Dreamcatcher representative commented that there'll be easier ways to move through the world, though didn't specify exactly what they meant.
Fast travel? Lovely.
He also spoke about the possibility of reordering your character statistics, indicating something along the lines of the ability in World of Warcraft to pay a fee to reshuffle talent points.
Gothic 4, inspired by Oblivion and WoW financial success.
We can say little tweaks are being made to ensure combat feels less sluggish. Quaffing potions, for example, no longer requires your character to put away his weapons and enter a lengthy drinking animation that more often than not gives your attackers time to interrupt. It's not going to be Diablo-quick, but the system will speed up the process significantly.
Drinking potions gives your attackers time to interrupt? Well, that's just crazy.
As mentioned with regards to the title change, Arcania will make magic a more significant element of combat. "If you want to be a battlemage we're going to have your buff spells and your weapon spells and stuff like that…If you want to play it as an archer then you'll want to have a system like druid-type where you can control plants and animals."
Battlemage? Druid? Can it be more vanilla and what happened to Fire and Water Mages?
This kind of system is being augmented in Arcanium according to Podilchuk. "I found in Gothic 3, you could pretty much do all the quests if you tried hard enough. They had that faction sort of thing but…it took me a couple of towns to realize what I was doing, which I found really frustrating. Not knowing what the consequences of my actions were, it wasn't communicated properly."
Ah, now I understand. A dumbfuck is making a game for dumbfucks. Now it makes sense.
"Part of the frustrating part of Gothic 3 for me is there was so much to do and it wasn't tied together properly," said Podilchuk. "It didn't necessarily feel like I was doing a quest for the paladins or I was doing a quest for the orcs. Why would I be doing quests for the orcs?"
Did he graduate from Bethesda Design School or is he naturally that gifted?
As for how lengthy an experience players should expect, "We're aiming at 60 to 80 hours. It's the full epic RPG," said Podilchuk.