See, if you dislike the game, just stop playing it. Instead you cry out in outrage, demanding that game should be dumbed down, to make it easy enough for you. You know what? Pepole like you are the problem of today's game market. If you can just push a button called "win the game - awesome ending", would that make you happy?
I almost completed GTA IV, I failed in the last mission since for the love of God I *cannot* mash that B button to get in the choppa ... one sequence at the very last mission that I honestly do not recall the game ever ask me to do before it and I simply cannot do it.
Another example, Lost Odyssey ... its a jRPG that at the end of disk 3 (I think its disk 3) you get in a sub and now you have to press the sequence of buttons shown on screen to escape (yep, a QTE) amd also I cannot do it, I am stuck at that point.
Now am I asking for the game to be "dumbed down"? after all according to you those hacking and pick-locking minigames that are all too common in RPGs are in fact a *incline* and people that are complaining about those are asking then to be "dumbed down".
YOU are the problem with the current market, its not the "button of awesome" that is a issue (that just makes it a easy game) but muddling gameplay skills to the point every game will end up being roughly the same.
I am a purist, I like the CORE gameplay to remain the same, NOT it asking me to play bullshit minigames like Alpha Protocol hacking minigame that requires me to have a completly different skillset and do something I do not enjoy.