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First Deus Ex 3 Screens

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
I'm ok if the hero is a badass cyber motherfucker taking skulls for the fuck of it.
 

Visbhume

Prophet
Joined
Jun 21, 2004
Messages
984
Squirly said:
Yes, because moral justification for all-out slaughter is what we've always missed in our games.

Really, this has got to be the dumbest post I've seen all day.

Depends on the game. No justification is needed when fighting zombies or aliens. This game however appears to present a more "realistic" and developed world, and so an appropiate context for the violence is required. But hey, if you get boners from playing Postal, more power to you.

The fact that the trailer seems to be aiming at evoking some degree of pathos makes the poorly explained violence more jarring.
 

hiver

Guest
get some info besides the trailer.

The guy who blew his brains out was hacked/forced to do it by someone else.

There is an option of choosing between lethal and non-lethal takedowns in the game where if you choose non lethal tekedowns those guards can be revived by their comrades if they find them.

Non lethal path will be available for the most of the game if not all of it.
 
Joined
May 6, 2009
Messages
1,876,098
Location
Glass Fields, Ruins of Old Iran
Maybe I'm becoming a wuss, but I was sort of offended by that trailer. It doesn't seem to give you any moral context in which the violence perpetrated by the protagonist would be justified. Is he trying to help the protesters? The trailer doesn't make it clear. I was grossed out when he made some random guy commit suicide. Am I supposed to cheer, to be thrilled by that?

The protagonist attacks some armed guys who are attacking him anyway. And he was trying to save the guy who committed suicide, look at his "nooooo" face and gestures. I don't know if the guy was his friend or a random goon, but someone controlled him via that cable plugged to his ear and made him shoot himself (probably after he did something with that computer on the back. Outlived your usefulness, etc)

Anyway, rpgs are basically genocide simulators so complaining about this is dumb.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,911
Location
Frown Town
So is this confirmed to be a prequel or just "set in the Deus Ex universe"? (whatever the fuck that means) I mean, is this a DX game or a game inspired by DX? You'll tell me its mostly a piece of shit, and I'd agree, but I'm still curious, I have to plan on how much I'll be raging at this piece of shit.

I love in the trailer the first thing the protagonist says is "I didn't choose this", for many reasons as you can imagine
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,539
Location
Over there.
hiver said:
its better designed then original.

"That's how the Klingons would have looked if we had the budget." - Gene Roddenberry on the difference between new show/movie Klingons and the old TOS Klingons.

Pretty much the same thing applies, I think. Retconning the tech level doesn't ruin it for me. Shitty gameplay would, however.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,296
I'm getting strong wapanese vibe from the screens and videos. Nothing bad when it's about Desu Ex.

But if we're talking about motherfucking Deus Ex, one of the best games EVAR, this doesn't look promising.

No surprise though, taking into consideration that the last truly great PC game was released back in 2004...
 

hiver

Guest
much more optimistic:

a new preview in some mag.

translation part 1:

(In case some of the comparisons make you cringe: NEO Plus is a console magazine. So all their comparisons are from a console point of view)

DEUS EX: HUMAN REVOLUTION

Renaissance, a key word, without which it would be impossible to write about the third Deus Ex game. Human Revolution is an attempt to revive the once famous series, today forgotten by the mass consumer. The developers can be described as representatives of a renaissance of ambitious games, ones you reach for like books, and play them to escape the dull reality. Deus Ex is another game for those who love BioShock, Fallout, Mass Effect and Heavy Rain.

Consoles have long been associated with simple, light entertainment. Some called this "pure fun", and fun was indeed all it was about. The lead of Deus Ex: Human Revolution, Jean-Francis Dugas, nicknamed JF, believes that the growing popularity of consoles in the beginning of the XXI century in some sense blinded publishers, and partly also developers, and that's why for the last few years we've seen a dominance of FPS, Gears of War clones, simple shooters and slashers - games where a good story hardly mattered. Few tried to make "games for the mature gamer", which were successful in the 80's and 90's, and which older gamers speak about when they say games were better back then.

It's normal that the market is getting filled up, and publishers, seeking new consumers, turn to all kinds of niches. That was the story with BioShock, Mass Effect, lately Heavy Rain, or Half-Life 2 earlier. This is the sort of title DX:HR is supposed to be, but when the developers were starting work on it, they couldn't know that a the break of 2010 and 2011 gamers will embrace their product with open arms. At first we didn't think about that, we just wrote down our ideas and said "holy crap!" - says producer David Anfossi - it won't be easy marketing a game like that, this could seem too complicated. And then suddenly came BioShock and Mass Effect. The strength of both these games is the story, just like with our game. We've got a huge conspiracy, intriguing design and interesting characters, we can draw in players with those, rather than saying how robust and complex the game is. We want to make it sexy and compelling. But it's not really the story that makes the world of Deus Ex compelling, because we don't know much about it, and it's hard to judge before the launch. What's most intriguing is the world the game takes place in.

BEFORE THE APOCALYPSE

The year 2027. twenty-five years before the events of Deus Ex and only 17 years from now. It's a time of great innovation, humanity has tackled many of the issues haunting it since years. We can cure disease, we have "green" energy sources, we're handling global warming. Sounds idyllic, but there's a reason why the tagline is "It's not the end of the world, but you can see it from here" In a short time, technology has advanced so quickly that the dreams of transhumanists are becoming a reality - people are playing God. They augment their bodies with technology, and it's not just about enhancing strength by replacing their limbs with mechanical ones, but also by augmenting their brains, enhancing intelligence, reflexes, quick problem solving capabilities.All this is readily available, you just need the money. This means the rich become almost superhuman, while the poor are shoved further and further aside. There's no shortage of protesters against messing with the human nature and godplay. Tension is rising between the two groups. Will we witness riots in the game? Story author Mary De Marle leaves this question unanswered, giving us a Gioconda smile.In these circumstances, we meet Adam Jensen, the game's protagonist, working for almost a year now as security personel at Sarif Industries. The owner is David Sarif, who believes augmentations are the best gift to humanity, and that it's our destiny to control our own evolution. Jensen is tasked with escorting scientists, who, at the day of the first serious debate between proponents and opponents of turning people into machines, are to unveil another breakthrough technology to the world. It comes as no surprise that this is the day an armed group of cyborg commandos enters the corporation's building, killing most of the scientists. Adam has no chance against them - he's still fully human.

CONVERSATION IS EVERYTHING

Jensen nearly died in the attack. He survived only because someone found him, and performed an operation of mechanically augmenting him. The choice was not his own, he can't cope with it, and that's why he starts tracking the people responsible for the attack, and find out why they did it. - explains De Marle.

He quickly discovers an international conspiracy, and the deeper he digs, the better he understands the motives of the people behind it, and notices his own deep involvement. Uncovering secrets, Adam, and with him the player, will notice that the characters staying in the shadows and pulling the strings will change their attitude, adapt to new situations and react logically. The ending will directly depend on choices we make during the game. Deus Ex might be an action game, but it's RPG first and foremost. The finale will be influenced by our decisions on who to trust, who to kill, who to save.

We believe there's no black and white, purely good or purely evil - stresses De Marle. Is Adam good? We know only that he transferred to Sarif after 12 years of work at another place, and this is very important. Surely he has some sins of his own - I asked the writer if she could hint why we see Adam alone in his apartment, sipping whisky and smoking a cigarette. What about his family and friends? You will meet some people close to him, you'll meet lots of people who know him, talking to them you might understand why he's in a bad mood. One condition: you have to be willing to talk, to immerse yourself in Deus Ex' incredible world. You can talk to anyone, as is the custom of rpgs. Maybe you'll find out something interesting? It's not mandatory, players can finish the whole game completely ignoring the story. But why would they want to?

A VISIT TO SHANGHAI

Six hours after the game begins, a flying vehicle resembling the mechanical bird from Ghost in the Shell: Innocence approaches Shanghai. On board are Adam and one Faridah Malik. Our protagonist well be keeping in touch with the girl throughout the 25 minute demonstration. We don't know who Malik works for, and why Adam decided to join them. That's not important right now. In shanghai, Adam is looking for a hacker who weakened Sarif's corporate systems on that fateful day. The hacker's being tracked by several organisations, so he will not be easy to find. Adam goes to a clube called Hive, to gather information from a certain Tom, who apparently knows stuff.

At the door, Jensen is stopped by a black bouncer. He won't let anyone in without a pass. Which he can naturally procure for a small fee. So far, the gameplay was shown in first person, but for the conversation it shifts , showing both characters. The player has to decide whether to pay, fight or look around the building for a back door or ventilation shaft. The player doing the presentation agrees to pay. All in all, a wise decision, as fighting might cause trouble. If you want to, you can kill everyone here - remarks JF provocatively - But know that if you shoot civilians, you'll get the police on your head, and those guys are very hard to take down, though naturally it's doable. Law enforcement won't attempt arrest. "They're not nice", JF says, they'll shoot on sight. Makes sense in a world where anyone can become a cybernetically enhanced killing machine. A moment of doubt can cost dearly. In the club, Jensen converses with a VIP zone bartender. Bastard's tough, he won't be scared or manipulated, the conversation doesn't go well for Adam and he gets told off. He needs to find a way to reach Tom. We have several options - talking to a few people we can find someone who agrees to speak a word to Tom for us for doing a small job for him. On the other hand, you can overhear one of the guards mention he lost his pass card to you-know-who's office, so it might be worth searching the club, and just maybe you can find it. Or you can just hack the security, provided you invested in that ability.
 

hiver

Guest
Gerrard said:
hiver said:
Gerrard said:
What kind of a faggot blurs out the text of the article?
shot with a cellphone manboon.
You are blind AND retarded.
you gobble to much nigger cock. it addles the brain.

for christ sake the guy said he shot it with his cell phone you blathering idiot.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,146
hiver said:
Gerrard said:
hiver said:
Gerrard said:
What kind of a faggot blurs out the text of the article?
shot with a cellphone manboon.
You are blind AND retarded.
you gobble to much nigger cock. it addles the brain.

for christ sake the guy said he shot it with his cell phone you blathering idiot.
Doesn't change the fact that the article text has been blurred in photoshop or whatever, dumbfuck. Get some new eyes.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,537
Location
Merida, again
Maybe there is a dark ages sort of thing when the original game happens. I'm sure it's going to be some fuck up reason.
 

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