DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
So here I am, in some optional dungeon at practically the end of the game. The fights are far harder than the final boss and the dungeon is also a lot more fun. I get to the end, beat the last dude... and I get the uber weapon of death +10.
BUT
Everything after that dungeon is EASIER than the dungeon. Yet I get the best weapon after the toughest fights in the game? WHAT IS THIS CAN NOT COMPUTE CAN NOT COMPUTE CAN NO...
Why do some RPGs (JRPGs are especially guilty of this) have the best weapon/armor at the end of the hardest dungeon? There is nothing worth using them on that is actually a challenge at this point. Wouldn't it make sense to balance the final boss around those best weapons / armor but also make them optional?
BUT
Everything after that dungeon is EASIER than the dungeon. Yet I get the best weapon after the toughest fights in the game? WHAT IS THIS CAN NOT COMPUTE CAN NOT COMPUTE CAN NO...
Why do some RPGs (JRPGs are especially guilty of this) have the best weapon/armor at the end of the hardest dungeon? There is nothing worth using them on that is actually a challenge at this point. Wouldn't it make sense to balance the final boss around those best weapons / armor but also make them optional?