Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,237
Shot any niggers?
Dicksmoker said:Shot any niggers?
Longshanks said:Deus Ex and stats: what do stats mean in Deus Ex? For me, they meant that instead of headshotting the enemy from a distance, at worst, I'd need to rush them and headshot them from close.
Instead of lockpicking using character skill, I'd use a tool.
On Deus Ex's combat: it's mechanics are those of a shooter. It's implementation is worse than that found in good FPSs. Any disagreement there? Surprised if there is, so won't go into detail. This is not a killing blow as it would be for a pure FPS as it has other aspects to carry it.
Given that I don't think the stats had a large impact on the game, removing their effect on combat could have improved on the clunkiness in gunplay
MetalCraze said:a trained and experienced UNATCO agent that with the lowest gun skill can't hit anyone pfft.
Such game parts should be either fully character-skill based or player-skill based. Later Troika stepped on the same mine.
No, people call it a hybrid because it is a hybrid game. Funny that.Wyrmlord said:People avoid calling Deus Ex a FPS, because they know if they called it one, it would beat all the other FPSes in terms of what makes a good FPS - level design, weapons, enemy variety, pacing, and challenge level. Which is exactly what it focused and exactly what makes it a superior FPS.
So they must call it a hybrid game or a RPG, lest their Valve masterpieces and Calls of Duties end up being marginalized in the limelight of the best FPSes.
BlackSun said:His whole article is based on the assumption he has that pnp rpgs are more about story and "role-playing" than combat and this is simply not true, specially when they started out. When D&D was first released it was about dungeon crawls and combat. His opinion, like many other peoples, is based on a false assumption.
Kaanyrvhok said:A pen and paper dungeon hak with a decent DM has more story and 'roleplaying' than any vid game RPG.
He is right. By any sensible definition Deus Ex certainly was an RPG.
Pains me to say that because the game was level based.
Emotional Vampire said:Kaanyrvhok said:A pen and paper dungeon hak with a decent DM has more story and 'roleplaying' than any vid game RPG.
No.
denizsi said:Emotional Vampire said:Kaanyrvhok said:A pen and paper dungeon hak with a decent DM has more story and 'roleplaying' than any vid game RPG.
No.
Good to know you're speaking for millions of PnP players around the world and accurately reflecting their homogeneous opinion. Large minorities who play differently be damned, if they even exist to begin with!
Emotional Vampire said:It's hilarious how you say I'm generalizing and he wasn't.
RPG CODEX
Kaanyrvhok said:I'm barely generalizing. Deus Ex is level based.
Emotional Vampire said:denizsi said:Emotional Vampire said:Kaanyrvhok said:A pen and paper dungeon hak with a decent DM has more story and 'roleplaying' than any vid game RPG.
No.
Good to know you're speaking for millions of PnP players around the world and accurately reflecting their homogeneous opinion. Large minorities who play differently be damned, if they even exist to begin with!
It's hilarious how you say I'm generalizing and he wasn't.
RPG CODEX
Not really, you can still be precise enough for any sort of non-combat-centric approach if you take your time when aiming. If you want a combat-centric approach you should put as much points into your desired weapon skill as early and possible and run around popping heads. If you put all your points into hacking and lockpicking, then try to run and gun and complain about (predictable) results, you're a pathetic failure who should be euthanised.MetalCraze said:Well that's the problem. They had to nerf down the shooting precision on purpose to leave the space for stats.
If "fully character-skill based" is some kind of holy grail of cRPGs, why at all make those games interactive? Ideal cRPG would consist of an interactive chargen, followed by looking at the game play itself for some >30h and character undertaking decisions matching his chosen psychological profile.Such game parts should be either fully character-skill based or player-skill based. Later Troika stepped on the same mine.
I think the shifter mod fixes some AI bugs and makes enemies more aware of the bodies lying around.when I realized that carrying off unconscious bodies to hide them was useless as I noticed the NPCs didn't react to it in any manner.*
Kaanyrvhok said:He is right. By any sensible definition Deus Ex certainly was an RPG.
Pains me to say that because the game was level based.
Emotional Vampire said:Uh... no.
Kaanyrvhok said:I'm barely generalizing. Deus Ex is level based.
Emotional Vampire said:Because it doesn't have levels. That makes it leve-based.
Emotional Vampire said:Kaanyrvhok said:I'm barely generalizing. Deus Ex is level based.
Because it doesn't have levels. That makes it leve-based.
Coyote said:Hm... I don't actually think that this is what's going on here, but I'm reminded of this Order of the Stick comic. So to clarify: Kaan, when you say that Deus Ex is "level based", are you referring to how you develop JC's skills, or are you referring to the fact that each mission limits you to a specific set of maps and you can't explore any maps except those relevant to the current part of the story (i.e. the game's linearity)?