Menckenstein said:So looks like this with settle somewhere between Morrowind and Oblivion
baronjohn said:It does a lot like Oblivion. Look at how enemies slide back when you hit them, or how they shine when you cast a spell on them. Just two minor details I noticed that look exactly like In sweet Oblivion.
though the xbox's shitty frame rate still makes them look bad.
villain of the story said:though the xbox's shitty frame rate still makes them look bad.
And somehow, it's only Bethesda who suffers from XBox's shitty frame rate regarding animations,
as there are plenty of beautifully animated games out there.
Mastermind said:
Ed123 said:cboyardee said:The dungeon design was way, way better than Oblivion or Morrowind. It was strange how it transitioned from area theme to area theme (bandit area - spider lair - catacomb - ancient ruin) but that could be for the demo, or it could be that particular dungeon. They used space well and there were interesting things and paths everywhere. They definitely weren't randomly generated.
The first dungeon in Oblivion (Ayelid ruin across the lake) was a lot more varied and interesting than most of the other dungeons in the game. I'm sure the rest of Skyrim's dungeons will be total shit.
Gamers in general are like that, regardless of Platform.sea said:God dammit, are other PC gamers really like that? I feel fucking embarrassed.
my brian hurts said:(As a quick aside, the player to my left thought "hide armor" was an option to have your character appear in street clothes instead of battle armor. So when she chose the various pieces of hide armor, she was apparently confused that her character wasn't more naked. Todd Howard graciously acknowledged that the ambiguity was Bethesda's fault, and not hers.)
Shannow said:So now Bethesda prevents sluts from running around naked. Their sins know no ends.
Excidium said:my brian hurts said:(As a quick aside, the player to my left thought "hide armor" was an option to have your character appear in street clothes instead of battle armor. So when she chose the various pieces of hide armor, she was apparently confused that her character wasn't more naked. Todd Howard graciously acknowledged that the ambiguity was Bethesda's fault, and not hers.)