Giauz Ragnacock
Scholar
- Joined
- Jul 16, 2011
- Messages
- 502
As my first topic post this might be all over the place, but that's never noticibly detered a Codexer from savoring the meat of these curious posts.
Anywho, in a CRPG what matters when we think of "Role-playing?" In a single-player experience you have no real person to justify yourself to as part of the game. So, why should we (as the game designers feel we should) feel the need to be some other character than ourselves if by doing so we do not benefit a living player's shared entertainment but conform to a program and the unintelligent NPC representatives of that program (I believe what players are really asking for here, when they refer to role-playing, is greater context-sensitive interaction-simulation)?
As for multiplayer and MMORPGs, one has poses a question of utility (as for the purposes of actual Role-playing) and the second faces the same problem that PnP RPGs and all RPGs face (though the issue is most apparent in the MMO and PnP variety. What I mean concerning multiplayer (like LANs and splitscreen) is that using the game tools to "role-play" for another close-by player is rather clumsy, and acting like your character using your actual speech and gestures only serves to show how much the "role-playing" attached to the game's genre is still firmly grounding in one's immagination and direct communication between players.
The problem most apparent in both MMO and PnP RPGs is (as some blogger I can't recall has observed) that the games themselves contain no actual role-playing. Now, if any are still with me, you are surely shocked by this accusation, but consider what both are. Each is a set of rules that do not neccessarilly conform to any one particular goal as is what would by many be considered a game (the goal usually being as simple as defeating opposition and winning), though various flexible goals can be assigned. Because having goals be assignable, various, and flexible does not cater to an easily repeatable game format the experience of playing the game is not nearly as dependent on the game itself (either the program or the rules in the books) as it is the players.
Simply put, there is nothing about RPGs that has to do with role-playing. Whether one wants to shape one's own immagination and interactions with others to benefit a shared entertainment abiding to the rules and theme of the games is completely a choice by the individual player. If this is not so how could munchkins and rules-lawyers and f*tards and "farming" exist? These players aren't cheating as they are playing within the game's rules, but they are not role-playing.
Sorry, about the length, but I felt that I had to be thorough to get at what people really think even with all this talk of a game containing no actual "role-playing" when 1) RPing doesn't seem to be inherrant of any make of game and 2) unless the player is using PnP with friends or is on an MMORPG there is no discernable benefit to using the game's tool's to "role-play" as the tools are either unnecessary (as with nearby multiplayer) or of no bennefit (whether the player treats his in-game selections as role-playing or a risk/reward puzzle makes little difference in observable game output).
A bit of repeating myself, I know, but what are your thoughts on these matters (regardless of CRPGs and PnP RPGs being a market-proven legitimate source of enjoyment)?
Anywho, in a CRPG what matters when we think of "Role-playing?" In a single-player experience you have no real person to justify yourself to as part of the game. So, why should we (as the game designers feel we should) feel the need to be some other character than ourselves if by doing so we do not benefit a living player's shared entertainment but conform to a program and the unintelligent NPC representatives of that program (I believe what players are really asking for here, when they refer to role-playing, is greater context-sensitive interaction-simulation)?
As for multiplayer and MMORPGs, one has poses a question of utility (as for the purposes of actual Role-playing) and the second faces the same problem that PnP RPGs and all RPGs face (though the issue is most apparent in the MMO and PnP variety. What I mean concerning multiplayer (like LANs and splitscreen) is that using the game tools to "role-play" for another close-by player is rather clumsy, and acting like your character using your actual speech and gestures only serves to show how much the "role-playing" attached to the game's genre is still firmly grounding in one's immagination and direct communication between players.
The problem most apparent in both MMO and PnP RPGs is (as some blogger I can't recall has observed) that the games themselves contain no actual role-playing. Now, if any are still with me, you are surely shocked by this accusation, but consider what both are. Each is a set of rules that do not neccessarilly conform to any one particular goal as is what would by many be considered a game (the goal usually being as simple as defeating opposition and winning), though various flexible goals can be assigned. Because having goals be assignable, various, and flexible does not cater to an easily repeatable game format the experience of playing the game is not nearly as dependent on the game itself (either the program or the rules in the books) as it is the players.
Simply put, there is nothing about RPGs that has to do with role-playing. Whether one wants to shape one's own immagination and interactions with others to benefit a shared entertainment abiding to the rules and theme of the games is completely a choice by the individual player. If this is not so how could munchkins and rules-lawyers and f*tards and "farming" exist? These players aren't cheating as they are playing within the game's rules, but they are not role-playing.
Sorry, about the length, but I felt that I had to be thorough to get at what people really think even with all this talk of a game containing no actual "role-playing" when 1) RPing doesn't seem to be inherrant of any make of game and 2) unless the player is using PnP with friends or is on an MMORPG there is no discernable benefit to using the game's tool's to "role-play" as the tools are either unnecessary (as with nearby multiplayer) or of no bennefit (whether the player treats his in-game selections as role-playing or a risk/reward puzzle makes little difference in observable game output).
A bit of repeating myself, I know, but what are your thoughts on these matters (regardless of CRPGs and PnP RPGs being a market-proven legitimate source of enjoyment)?