Vaarna_Aarne
Notorious Internet Vandal
Actually, there was one thing that pissed me off of both settings. First of all, both have an absolutely horrifying ongoing status quo with nothing happening. NOTHING has happened in 40k ever since Eye of Terror campaign (which didn't really cause anything to change, Eldrad is still the same character in the 'dexes despite having a bad case of dead). Fantasy hasn't had anything happen since Storm of Chaos, which also ended in status quo (I mean, they should have actually killed Archaeon there, since it was a copout for considering how awesome it would have been for Orcs and Vampires to save the Old World from Chaos).attackfighter said:
40k is pretty dumbed down, but I find fantasy is alright. Also both settings are very unique and interesting, I don't think any other tabletop game can compare to them (although to be fair I've never really looked into the lore of other games). The biggest flaws in the warhammer games are that 40k is simple, both are imbalanced, GW overcharges for the models (not a problem if you get them elsewhere) and the army books are so infrequently updated (there're books that haven't been updated since 6th ed.)
With Fantasy, I have a pet-peeve with the retarded timeline. I like to pretend that Bretonnia was formed 200 years ago at most, and the Steam Tanks are less than a hundred years old and gunpowder is the New Shit for humans. But no, every fucking thing is old as fuck, and supposedly epic wars become festivals of boredom with nothing happening for DECADES. Sometimes a war is more epic when it doesn't take forever, you know.
Both of them have a similar problem with the characters in the army books: No one ever does anything, and everyone is ALREADY a veteran and has had their big moments. And almost no one has any sort of relationship with anyone else, where are all the feuds and bros? I mean, aside from the homosexual tension between Yarrick and Ghazdkull (which is never going move forward ever again, since Armageddon was ages ago).
One thing that immediately grabbed me in WARMACHINE was that "hey, a lot of these characters are young people and this is their first big war" and that the meta-storyline is moving. Another thing was that the characters interacted with each other and had feuds and brodoms, with Sebastian Nemo being the one who trained and equipped Coleman Stryker; Orsus Zoktavir being the one who killed Sorcsha Kratikoff's father and home village, with her leaving Orsus unsupported in an attack so he'd be killed; Victoria Haley's hometown was raided by Pirate Queen Skarre who delivered her sister Deneghra to be raised and brainwashed by the Iron Lich Asphyxius, with their previous battle leaving Victoria's right arm severed and Deneghra killed (Asphyxius raised her as a Wraith) by Victoria overriding the cortex runes of Deneghra's Warjack and commanding it to tear her in half.
I mean, it's not that goddamn hard to actually have your cast of characters have ongoing stories and relations with each other. I don't want to use some dude who did something a hundred years (or several) ago and hasn't had anything going on for him ever since. Especially when they're all grim, big and burly bald men.
Also, I did the "steampunk fantasy world has the First World War" thing WARMACHINE has going for it.