Alex_Steel
Arcane
- Joined
- Jul 7, 2011
- Messages
- 2,548
Seeing how many drugs there were on the scene and how many fat chicks listen to metal, I'd say there is lots of relation to both.mondblut said:Were you as surprised the day you found out heavy metal music has no relation neither to chemistry nor to heavy industry?
Now excuse me, I have to wear my worker's helmet.
Clockwork Knight said:Alex, what we play on our computers are crpgs, not rpgs. Meaning, adaptations of the rpg experience (tm) to a computer game. Roleplaying a character in an ambient as limited as a videogame means just choosing which of the preset options you like best (i.e, not actually roleplaying)
PorkaMorka said:It seems more accurate to say that computer roleplaying games try to provide something similar to / heavily inspired by the gameplay of pen and paper RPGs, only on a computer.
This is what I mean, of course. I'm not playing a fighter talking to my computer with a stentorian voice. Neither do I wear an armor while sitting on my chair.
Roleplaying in the cRPG sense. Even if that sense is a "new" thing.
Rolling the dice was replaced by the cpu doing it.
The DM explaining what you see etc was replaced by the visualizations and/or the game explaing what you see etc.
The rules remained the same.
And the "in game" choices of the players(p'n'p roleplaying) were replaced by dialogue options, story choices and different ways to solves quests.
Sure, most of the first games failed to fulfill the latest. They just went for the combat and the narrative. But a little later the genre managed to catch up, one way or another. It was never perfect but it was good for what it was! It gave you the sense of roleplaying, even with the limited resources of a computer.
If most of the games failed to emulate roleplaying, it's a failure of the game designers. Saying that roleplaying has no relevance to an RPG, is dumb. There is a reason lots of people around here praise Torment and similar games. There's is a reason Fallout: NV is getting good reviews. Their combat, which at the very least exists(as it should, it is part of an RPG), may not be good or even mediocre, but there is roleplaying in the computer sense.
You may call it storyfag-ness or anything similar but it's part of what an RPG should have, along with combat, character creation, character advancement, rules and more rules.
Roleplaying to an RPG is like bluffing to poker. Very essential to the game itself but many people will ignore it.
For most of these people, modern designers created the online versions of the games.