Here be the butthurt post. A lot of techincal in-depth rambling, so it's boring. You have been warned.
So. Has anybody played EA Xibalba after the latest patch? I'm playing it currently. Not that I wanted to (thanks,
raw). I'm sick tired of this nation, and nerfing it in the middle of ongoing pbem didn't help either. But since I'm not a giving up man, I've been playing it a lot in SP lately, trying to figure it out. My ongoing pbem is pretty much fucked already, but I
still can't get this fucking nation. It's so unpleasant. So one-sided. So goddamn
awkward to play.
First and main question - how the FUCK am I supposed to form blood patrols? All recruitable units cannot patrol whatsoever - none of them. Except for the scorpions. We have three types of scorpions:
1. Big expensive ones, with recruitment limit. Obviously not fit for that task.
2. Middle ones for 5gp/unit, which I don't know why even exist.
3. Tiny ones, only for 1gp and 1 res per unit. Maintenance cost - 1gp per
year. Yay?
NAY. As obvious as they seem at first, they are fucking
WORTHLESS at blood patrols. First: they have Magic Being trait, meaning they need a commander with magical leadership. Which in it's turn means you can't hire neutral commanders for blood patrols - you
have to spend castle turns. And you have to spend them
a lot. For one standard blood hunter (Ah Nakom with B1 + Blood Searcher 1 trait + Sanguine Dowsing Rod = B3) you need
at least 160 tiny scorpions, and even then be ready to see unrest penetrating red zone on a constant basis. More hunters in one province = more scorpions and trainers. If you have an Onaqui present (increases unrest) - your scorpions are no good. I believe the reason for scorps to be that much worthless is their low speed. At first I thought that's just my bad luck - almost ruined my early game in ongoing pbem, coz I relied on scorps too much. Well, no. They
are good for nothing, and this method
really doesn't work.
Obviously no player would use neutral units like Militia for EA Xibalba blood patrols (ok, I'll stop repeating "EA" from this point). Your upkeep will eventually suffocate you. Using freespawn bats from Onaquis
might be an option, especially if you don't use bless-strategy, but you'll need maxed out dominion and quiet a few Onaquis.
AND someone to lead demons. Mound King or whatever. An awkward solution, to put it mildly.
But what else? Call of the Winds - yes, good one. Expensive as fuck, though. It's not easy to roll an A1 caster playing as Xib, and air income can be quiet a problem until you rush someone with air gems. But even when you get them (which might not even happen!), it's an expensive solution, not fit for large-scale hunting. You'll have to concentrate hunters in just a few provinces, which is not always bad, but still. I refuse to believe that birds were supposed to used as blood patrols.
And here we come to the solution which I think was intented to be used for Xibalba. Cross Breeding. But GOOD GODS - this is fucking
insane when a nation who's only late-game strength is blood has
NO CHOICE but to use mutants for blood patrols. I've started several sp sessions trying to implement them. Eventually it works, but it is
such a bitch to establish blood flow in early game.
Heh, yeah. Early game. Xibalba has two main features:
1. An
absolutely dominating nation in early game, pretty much impossible to beat. Xibalba is capable of wiping out small nations in just a few turns. Hundreds upon hundreds of dirt-cheap flying strealthy units with map move 3, perfect at destroying any kind of PD, and absolutely expendable in any numbers.
2. No late game. Why?
BECAUSE RESEARCH - THAT'S WHY! Ok, so answer me this - fucking WHEN are you going to research? WHO is supposed to research? When you play Xib, your game goes like this:
1. First turns: expansion parties. You can only hire Ajaws for it, because other do not have the leadership to lead your bat hordes. Ajaws do not have research. Hiring new expansion parties will take you a LOT of turns, because:
- they are not gud at surviving, but rather glass cannons - you need fresh meat too keep growing;
- flying mm3 makes you very flexible, and expanding period is longer than of average nation. After all, you have to use those few strong sides that Xibalba has.
2. When your expansion is coming to an end, you need to start gem searching and amassing Sacred Scorpions. And you'd
better start doing it early, because map move 1 is no joke. Hire Chilans, search for earth, and spend most of them on the scorps.
Sacred Scorps is your only actual non-chaff weapon for actual early game fighting. Unless you find smth like Jade Maidens or Pegasus Raiders, which is cool. I'm speaking major-bless strategies, of course (if you don't have a major bless as Xib, you are already fucked). Sun Guides?
USELESS. Map Move 2 makes them too slow for striking teams, and they remain too weak for heavy armies. They rarely survive a single hit, being just an improved slower version of your existing glass cannons. The sooner you forget about them - the more money you'll have for something actually useful. The only use they have is bodyguard duty for elite cap-only casters (
Ah K'in Kan Ek'), which also have mm2.
That being said, Sacred Scorps is your only bet. Cool, but slow to move around and even slower to amass (only 1 scorp per summoning). Better start summoning early.
3. Is it time to hire research yet? FUCK NO. Now it's time to actually start blood hunting. Sacred Scorps will get old very soon, if you play your early wars good. And you'd better do a lot of rush-attacks, coz later in the game you will lose this ability. When your nation gets big, you will need strong and mobile units for military logistics, apart from freespawn bats. I'm speaking Ozelotls, of course. Fast, strong, deadly. Bloody expensive. And you won't believe how
slow is Xibalba blood economy, until you actually try it. You have no choice, but hire a lot of Scorp Trainers for patrols and Ah Nakoms for hunting. Alternatively you can hire potential researchers for blood hunting, coz you'll
have to stop the hunting from time to time (scorps can barely keep unrest below 50), and your mages can do a bit of research while at it.
4. I can has research now? pls? FUCK NO, you can't. It is high time to start poppin
Ah K'ins. And not for research purposes, trust me on that. Why then? Well, look closely at your recruitable spellcasters and answer me one simple question: who is going to summon your main mid-game power cannon, Ozelotls? Hm? Oh, that's unfortunate. Turns out, XIBALBA HAS NO GUARANTEED F1B1. You have to roll the fucker. Have you got enough palisades with labs and temples by now? If so - gud, congrats. Just spam them on large scale, and you should get lucky eventually. That's another reason to make early rushes, by the way. You just won't have the gold to build all those forts and labs yourself.
Most of Ah K'ins will not be F1B1 - some of unwanted ones can be used for research. Just some of them. A few of them, to be honest. Because you will need most of Ah K'ins for gem search, forging and combat casting. You'll need a lot of Sceptres of Authority for your Batabs. Batabs is Xibalba spies who can be hired outside castles (caves and forests only), have flying and map move 3 and 40 leadership. You can't waste castle hiring turns on Ajaws, so Batabs will soon become your main commanders for batmen raiders. Sceptres will make their leadership decent and will allow to cast Combustion. One of the few spells that Xibalba can use during early game. Most of the spells will be absolutely useless for your mages because of low precision.
Many other Ah K'ins will lead armies and join battles as well. They can at least cast some high-precision spells (Combustion, Rage), have decent leadership, H1 to bless sacreds and so on. Only a few Ah K'ins will remain in the capital to do research.
You may notice that Chilans don't have to summon scorpions til the end of the world, and they are worhthless in combat as well (D1E1 with Precision 5 - give me a break). Can they research? They could. They could. BUT WHO THE FUCK will lead freespawn bats (which are considered demons) into battle? WHO? Ah K'ins with FIVE points of demon leadership? Onaquis - you only have so much of them. Camazotz - old, slow to recruit, expensive, and mostly useless (have guaranteed D2, and no other difference from better-at-everything Ah Itz).
And that's the thing. Before the patch Chilans costed only 75 gold, and could be hired in caves
withouth castle or temple. Now they require a temple (who will build a temple without a castle during pbem? Not me) and cost a fucking 100gp. They were the
only research solution for Xibalba. Now there is none.
5. Ok, so NOW comes the research on your priorities list. And for that you need Ah Itz. Because they do fucking everything, mainly they put your death gems to good use. And you especially need those with A1 random path, for air searching, Eye of Aiming forging and spamming Corpse Constructs. By the way, Xibalban commanders don't suffer any penalties from Lost an Eye and Lost Both Eyes. So you'd better give artificial eyes to major combat casters.
But blood hunting and research are not the only problems of Xibalba. The gameplay is just so unpleasant - I can't begin to describe. Xibalba is worse than elves. If you want to win wars, you have to attack suddenly. You can't just tell your victim "Hey, I've got legions of batmen on your borders. You can't see them, coz they r sneaking. Next turn I'm gonna capture most/all of your provinces and destroy your income. After that you can cry, suffer, and be annoying, but you'll never fully recover. Oh, you can easily defend against those attacks, coz they only work when you don't expect them. And I'm telling you this because I'm stupid. Should have attacked without a warning. DAMN"
Being a declare-war-in-your-face guy, I don't like this kind of play. But what can I do - random nation rule.
Next complication is absolutely no tactical variety, whatsoever. Your only usable recruitables is mobile flying chaff, fragile and expendable. Tactics? TURN 1: ATTACK - there cannot possibly be any other tactics.
Sacred Scorpions and Jaguars (not Ozelotls) are sacred, but undisciplined. Jags are size 3, scorps are size 5. YOU CAN'T POSSIBLY IMAGINE just how HARD it is to bless them all when you use them in more or less decent quantity, If you don't have a Prophet or Pretender - congrats, your major bless strategy is useless during this particular combat! Or bring a shitton of your mages. They can't do useful shit anyway, so why not waste their turns on blessing?
Freespawn bats are cool because of sheer numbers you can amass (just be sure to grab an Onaqui or two early enough). Ozelotls are cool, because they are Ozelotls. But they are all just like your chaff: TURN 1 - ATTACK!!111 They just live a bit longer and kill a bit more enemies before they die.
National combat buffs are crappy, but might be used on rare ocasions. You won't have that much thugs to buff, so I don't really understand the meaning behind national buff. Why Xibalba of all nations?
National combat debuffs are crappy too, because they demand high enough precision. Sometimes - just sometimes - they come in handy against thugs or SC. But there are much more effective spells for that purpose. And once again - why give national precision-demanding debuffs to blind-ass Xibalba? Of all nations?
Sigh. Fuck this.
To conclude my rambling, I don't ask you to teach me play Xibalba or give some sound advice that will save my ongoing pbem. Coz I'm beyond learning, and my pbem can't be saved. All I'm asking is this:
1. What is supposed to be used for blood patrols when playing EA Xibalba?
2. Does EA Xibalba even research?
As I see it, Xibalba has probably the weakest blood economy among all EA blood nations, and Xibalban research is basically none. It's an early-rush-centric nation designed for wanna-be-smart-asses in strategical (but totally not tactical) moves. The whole party depends on how fast will your neighbors fall. And even if you did your rushes gud, it does not guarantee you an easy late game. In fact, you will always remain in the rock bottom of research.
That be all. Thank you.