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Completed Let's play Might and Magic VII: For Blood and Honor

Discussion in 'Codex Playground' started by Azira, Apr 17, 2012.

  1. Azira Liturgist

    Azira
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    Both parties are final. The original enrollment thread can be viewed here.

    Yesterday I finished my Might and Magic VI: The Mandate of Heaven LP, and as promised, I will now begin LPing the successor, Might and Magic VII: For Blood and Honor.
    This game was released the year after VI, in 1999. It uses the same graphical engine, slightly updated but very much recognisable. As such, it is very easy to get into, if you've played MMVI.
    Many of the mechanics are the same in MMVII as they were in MMVI, but some have changed significantly, not least the skill mastery system. The ability of a class to learn a skill does not necessarily mean they will be able to excel in them. For instance, only sorcerers can (when they are promoted) get access to and cast the most powerful elemental spells, and only archers can achieve grandmastery in the bow skill. This leads to more meaningful choices to be made when making a party, which is why I was rather strict in what characters I wanted to include in the two parties. See the enrollment thread for more detail.
    At the end of MMVI, Archibald Ironfist foreshadowed that he was not finished with Enroth, but MMVII takes place on another continent, named Erathia. That does not mean we're rid of him, as these letters taken from the manual makes evident:
    MMVII does not start as dramatically as MMVI did, with demonic invasion and a flight for your life. Instead, it starts off on a small island called Emerald Isle, where our party is taking part in a competition to win the castle of Harmondale and its surrounding lands:



    I think we're just about set. A proper update with actual gameplay should be coming soon. :smug:
  2. Azira Liturgist

    Azira
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  3. Azira Liturgist

    Azira
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    We now have our two brave parties. This LP will at some point split, so we get to follow both the canon (dark) ending, and the non-canon (light) endings eventually. Until that point, the game progresses more or less the same, yet I choose to play this with two parties simultaneously, as there are some Choices and Consequences even before then, and I want to let the people in the two parties decide what to do. :smug:
    This LP will even end with one such choice to be made.

    First off, let's meet our two groups. First up is our dark-siders:
    Lightbane, [IMG] paladin
    Kayerts, [IMG] monk
    Storyfag, [IMG]cleric
    Crooked Bee, [IMG] sorcerer

    Then our light-siders:
    Cappen, [IMG] knight
    TheGreat0ldOne, [IMG] thief
    Erebus, [IMG] cleric
    Mrowak, [IMG] sorcerer

    I plan on doing this LP the following way: each update we'll follow either the dark-side group or the light-side group. I'm thinking that I will switch between them so they get every other update. I plan on doing this LP much like I did the MMVI one, so expect plenty of dungeon crawling and maps. :salute:
    I like how the spoiler tags keeps an LP uncluttered, so get used to seeing them in my LPs. M:
    Now I just need to get some feedback from the two groups of adventurers. Do we take Mr. Malwicks offer or not? This choice will have implications later, but do we care about that now? The choice is yours. This is where the 8 people who are featured in this LP are required to vote. :smug:
    CappenVarra Brofists this.
  4. Erebus Liturgist

    Erebus
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    Interesting, I didn't remember that offer. I'd like to see its consequences, but I think I'll let our dark-side colleagues take up the offer.

    [IMG]

    That doesn't sound at all like what a used-car salesman would say !


    The letters of the introduction are just as deceptive as in the previous game. In MM6, they made you expect you'd get to rescue Roland ; in MM7, they make you expect that Archibald is going to be a major foe.

    Is the dark-side ending really canon ? I can't remember anything suggesting it in the following games.

  5. Kayerts Learned

    Kayerts
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    Mr. Malwick is clearly a stand-up bro who has our best interests at heart. Take his offer!
  6. RK47 No time like the present Patron

    RK47
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    I remember not giving a damn about the game when I discovered the card game. It was more fun that the constant combat.
  7. Pope Amole II Learned

    Pope Amole II
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    It was meant to be canon, but as the fans outrage put an end to the "forge" HoM&M expansion, they quickly changed that fact.
  8. Gregz Liturgist

    Gregz
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    I love this game.

    :love:
  9. Kayerts Learned

    Kayerts
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    Well,

  10. DaveO Scholar

    DaveO
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    Since I got rolled out on the party competition, all I can do is wish both parties well on the game. Casting Pain Reflection is a tempting option though. :eek:
  11. Crooked Bee Nyadmin Patron

    Crooked Bee
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    Nah, let's decline his offer. Who knows what he's going to demand from us in return. ;)
  12. Pope Amole II Learned

    Pope Amole II
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    Moar game content is almost always better than less game content.

    Only the light party should accept his order, though - the dark one should just lure dragonflies into the town and let them kill him (him and the bard girl so you don't pay for the lute).
    Storyfag Brofists this.
  13. Azira Liturgist

    Azira
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    Voting closed!

    DARK
    Lightbane Aye
    Kayerts Nay
    Storyfag Nay
    Crooked Bee Aye
    We have a tie! We'll be taking the offer, but then leading the dragonflies into town to murder everyone walking the streets (except the party of course). :troll: Unfortunately, monsters do not enter peoples houses.

    LIGHT
    Cappen Aye
    TheGreat0ldOne Nay
    Erebus Aye
    Mrowak Aye
    The ayes have the majority! We'll accept the offer and see what comes of it later.
  14. Storyfag Arbiter

    Storyfag
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    Let's accept his offer and in true Evil spirit decline his future demands :smug:

    Or not.

    I hereby endorse the plan outlined by His Holiness :salute:
  15. Crooked Bee Nyadmin Patron

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    Fair enough. I hereby change my vote from Nay to Yay. :)
  16. Kayerts Learned

    Kayerts
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    The pope's wisdom seems nigh-on infallible; let's do as he says.
  17. Azira Liturgist

    Azira
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  18. lightbane Scholar

    lightbane
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    That is good choice. But I think it would be better to accept his offer, then do this to kill him anyways, it's the truly powergaming evil option.
  19. Mrowak Cipher

    Mrowak
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    Accept it and go - steamroll the you-know-what. Otherwise, it could prove a painful experience.

    Also C&C is always a good thing.
  20. Erebus Liturgist

    Erebus
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    Isn't there another introduction video, by the way ? With goblins telling Archibald (and elves telling a wizard dude) the story of a strange scene they've observed ?
  21. Storyfag Arbiter

    Storyfag
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    I think that one takes place only after the tutorial.
  22. Mrowak Cipher

    Mrowak
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    Yes, you are right:

  23. CappenVarra Phantasmist Patron

    CappenVarra
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    Aye on Mr. Malwicks. If he and his associates turn out to be decent guys, it's all good. If they are evil bastards, we get to purify them in the name of the light, removing a dark stain from the pristine beauty of our land etc. etc. Win-win, really :)
  24. Azira Liturgist

    Azira
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    I won't be able to get any playtime in today, so this voting is still open at least until tomorrow. :) Should give any flip-floppers plenty of time to change their minds several times, and TheGreat0ldOne might even drop by and vote. If not, the light party will just proceed as is. :salute:
  25. Erebus Liturgist

    Erebus
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    Ah, what the hell, I'll do a flip-flop. Let's take the wand.

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