Suicidal Meat Slapper
Learned
I'll just go ahead and leave this here
It helps that Diablo built on real themes/symbols like crosses and pentagrams, the trappings of a church/mausoleum/etc. The sequels went off into gibberish territory with shit like a giant insect nest, various animal people, lots of completely not spooky outdoor areas, and way way too many NPCs instead of a tight group of clearly tortured people without a shred of hope. Hard to feel the weight of hell when some dude is outright gleeful because you found a fucking trinket for his collection.
I'll just go ahead and leave this here
For some reason I love this phrase.We didn't think of it as an RPG where I was living
I'll just go ahead and leave this here
Partly on topic, it bums me out to see Blizzard erase the magic of their worlds and meld them into this terribly generic Nu-Blizzard style. Like Diablo, Starcraft also got hit with this shit. The original game was clearly influenced by great films like Apocalypse Now and Aliens, and it had a nice bleak but darkly humorous feel that really helped sell rednecks fighting aliens in space. The people responsible for bringing the intro to Brood War to the screen better have left the company in the twelve years it took to make a sequel, cause I'd hate to see passion so clearly erased from people that can make things like that.
With the HD mod it is better in every way then D2 and D3.
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My friends and I thought it was repetitive and it destroyed your mouse. You had to restart the game about halfway through or you wouldn't be leveled enough to survive the final boss. The classes were barely distinct. I do recall really enjoying the background story and lore in the manual.
At the time, everyone I knew was playing Warcraft 2 on Kali. Diablo hardly made a blip. It's hard to say the game 'revolutionized' anything because gaming communities were more isolated back then. Internet forums weren't really a thing.
Baldur's Gate and Diablo 2 were bigger deals. In fact i'd say Diablo 2 might be the single most influential RPG since Wizardry, Rogue, and Ultima. Why? The damned, thrice-cursed skill tree system. That godawful garbage mechanic is a darkest blight on the face of gaming after escort missions and forced stealth sequences.
Jesus, almost nothing from their vision was left intact other than the setting. I suddenly want to play that game.Diablo 1 design doc: http://www.graybeardgames.com/download/diablo_pitch.pdf
Too true. It's sad that a japanese developer is better at doing western fantasy atmosphere nowadays than pretty much any western developer. Meaning From Software.Diablo's atmosphere had a huge role in popularizing the game. Back when i first played it i had no idea what the genre was about and pretty much brute forced my way to the end without having a clear idea of what i was doing. But man did the game sucked me in nonetheless. That's one of the things modern games are really shit at, whether we are talking about AAA dorito trash or pixelated or cartoony indie shit.
That's one of the things modern games are really shit at, whether we are talking about AAA dorito trash or pixelated or cartoony indie shit.