The best thing is how they used the golden claw puzzle to show off that feature of zooming around the item on the inventory, and that was basically the one use of it in the entire game
3*3*3 = 27 combinations if i remember correctly.
No surprise from ageneration of gamerspopamole faggots with attention spam of wooden horse toy, that find Skyrim puzzles "challenging".
3*3*3 = 27 combinations if i remember correctly.
Yep, that was it. I have to admit I didn't know I could rotate items in the inventory when I first got to that part, so I figured I had missed some other hint in the dungeon and started going through the combinations like a dumbass. Only took 10 or so tries.
So I guess that makes me more or less the target audience for Skyrim - I still didn't find Shadowrun to be impenetrably complex like this reviewer, though. :D
Jasmine, I saw you peeping as I pushed my foot down to the floor.
SRR is pretty popamole-ish, so she isn't wrong.
I don't actually recall the game teaching you that you can inspect items that way.Yep, that was it. I have to admit I didn't know I could rotate items in the inventory when I first got to that part, so I figured I had missed some other hint in the dungeon and started going through the combinations like a dumbass. Only took 10 or so tries.
So I guess that makes me more or less the target audience for Skyrim - I still didn't find Shadowrun to be impenetrably complex like this reviewer, though. :D
Judging by the title of this thread the Shadowrun Returns developers must have done things right. Maybe I need to check it out after all.
The best thing is how they used the golden claw puzzle to show off that feature of zooming around the item on the inventory, and that was basically the one use of it in the entire game
didn't this (and every other so called puzzle) had like 9 combinations? I can vagely remember my thoughts that going through this clunky interface was taking way too much time and it would have been much faster just to guess.
I find consoletard reviewers too difficult to understand.
They never make any sense to me.
That's as low as it goes for a game that isn't cool to hateOP said:Consoletard reviewer finds Shadowrun too old-school, complicated
review said:Score: 85/100
o_O
The real question here is why is this girl writing for venture beat while exquisite and knowledgable gentlemen of RPG knighthood such as the RPG codex go without a voice?
Yeah, no. It is one of the top 3 highest-scoring reviews of this game.That's as low as it goes for a game that isn't cool to hateOP said:Consoletard reviewer finds Shadowrun too old-school, complicated
review said:Score: 85/100
o_O
3,5/5 is 70% so even higher than that. I guess nobody told her it's okay to use the full scale because that's what it's there for. It might be safe to assume then that her 85 roughly translates into something along the lines of "mediocre". Standard procedures for reading game reviews apply, in other words.(starts new game)
(picks class)
(gets a huge screen "SPEND YOUR KARMA" "...karma represents your experience...")
Yeah, I... I am very white knight, but...
...kitchen.
but, she did give it 85/100. It means 3.5/5 out there today, right?