And? What exactly are you trying to say? Choose your words carefully.MapMan said:Combat indeed looked a little bit popamole but thats todays standard...
Destroid said:These guys talk about making games immersive and then put xbox controls all over the screen and have achievements pop up while you play. Gay.
Well, putting the controls all over the screen isn't a bad thing in and of itself, I never had a problem with computer games prompting me to (f)ight, or open the (i)nventory in an on-screen menu, or even having to click on-screen arrows to move forward and backward and such. I'd say that the complaints about those are more about what they represent symbolically (a game that is absolutely not made for "us"), and about how they resemble real life button counterparts, so they don't fit into the interface that well.Topher said:This.Destroid said:These guys talk about making games immersive and then put xbox controls all over the screen and have achievements pop up while you play. Gay.
Black said:And? What exactly are you trying to say? Choose your words carefully.MapMan said:Combat indeed looked a little bit popamole but thats todays standard...
Rohit_N said:
Jesus... It's a trailer. Promotional stuff, you know. And it's a damn good one i'll say. It shows tactics, the UI and the inventory screen (no more IW consolized busshit). I don't like the 3rd person sticky cover system, but apart from that, this game looks surprisingly good. From what i've seen so far it definitely plays like a Deus Ex game.UserNamer said:Rohit_N said:
those soldiers look so unoffensive and easy to kill making all those fancy cyborg magic super powers complete overkill.
Great game. I'll enjoy every minute of it.Rohit_N said:
* - only two make any kind of sense, and even those are pretty flimsyEidos Montreal didn't just play the bejesus out of Deus Ex, Invisible War and Project Snowblind, they also commissioned a whole bunch of consumer studies to quiz fans on their recollections of the series - and what they wanted to see play in future instalments.
Darth Roxor said:Wow, that interface looks Fallout 3-level retarded.
bonescraper said:Looks decent to me. No endless scrolling, no pip-boy bullshit, pretty intuitive. Hell, its way better than Gothic/Two Turds.
zeitgeist said:Well, putting the controls all over the screen isn't a bad thing in and of itself, I never had a problem with computer games prompting me to (f)ight, or open the (i)nventory in an on-screen menu, or even having to click on-screen arrows to move forward and backward and such. I'd say that the complaints about those are more about what they represent symbolically (a game that is absolutely not made for "us"), and about how they resemble real life button counterparts, so they don't fit into the interface that well.Topher said:This.Destroid said:These guys talk about making games immersive and then put xbox controls all over the screen and have achievements pop up while you play. Gay.
IIRC Fallout 3 had a reasonably tasteful visual implementation of those.
Chill, you'll propably able to bind your keys for stuff as simple as throwing a grenade or choosing a weapon. In Half Life for example, you also have a gun menu, but it's pretty intuitive nonetheless.Darth Roxor said:The inventory looks 'regular', sure, but that wheel menu that keeps popping up all the time? Even when you want to throw a FUCKING GRENADE? No, thanks, it sucked in Alpha Brotocol and will most likely suck here. And from that trailer, I couldn't help but feel that half the time spent in this game will be used trudging through wheel menus that have their own sub-menus to access even more sub-menus in order to do anything other than the most basic actions.
Thief, pfft. Check these out:Too much combat, but trailers are always action oriented. IIRC, in other thread someone posted a Deus Ex trailer from 1999 or something and it features a lot of combat too. Hell, even the Thief trailers were full of sword combat and fire arrows flying all around.
bonescraper said:Chill, you'll propably able to bind your keys for stuff