I just tried this game.
Why oh why did they have to imitate CivV??? [1] All they accomplish with all those "high-res tiny-size" troopers is to make each unit hard to identify, hexes are hard to diferentiate, terrain camouflages units so player can't identify them and it also looks bland [2] and I won't talk about how other than special resources terrain has NO economic differentiation (DUMB DOWN). [3]
Master of Magic in DosBox looks better, yeah seriously it does, when it comes to understanding what is on the map and it is a 320x200 resolution game for god's sake!![4] Is it so hard to ask for developers to learn interfaces should actually "interface" with users before they look "awesome"?? [5]
I guess yes ... if even small developers go runing after allegedly AAA allegedly strategy games when it comes to actual strategy gaming .... it sucks.
And don't get me started on its AI, I am uncertain about the outcome of an hipothetical challenge between MoM's AI and Warlock's AI's .... again 20 years later.... [6]
Well I'll keep playing a 20 year old game rather than this, MoM is not a perfect game, actually it is a severely flawed great game, but it isn't any worst than Warlock 20 years later, what ?? about 100 times more budget?? [7] Just depressing.
1: For a lot of reasons that ultimately boil down to this: their customers wouldn't pay them to develop a new engine and general art direction. In case you didn't know already, Warlock is the 3rd hex TB by Ino-Co using the engine and general art direction. Both the previous ones were released before Civ5.
2: As far as I can tell, you're pretty much the only person on the planet with this particular complaint. If anything, just about everyone who've cared to voice an opinion, has had nothing but praise for the functionality of the graphics of both Civ5 and Warlock. I'll readily agree Warlock isn't the prettiest game in the world, but considering its budget constraints it's actually pretty impressive.
3: Warlock is not a simple game because the developer believes, rightly or wrongly, that you're too fucking retarded to dress yourself. It's a simple game because the developers would rather make a good simple game, than a broken complex game. And given the budget constraints, those were the only two options.
Warlock is still being expanded on, and the really cool thing about that is that improvements of existing features and expanded game mechanics are introduced via patches (for example the tile thing you just mentioned). The uncool thing is continued development is financed via DLC sales (I can rant a bit about why this isn't altogether great, if you wish).
4: Even rose-tinted glasses aren't supposed to be opaque. You might want to replay the game.
5: Warlock's interface, especially the GUI, is hardly ideal. The lack of task automation is a bitch and a half, for example. But if you're seriously comparing Warlock's interface unfavourably with MoM's, please see #4 above.
6: Warlock's expansion AI is an idiot, but it's still better than most such AIs. You pretty much have to compare it to GalCiv2 without the ToTA expansion (which, among other things, almost entirely broke the game's AIs), or Civilization 4 and 5, to find ones that are better.
Warlock's combat AI is, to the very best of my knowledge, roughly 671 times better than the penultimate hex TB combat AI. Which doesn't mean it never does really fucking dumb things, of course, just that it doesn't do stupid things as often as similar AIs, and that the stupid things it does do tend to be less severely stupid.
If you honestly believe MoM has better AI at any level, please see #4.
7: I wouldn't even know how to begin to verify and compare their relative development budgets in any reasonable way. Still, I'd be shocked if such a comparison, could it be made, didn't show that MoM had a budget at least several times larger than Warlock's.