Misconnected
Savant
- Joined
- Jan 18, 2012
- Messages
- 587
Watching LP's of people playing turn based games is an exercise in boredom. I very much prefer written AARs.
Watching LP's of people playing turn based games is an exercise in boredom. I very much prefer written AARs.
I'm surprised I managed to beat Impossible difficulty on this one. But hell, that just shows the AI is incapable of using its advantage to the fullest IMO.
Grabbed this today from some dude who bought a Paradox Pack on Amazon -- only paid $3.50. Still, think I'm going to wait for a sale on the DLC to play the 'full' version.
After I start it up and load a game if I ever have to re-load a save or re-make a new game the loading screen crashes at 4%. It's a simple workaround to just quit and restart.
New in version 1.3.0:
* (!)Landscape now influences economy and greatly influences movement.
Lava landscape damages units over time.
* (!)Spells trading added to diplomacy.
* Now you can choose AI opponents at the start of a game.
* Overview windows for cities and units added.
* Now you will have some mana refunded if you cast spell within your territory.
* AI will now dispel banes from its cities.
* Monsters will be willing to enter portals – from both sides.
* News about city events added
* News about changes in diplomatic relations of opponents added
* News about global enchantments added
* Multiplayer game loading bug fixed
* Options panel bug fixed
* Some window decorative effects added
* Message boxes closing bug fixed
Patch Notes 1.4 (should go live on 15th of Nov.)
• New Ancient and Teramorphing Spells. Overall 20 new spells, some of them can be found, not researched.
• The "pocket" worlds were generally redesigned, so they are more playable and valuable. Also added some super-monster lairs with super-loot inside. The monster in such pocket worlds don't spawn until someone come inside, but after they do they actively seek the portals to come to Ardania and Rampage there a bit.
• New landscapes in game, including life, death, burnt, magicated, each having their effects on units, buildings and economy.
• A Bug fixed when a player could order his unit to move over an allied unit that was hidden in fog of war, leading to crash.
• A Bug fixed when loading early in the game could disable some random events.
• A Bug fixed when loading a multiplayer game all users except host could not see their quests.
• A Crash fixed when a player had his Hall of Lords full.
• A Bug fixed, when some units of earlier vanquished Great Mage could emerge later in the game.
• A Bug fixed in Multiplayer when a player casts Resurrect spell and every other player got a "select a unit" window pop-up.
• A Bug fixed when a player got incorrect News after he successfully casts a global spell.
• Monsters spawned together with their lairs now cannot go rampage on the same turn.
• Some spells and events make the world tremble. Literally.
• AI now understands the danger of damaging landscape and acts accordingly.
• AI now uses portals to/from pocket worlds more actively.
• AI cleans the landscape with appropriate spells when needed.
• AI now can use terramorphing spells offensively.
• A Bug fixed when AI tried to use totems like basic units (and failed).
The ancient prophecy has come true. The End Times are near. The boundaries between worlds have fallen, and the Dremer have entered Ardania. The Great Mages are the only ones who can possibly defend the land, and now more than ever, they need a leader who can gather a force large enough to defeat the Dremer once and for all.
Key Features:
- New Armageddon Game Mode: Fight against the powerful Dremer while terrible cataclysms tear Ardania apart
- Two new Great Mages: The Dragon Queen & Krel the Kingpin
- New perks for Great Mages:
- Favor of Krolm – Adds 30 points of relationship with Krolm
- Clean the Land – Adds the spell “Clean the Land” to the spellbook
- Elven Followers – Provides a unit of Elven Archers
- Elven Relatives – Ensures the appearance of an Elven village near a Great Mage’s capitol
The thing with Warlock is that none of the DLC really adds any meaningful content or game play.
Agreed. Plus they've been doing a pretty good job about patching the game, and especially patching in new content like the lords/heroes, artifacts, multiplayer, etc. Basically the best new content is patched in for free and the paid DLC amounts to goodies. They seem to have mostly done that with CK2 as well which is pretty cool.The thing with Warlock is that none of the DLC really adds any meaningful content or game play.
They did add a new race in the Elves. I actually don't mind DLC when the game is this cheap to begin with. Paradox had a pretty sound strategy in marketing this game, IMO.