Oh look, another person taking a dump on GalCiv, how difficult. Maybe you already knew there is only 1 race to choose in Galciv? Kinda hard to say imbalance is fun when you only play as 1 race. You play as humans and that's what the game is, it's not attempting to be MOO4 or make you feel like a kid in a candy shop, it's GalCiv. Oh and the enemy races actually do act very differently, each has a very different personality and once they become a blob all pose challenges in different ways. GalCiv1 is one of the best 4x I ever played, you just have to accept it for what it is.While the Stardock games (Elemental and GalCiv) which are trying to be super balanced lack soul and just aren't much fun to play.
All Visual Studio projects require ultra-privatized Microsoft intellectual property, whether they use formal debugging or not... but that's why they've always bundled it into those neat little redistributables and encouraged you to include them with your installer. MS's developer policies and licensing have always been loose as beer-shits.By releasing a debug build you are releasing something that contains code from another party (Microsoft if you use visual c++, etc), specifically the debug module.
Patch Notes 1.2 - Patch is waiting for multilingual translation and should be uploaded to Steam this week.
Multiplayer and Diplomacy
• Players can now play Multiplayer games! (Steam is required).
• New Diplomacy system in Multiplayer and Single play: Now when a player sends a proposal to rival Mage it will be delivered on the beginning of his/her turn. You will receive an answer on your subsequent turn. The Diplomacy Screen was modified accordingly. Also a player will never know for sure if his\her proposal would or would not be accepted - there will be seen only a prediction of it before the message is sent.
"Lords and Artifacts"
• Mighty Lords come to your service! They can learn faster than normal units and receive many powerful abilities as they progress through level-ups. You can hire these heroes as they come occasionally searching for job, find them in monster layers or even receive them as quest reward.
• Lords can use powerful Artifacts which could be found in monster dens, received as quests rewards, gained and lost during battles, bought from Trader of Artifacts or smelted to mana.
Bug Fixes and Improvements
• A player may turn on/off Victory Conditions on the Game Start.
• Mages, Veterans and Halberdies got new skills. Mages can learn to cast fireballs and Veterans now have ZoneOfControl perk.
• Implemented a News message when you successfully research a new spell.
• Implemented a News message when any of the Great Mages controls a certain percentage of Holy Grounds.
• The Unity Spell cannot be counterspelled anymore, but its casting time was made longer. Also starting to cast a Unity spell worsens relations with all Great Mages.
• A Message "A Great Mage is Defeated" now looks better.
• AI now uses Dispels smarter and more aggressively.
• Teleportation spells casting interface logic is more intuitive: now you can select a spell, then a target unit, and then a hex to move.
• Fixed an issue: an enchantment cast on a unit in transport ship is now shown properly on unit when it disembarks.
• Game loading has become faster.
• Great Mages now think 10-15% faster.
• Settlers do not receive experience points any more.
• Fixed an issue when a player could remove a "self-destruct" perk from units summoned by other units.
• Fixed a crash on clicking on a News message about a new unit if the city was destroyed.
• Fixed an issue with the unit's experience when a unit is upgraded twice the same turn.
• Fixed an issue with game camera position at the game start.
• Fixed an issue when unit movement points and "cooldown" timers could be higher than their current maximum.
• Fixed some issues with duplicating perks.
• Fixed a rare crash when a player disbands his unit.
I got this in the paradox bundle on steam (yes I bought the paradox bundle on steam) and as far as genres go this is right up my ally but I heard the AI was horrendous. Now with the patch Im reading sporadic reports of much more aggressive and (although cheating) at least challenging AI. can anybody confirm this? I hate starting a TBS just to realize 4 hours in that its pointless because playing the AI is easier then playing a downs patient
Anyone tried multiplayet yet? If two players fight, who goes first? Or is it an RTS race/click fest?
Honest question. Not all turn-based games handle player-warfare the same.
Fun, extended diversions, but I never have the will to finish maps beyond Normal size. Cause unit movement is a serious bitch. I can feel my brains screaming in frustration telling me I already won and I should stop playing immediately cause moving 2 dozen units across hexes per turn isn't really that much fun. It's a goddamn chore.
Honest question. Not all turn-based games handle player-warfare the same.
It is handled in... turns
Honest question. Not all turn-based games handle player-warfare the same.
It is handled in... turns
Yes, how witty. There are simultaneous turns, sequential turns, and even we-go turns -- does anyone here know the difference? Yeesh. I'm just trying to find out which one Warlock is played with before I can get my hands on it again.