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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,386
Location
Southeastern Yurop
I'm now in the Trier area of Deus Ex: Invisible War.
It's rather sad that the core gameplay is still PURE Deus Ex - vent crawling, stairs, alternate routes, cameras and turrets, but the locations are smaller due to the game design seeking to accomodate the console.
Also the stealth system in this game is really not implemented properly at all.
This truly could've been so much more of a better game.
Still proper cyberpunk. All the endings of Deus Ex were made "canon" by IW, so the world is pretty much screwed, people struggling to survive, nations being replaced with city states, fanatical organizations cropping up all over the place, commercial flying being almost nonexistent.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,585
Fallout 2. Looks like in the steam version I'm playing implant upgrades don't work, only their base versions. A shame. Also I remember now I've had trouble seeing practical implications of being a box champion in some old run.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
20,787
Also I remember now I've had trouble seeing practical implications of being a box champion in some old run.
You gain increased reputation in New Reno and a bonus to DR.
The DT/DR increase was a bug in the original game. The Restoration patch got rid of it even back in the day.

I think the reward was an increase of rep and maybe Unarmed Combat? I am not sure as it has been a while.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
444
Location
hyperborean trenchtown
RPG Wokedex Strap Yourselves In Codex Year of the Donut
Been playing Diablo 1 PS1 (on Retroid 3+ handheld during downtime at work, otherwise I wouldn't use PS version); always neglected it as I started with 2 as a teenager. Great atmosphere. Though, playing as a warrior level 12 feels impossible, incredible enemy/projectile spam. I may have to restart.. maybe one-shots through the dungeon aren't intended? I should have expanded into having some magic and more dex I guess. Getting kind of worn down at constantly baiting fights, all the enemies that run away if you get within a few meters of them, or others that hit you with ranged flurries that cancel all of your moves. I do love the idea of having cursed items, those that may give a nice buff at the expense of something else.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
13,644
Location
Eastern block
Tales of Maj Eyal, incredible game

deep, complex, charming, fun, loads of content

Also running with 20 or so mods, mostly fixes
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,386
Location
Southeastern Yurop
I'm playing some Doom: Plutonia, since it's been a long while since I last played it.
It will be interesting to see whether or not I can make it a No Death Run, but I will most likely die either due to carelessness or the sheer amount of tough demons in many of the levels.
Revenants, revenants everywhere...
Also many of the levels use environmental traps and a lack of space to maneuver in order to increase the difficulty. Many players have said it is a very gimmicky Wad, and I can certainly see why.
I like it though.
1b917baaabec121f963191f06a8921beb834758465e16408957f9a4d10abc23f_1.jpg

8eb805279be7bd31e520d13ed0e630b92b609c2d442558229800373abfe81ed9_1.jpg
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,386
Location
Southeastern Yurop
I tried playing Plutonia Experiment once.
Once.
What filtered you?
I think it was the archvile and chaingunner spam on the first few levels, but I'm not entirely sure.
Yeah, it does get infuriating after a while, but one learns to adjust to it.
Aaand I fucking died already...
Level 9 "Abattoire" did me in...
That last section on that circular platform. Incubi, revenants, chaingunners...
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
611
Location
Denmark
Finished Daikatana. Another game I've started maybe half a dosen times and then stopped. Getting past the dogshit chapter one makes the game a whole lot more enjoyable. Some really nice level design in the chapters following. Gameplay is a pretty janky and stiff, but overall I still thought it was enjoyable. Micromanaging the companions was a pain in the ass though and did detract a fair bit from the experience.
 

Quatlo

Arcane
Joined
Nov 15, 2013
Messages
943
Been playing Diablo 1 PS1 (on Retroid 3+ handheld during downtime at work, otherwise I wouldn't use PS version); always neglected it as I started with 2 as a teenager. Great atmosphere. Though, playing as a warrior level 12 feels impossible, incredible enemy/projectile spam. I may have to restart.. maybe one-shots through the dungeon aren't intended? I should have expanded into having some magic and more dex I guess. Getting kind of worn down at constantly baiting fights, all the enemies that run away if you get within a few meters of them, or others that hit you with ranged flurries that cancel all of your moves. I do love the idea of having cursed items, those that may give a nice buff at the expense of something else.
Are you sure you didn't get you health drained into oblivion by black death zombies? Or did they change that in psx version?
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
444
Location
hyperborean trenchtown
RPG Wokedex Strap Yourselves In Codex Year of the Donut
Are you sure you didn't get you health drained into oblivion by black death zombies? Or did they change that in psx version?
No, I never saw them. I've now reset and taken this character back through the dungeon. I don't know if the PC version was different but I lost most of my inventory items, not just the uniques (maybe unintended idk). I'm now on floor 16 as a level 22 warrior (it actually feels like hell with ranged-attack spam at this point). I usually clear entire floors so I'm not sure why (maybe just the proc-gen/spawns), but it felt way less challenging this time. On the first run I had several floors with huge packs of spitters that stun-locked me, and I barely saw any of those this time around. Floor 12's layout was also less brutal and had less giant clumps of succubi as well ..until I hit floors 13-15 at least. Also strange I didn't get any orange or many good blue drops that first run, but I have now this time around.. luck seems to play it's part throughout it all.
 

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