support for fixing this should-be-barely-used feature is very low to begin with. If you cant convince us that it's a needed feature, we wouldnt be screaming about it need fixing in places frequented by IWD2 modders.
Does sneak fixing? Not that desperately. Does it work? Yes, very. A solo scout can sneak ahead to recon the terrain and enemies placement, then use bow/crossbow/throwing weapons to draw the far-off sentries back to our prepared battlefield, then we kill them before the rest straggling/swarming in. Assassination behind enemy lines is right the fuck out, with a few very rare exception.