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Tyranny Pre-Release Thread

Crooked Bee

(no longer) a wide-wandering bee
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Do we know what genre this new RPG is supposed to be?
 

LESS T_T

Arcane
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Codex 2014
0:54.. Is her alive and trying to escape her head?

The show is running on AssCreed: Unity engine.

o5NRvt6.jpg
 

Azarkon

Arcane
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Oct 7, 2005
Messages
2,989
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.

Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.

To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.

Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.

In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.

Obsidian: where top video game writers go only to quit in a year.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
With Paradox having bought World of Darkness rights and whatnot, a new Vampire game is bound to happen eventually, and that's all I need to know.

Now imagine for a second what a Werewolf game would be like. Even though original Werewolf stuff dealt with end-of-millenium worries (Vampire also did, in a way), the Wyrm and hippy care for nature are themes still today, even lending itself to a SJW theme, so two birds with a stone.
 

Phage

Arcane
Manlet
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Messages
4,696
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.

Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.

To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.

Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.

In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.

Obsidian: where top video game writers go only to quit in a year.


They lost Gonzalez? That explains why PoE was so bad. Honestly, from my understanding of who did what, G wrote the best characters in NV.
 

Azarkon

Arcane
Joined
Oct 7, 2005
Messages
2,989
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.

Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.

To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.

Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.

In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.

Obsidian: where top video game writers go only to quit in a year.


They lost Gonzalez? That explains why PoE was so bad. Honestly, from my understanding of who did what, G wrote the best characters in NV.

Yeah, they did: https://www.linkedin.com/in/johnrgonzalez

I just don't understand how they could lose four top tier writers in the space of a few years, which any other company would be fortunate to just have one.

Chris Avellone - we all know what he did
Brian Mitsoda - lead writer on Vampire: Bloodlines
George Ziets - lead writer on MoTB
John Gonzalez - lead writer on New Vegas

Except for Mitsoda, who left before Alpha Protocol was finished, all of the other writers were responsible for Obsidian's best written games.
 
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Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Nice. Instead of getting a deal and creating something great like New Vegas 2 or Bloodlines 2, they're going to flounder around with more fantasy shit. Guess I'll check in with Obsidian again 4 years from now.

Sawyer, Pattel, and Fenstermaker lead writers on a New Vegas/Bloodlines game? I have trouble seeing that, even though Fenstermarker did work on New Vegas.

To do these sorts of storyfag games, they'd have to hire new writers, and they'd have to be of the quality of the ones they lost ie Avellone, Mitsoda, Ziets, and Gonzalez.

Look for Obsidian's recruitment to see what sort of game Stormlands is going to be. Personally, I have a hard time seeing any storyfag games from them in the next few years, as they obviously aren't able to retain top-class writers.

In fact, it's fucking sad to read this list: Avellone, Mitsoda, Ziets, and Gonzalez. Just imagine what they could've been with this writing team.

Obsidian: where top video game writers go only to quit in a year.


They lost Gonzalez? That explains why PoE was so bad. Honestly, from my understanding of who did what, G wrote the best characters in NV.

Yeah, they did: https://www.linkedin.com/in/johnrgonzalez

I just don't understand how they could lose four top tier writers in the space of a few years, which any other company would be fortunate to just have one.
There's no mystery, really, and even Feargus has acknowledged his fault in it. He didn't address it specifically, but he said he takes blame for every cancelled project, tries to think what they could've done better to sell it to execs, etc.
I do get what you mean, though. Obsidian was in its prime right after FNV. It's amazing how they lost so much talent, and it's sad that they're in a similar position now. If AW fails and Vermont is cancelled, they'll have to take desperate measures all over again.

I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).
 

Curious_Tongue

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I don't think studios like to keep writers on full time.

There's probably long periods where they're being paid while they're not needed for a game, and there seems to be a negative relationship between AAA success and the quality and influence of writing in a game.
 

Fairfax

Arcane
Joined
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Messages
3,518
I don't think studios like to keep writers on full time.

There's probably long periods where they're being paid while they're not needed for a game, and there seems to be a negative relationship between AAA success and the quality and influence of writing in a game.
It depends on the genre. Most RPG studios keep a very large writing staff all the time, and they have to keep working to the very end, because editing, cuts and changes are being made everyday from pre-production to release. What you're saying applies mostly to artists, really. They're constantly leaving and joining studios/projects, to the point where a considerable number of them have been going freelance for long periods. Obsidian used to have/still has? artists from the Black Isle era, which is remarkable.
 

Infinitron

I post news
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Duraframe300

Arcane
Joined
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Messages
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Azarkon

Gonzalez was only on during F:NV and DSIII and Mitsoda never really worked on a single game (that was released)

Also I would strongly argue F:NV's main story was its strongest part (In fact some of the strongest quests in the game can be attributed to Fenstermaker). The survivalist was gonzalet strongest work.

Also have a look at Gonzalez other work.
 
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Duraframe300

Arcane
Joined
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Messages
6,395
I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).

Contracts pay. Not released games.

And they do seem to have had a few.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).

Contracts pay. Not released games.

And they do seem to have had a few.
Yes, but by using all that money to expand instead of adding to cash reserves, they're vulnerable to another 2012 situation. Anyway, I hope it doesn't happen, but they're taking huge risks again.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I like Obsidian as much as the next person, but I just can't understand how they almost went bankrupt, downsided its personnel to ~79 people back in 2012, and then almost tripled that number in 3 years with 2 games released since 2011, one of which doesn't bring them any money (SP).

Contracts pay. Not released games.

And they do seem to have had a few.
Yes, but by using all that money to expand instead of adding to cash reserves, they're vulnerable to another 2012 situation. Anyway, I hope it doesn't happen, but they're taking huge risks again.
Ehh, they can't really have thhat much cash reserves anyway, due to how development works they have a huge burnrate regardless. And if you want to stay a certain size you need to invest regardless.

You're right though. But the main damage would happen to the people they hired for Armored Warfare. Which is the cause of the current bloat. Whats most likely IS going to happen is gradually downsizing of that team.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Final Score: Dangerous.

Guess I wasn't very happy with my non-evil options.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
Paradox published PoE, but the questions of the test make me think of a new Vampire: The Masquerade game. And with Obsidian involved we may finally get a worthy successor to Bloodlines.
Definetely interested.

Edit: shit, I've read on the Obsidian forums that it's not WoD related, apparently. Is this the new Stormlands then?
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Paradox published PoE, but the questions of the test make me think of a new Vampire: The Masquerade game. And with Obsidian involved we may finally get a worthy successor to Bloodlines.
Definetely interested.

Edit: shit, I've read on the Obsidian forums that it's not WoD related, apparently. Is this the new Stormlands then?

YES YES YES YES YES.
Now i understand why they got license and why they announced plans to go public.
They want money for big budget bloodlines 2

edit:

expecting kickstarter + obsidian money + paradox money
 

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