There was a new interview posted the other day with the community manager from Spellbound. He looks to dispell a couple rumors (no plans of mounts yet) that were posted earlier and also mentions that it might be PC exclusive, which is nice if they're focusing on said platform.
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1. Why did you decide for official name Gothic 4: Arcania? Is it from the word arcane = mysterious, or perhaps is it a reminder of your previous RPG Realms of ARKANIA? What does it actually mean?
Well, it is a coincidence that "Arcania" reminds you of the fine old games "Realms of Arkania". The reason is more like you said yourself. Something very arcane is going on and magic has a lot to do with the story that will happen in the new game.
2. We will play 10 years after G3. Don't you think that our nameless hero will be too old for new adventures? What can you say me about his looks?
The nameless hero will be in his best years and will still be able to kick some ass. How he looks? Well, he will look slightly older obviously - but apart from that, you should be able to recognize him.
3. The forthcoming G3 add-on should have a connection with G4 story. Do you cooperate on it as well?
Our involvement in the development of the G3 Add-On is currently being discussed. While we will not be taking over the main load of development, so far we have been supporting the Add-On developer and we have provided some input / consulting where requested as well.
4. Which game engine did you license and which technologies are you going to use? The trees in the pictures seem like a product of SpeedTree...
As a developer we have not yet officially announced what technologies and middleware packages we currently use. We plan to confirm these decisions later this year. The trees you see in some of the shots are created using the fabulous Speedtree technology as a first basis and adding many features on top of it.
5. Your previous games are well known for their great video sequences. Can we expect something similar in G4 too?
Yes, JoWooD and we plan to come up with some cool movie sequences.
6. Where do you get the main inspiration, do you study this historical age? What countries did influence you in world modeling?
Yes - you are right. We have studied social and cultural development during historical ages which can be compared with the point in time to be represented in Gothic 4. The results from these studies do have influences on architectural styles, colors used for Gothic 4... And as we do have an international team, the various cultural backgrounds have influenced the look of the game. German, French and Russian are the nationalities with the biggest percentages in the team and thus their influences are probably the largest. And as the Gothic 3 world is also very much alike certain areas of Germany, Russia, Czech (and some regions of France as well) in terms of the colors - you can expect to see some continuity in regard to the colors in the game.
7. Can you disclose us something about the south isles? Are there different climatic zones? Will we travel from one map\world to the other like in G2?
Yes, there will be different climatic zones and different styles of the environment. We think it is important to let the player experience different environments during the game.
Also it is our intention to create a streamed world so there are no loading times and area changes as in Gothic 2 when you move from Khorinis to the Valley of Mines, but whether or not that will work exactly the way we envision it remains to be seen.
8. What about girls in world of Gothic? Will the "love theme" play any role?
Oh, yeah, there will definitely be more ladies in G4. It will be up to the player to decide what his relationship with the ladies in the game will be.
9. Could you give us some comment on the artwork with magical barrier? Is it important for the story? What about the dragon skelet. Are you planning dragons as a part of bestiary? Don't you think that it is a fantasy cliché?
Yes, the barrier is important for the story, but it is not the main focus of the plot.
And - yes dragons are a bit of a fantasy cliché, but in Gothic 2 we have seen that they also have a place in the gothic universe. We are critically evaluating whether they would fit into our scenario and story. They did make pretty cool Boss monsters in Gothic 2...
10. Do you plan to implement some secret areas like underwater caves, towers and dungeons?
We are planning a number of dungeons and other underground areas for players to explore.
11. Describe me a typical day at Spellbound... How many hours do you spend developing G4 per week and on what are you working at the moment?
Well, it is a pretty busy time. Work starts normally between 9 and 10 am and the time tables are different for every department. Some start with a design meeting, some do a technical meeting. Emails are sent back and forth, the studio manager has requests, the producer is always a pain in the butt and the whole hive is very active. The day finishes late, some folks stay for 12-14 each day. And when the next milestone is coming near, it is a living hell.
In regard to what we are working on it is never just one thing. The different departments are working in parallel on many things. For example, level design is working on quests, game design is hard at work on the combat system. The programmers are working on multiple things such as our sound system, the combat system, physics integration and of course the shaders that make our game look so cool. Also interface design is working with the art department on the interfaces and GUI elements in the game, such as icons. The art department is modeling many different things that will be in the game, such as houses, items (i.e. beds, benches, etc) as well as characters, and animating them.
12. Will be the orcs our main enemy or we can expect something worse? Are they actually necessary? What about their behavior - are they clever (G3) or primitive (G1)?
The orcs will not have the same importance as they had in Gothic 3 but they will be in the game. "Socially" they will be closer to the orcs of Gothic 3 than those of Gothic 1 or 2 in terms of their behavior outside of combat, i.e. being able to interact with some of them.
13. Could you describe me the riding system (horses, maybe dragons and it's usage in the game?
It is not yet decided at all if a riding system will be implemented in G4.
14. Will be any differences between PC and PS3\Xbox360 version? What about DirectX 10 support?
We as a developer have not yet officially confirmed that we are developing for any platform other than the PC. Some magazines seem to know more however
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Once we have given an official confirmation in regard to potential other platforms and DX-versions, we will start talking about them.
15. Are you going to implement more various story endings?
We will give more details about the story in the future.
16. Disclose us some new prepared game features... You already announced the climbing, and what about diving under the water?
We have a lot of ideas. Currently we are making sure that the combat is fun and engaging and that we are moving in the right direction there. Apart from that we do not want to put ideas out there that we have not been able to test yet. Swimming and climbing as well as diving are definitely on our list of ideas that we would like to include in the game (which is very long). So some of the features on the list will make it into the game, some will not.
17. How does it seem with guild system and career raise...
Leveling the character is a pretty basic RPG-feature and G4 will include that, of course. Every level gives you new skills and abilities and the character will grow and prosper. We will give details about "guilds" at some point later.
18. Does Jowood Productions have any effect on development and game content? How does to cooperation with them look like... Do they control you?
Within the game production department, JoWooD and Dreamcatcher have assigned some of their best people as publishing producers. During the last years, where our team and our team members have worked with almost every publisher in the world, we have rarely seen feedback quality like we are receiving from our publishing producers. We are happy to work with JoWooD and Dreamcatcher.
19. What do you think about Piranhas new project RPB and how would you like to comment their first published artworks? Do you feel a competition?
As we said before, we think the world is big enough for two great role playing games. We are not in a special competition with Piranha, we are in competition with every game out there. And we wish them good luck for their game.
20. Tell me some interesting last words... What can we expect in near future?
We are looking forward to the regular discussions - and we look forward to the upcoming events like the Games Convention which should give us the chance to see each other and talk further about Gothic 4
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