Azira
Arcane
Enrollment closed, final participants chosen by the 6-sided die!
Having saved the continent of Enroth, we now turn our sights on Erathia, for there is still Plans to be Foiled and/or Evil to be Conquered.
Might and Magic VII: For Blood and Honor has both a Light path and a Dark path. Substitute Evil and Good and you'll get the general idea.
I've chosen to show them both. To that end, I require some codexers to be my willing guinea pigs in the coming LP.
I need 4 for each party. You may apply with as many characters as you wish, but each codexer only gets chosen once. If you wish to maximise your chances of being in the LP, feel free to enroll to both the evil and good parties and with several characters.
I will decide who joins up, and I have a pretty set idea of how I'd like the parties to be put together.
First though, let's take a look at the available classes and races. MMVII has expanded the choices compared to MMVI, we now have 4 races to choose between, and 9 classes.
As to the races, humans are good all-rounders. No real weak points. Elves excel in intellect and accuracy, making for good sorcerers and archers, but poor knights due to low might and endurance. Goblins have high might and speed, low intellect and personality meaning they're not going to be my primary spellcasters, but they are excellent knights, thieves and monks. Dwarves have high might and endurance but low accuracy and speed. They make for good knights, paladins and clerics.
The skills the classes can learn are divvied further up into categories. Some classes can get only basic training, while others can reach grandmastery in some skills. Then there's the middle ground as well. Here are the tables for skills and mastery of those:
There are four spots in each of the two groups. They will be filled out as follows:
1: Knight/paladin
2: any class
3: Cleric
4: Sorcerer
This is what I want. I'm the one playing the game, and therefore I call the shots. Take it or leave it. I want grandmastery in all spell schools, therefore I need at least one of both Cleric and Sorcerer, and I also want grandmastery in Repair, facilitating the need for either a Knight or Paladin.
Now for the portraits. Here are the portraits you can choose between:
Human males:
Human females:
Elven males:
Elven female:
Dwarven males:
Dwarven females:
Goblin males:
Goblin females:
If you're wondering what the different skill masteries mean, here are the lists taken directly from the manual, I've put the skills behind the spoiler tag, so they won't take up too much space:
There. I think you have all you need to make your choices.
Give me a race, class, picture and name. I will choose your beginning skills, but you can let me know if you wish to focus in a specific set of skills to master. I might even pay attention.
Here's a list of all the spells in the game and their effects depending on training. As you can see from the lists, not everyone can learn all spells, the more powerful spells require training in the appropriate spell skill, hence why I want both a cleric and sorcerer.
Just like with the skills, I've put the spells behind the spoiler tag, so they won't take up too much space.
Remember, the sooner I have two full parties, the sooner the LP can start. M:
Having saved the continent of Enroth, we now turn our sights on Erathia, for there is still Plans to be Foiled and/or Evil to be Conquered.
Might and Magic VII: For Blood and Honor has both a Light path and a Dark path. Substitute Evil and Good and you'll get the general idea.
I've chosen to show them both. To that end, I require some codexers to be my willing guinea pigs in the coming LP.
I need 4 for each party. You may apply with as many characters as you wish, but each codexer only gets chosen once. If you wish to maximise your chances of being in the LP, feel free to enroll to both the evil and good parties and with several characters.
I will decide who joins up, and I have a pretty set idea of how I'd like the parties to be put together.
First though, let's take a look at the available classes and races. MMVII has expanded the choices compared to MMVI, we now have 4 races to choose between, and 9 classes.
As to the races, humans are good all-rounders. No real weak points. Elves excel in intellect and accuracy, making for good sorcerers and archers, but poor knights due to low might and endurance. Goblins have high might and speed, low intellect and personality meaning they're not going to be my primary spellcasters, but they are excellent knights, thieves and monks. Dwarves have high might and endurance but low accuracy and speed. They make for good knights, paladins and clerics.
The skills the classes can learn are divvied further up into categories. Some classes can get only basic training, while others can reach grandmastery in some skills. Then there's the middle ground as well. Here are the tables for skills and mastery of those:
There are four spots in each of the two groups. They will be filled out as follows:
1: Knight/paladin
2: any class
3: Cleric
4: Sorcerer
This is what I want. I'm the one playing the game, and therefore I call the shots. Take it or leave it. I want grandmastery in all spell schools, therefore I need at least one of both Cleric and Sorcerer, and I also want grandmastery in Repair, facilitating the need for either a Knight or Paladin.
Now for the portraits. Here are the portraits you can choose between:
Human males:
Human females:
Elven males:
Elven female:
Dwarven males:
Dwarven females:
Goblin males:
Goblin females:
If you're wondering what the different skill masteries mean, here are the lists taken directly from the manual, I've put the skills behind the spoiler tag, so they won't take up too much space:
There. I think you have all you need to make your choices.
Give me a race, class, picture and name. I will choose your beginning skills, but you can let me know if you wish to focus in a specific set of skills to master. I might even pay attention.
Here's a list of all the spells in the game and their effects depending on training. As you can see from the lists, not everyone can learn all spells, the more powerful spells require training in the appropriate spell skill, hence why I want both a cleric and sorcerer.
Just like with the skills, I've put the spells behind the spoiler tag, so they won't take up too much space.
Remember, the sooner I have two full parties, the sooner the LP can start. M: