Yeah that's the one. I got them mixed up.You're probably thinking of Morrowind Graphics & Sound Overhaul (MGSO).Hmmm...maybe it's a different framework I'm thinking of then.
Yeah that's the one. I got them mixed up.You're probably thinking of Morrowind Graphics & Sound Overhaul (MGSO).Hmmm...maybe it's a different framework I'm thinking of then.
Probably Silt Striders in the Wild.Anyone remember which mod adds Silt Striders in the wild?
2002 game
One thing I desired is the opposite of many mods: more aggressive wildlife. Most enemies have a very pathetic aggro range, you have to walk right up to them. That in combination with more dangerous (powerful) overworld enemies. Preferably in select locations (scattered anywhere on the island north of say Caldera), or even via levelled lists (add more dangerous enemies when you're higher levels). The world is wonderfully dangerous lvls 0-15 or so, then from that point onward everything is curbstomped with the exception of Deadric shrine exteriors and a couple other outliers, which remain dangerous until about lvl 20. Cliff racers in particular it'd be nice if something could be done.
2002 game
It came out a little dark, but here's what caves looked like for me in my recent playthrough on a middle-lower end machine with only a few graphics mods:
Are crossbows better than the bows in Morrowind?
I almost never used them...
For the cave retexture: https://www.nexusmods.com/morrowind/mods/50191
cool mwse mod for those who like archery https://www.nexusmods.com/morrowind/mods/46862
another one for throwing weapons (just mesh\anim mod doesn't need mwse) https://www.nexusmods.com/morrowind/mods/44763
I think the unlocked tombs are actually intentional on Bethesda's part. A lot of tombs actually have a locked inner door (or unlocked door with indication of a recent break in) immediately after the load door, and that area before the door is totally safe. This is especially common in Ashlands. I think it's actually intended they're open to serve as a temporary shelter to anyone passing by.Locked Bandit Caves and Tombs (http://mw.modhistory.com/download-49-11439) - such a small underrated mod, but tremendous impact. Most tombs and bandit caves are now locked
I remember finding crossbows quite good for easily killing cliff racers.Are crossbows better than the bows in Morrowind?
I almost never used them...
I think the unlocked tombs are actually intentional on Bethesda's part. A lot of tombs actually have a locked inner door (or unlocked door with indication of a recent break in) immediately after the load door, and that area before the door is totally safe. This is especially common in Ashlands. I think it's actually intended they're open to serve as a temporary shelter to anyone passing by.Locked Bandit Caves and Tombs (http://mw.modhistory.com/download-49-11439) - such a small underrated mod, but tremendous impact. Most tombs and bandit caves are now locked
Insane what this guy did
I never needed VO but might try this