CosPetia
Literate
- Joined
- Jun 10, 2014
- Messages
- 41
Ok, your game should be:
1. turn-based
2. 'normal' difficulty = 'hard' difficulty
3. realistic
4. mod friendly
5. dlc-free
Thank you for your feedback
Ok, your game should be:
1. turn-based
2. 'normal' difficulty = 'hard' difficulty
3. realistic
4. mod friendly
5. dlc-free
Ok. I'm going to try it, but only if it's free.
Each unit has stats which will effects how effective is on attacking/defending against other type of units. There are 3 major type of targets – soft (infantry like), hard (tanks, IFVs) and air. Knowing the strength and weaknesses of the equipment and employing proper tactics will impact results of the battles. One example: Infantry defend against air attack. They have only portable AA weapons, so they will not be able to inflict much if any damage to the aircrafts. However, if there is dedicated SAM battalion nearby this is going to end differently. There won’t be units which are completely helpless against any specific opponent, but specialization, stats, experience, terrain and equipment level are all key factors for battles outcome.I'll need to see actual gameplay before making any observations.
One question so far though: Will each unit type work against a specific other, as in, rock-paper-scissors mechanic? Or will things be more fluid?
May I propose this for level 50?
It should give +50% to fucking everything(TM)
May I propose this for level 50?
It should give +50% to fucking everything(TM)
Including encumbrance lol
House of Orange, you say? It also sounds like an allusion to Dune's House Atreides (even the bird of prey on the coat of arms).
Kidding aside, I miss playing an RTS set in the late 20th century/early 21st century, like the original C&C or Generals.
How are you planning to implement the resource gathering/economy?
Game will favor strategy and tactics over click and reflex intensive gameplay of the classic RTS. Pausable system will be used to give players enough time to plan and execute. So the flavor will be more like turn-based, but still the system will eliminate unrealistic the sequential moves.Nice. I like meself some oldskool soviet hardware.
A question: Does the gameplay gravitate more towards something like Company of Heroes or more towards something like Combat Mission: Shock Force?
Looking very carefuly, I am guessing there's two tents and a truck in the picture. Can't be sure, cause they're camouflaged.So please take a close look at it and tell us what you think.