LeStryfe79 said:
Also I'm well aware that FO2 and Wiz8 are great games. I'm just making a point that new games and jrpgs aren't all shit.
And you're tilting at windmills here. Nobody ever said new games were shit. My favorite game I've recently played was Ninja Gaiden 2 that came out last year, and it's damn amazing.
As for jRPGs, most are shit. Their design is warped by their customers wanting things that are counter to good design. They want long, linear stories with 50+ hour gameplay. That necessitates a shit-ton of filler, which is bad. Just like the market in the West demands their RPGs be action-y and have lots of uber loot to grab, which is also a recipe for shit in most cases because action RPGs blend all the tedium of bad RPGs with all the brainlessness of bad action games. Or that "sandboxing" is necessary, which makes for oodles of cut and paste content (why hello thar Bethesda).
Not all jRPGs are terrible. I enjoyed Paper Mario because it stepped away from the traditional jRPG formula and was integrated a lot more adventure and platforming elements and wasn't afraid to make a well-paced game at the expense of not being able to brag about 50+ hour playtime.
Charles Barkley Shut Up and Jam Gaiden took the jRPG formula and made it better too by trimming all the fat away and making a nice, short, enjoyable experience.
Quit living in the past. Progression is a constant battle of give and take, my friends.
Same as above. Stop spouting a bunch of straw-men.
LeStryfe79 said:
Why I like Fallout3 better than Fallout2 but present it as objective reality
Fixed.
1. The combat is MUCH better. I'm not a big fan of fps, but the simple run and gun combined with sneaking and V.A.T.S was far more fun than the shit in FO2.
The combat is MUCH better. I'm not a big fan of fps, but the simple run and gun combined with sneaking and melee was far more fun than the shit in Street Fighter 2. Thus Halo had better combat than Street Fighter 2.
This argument is weak as hell, man. You can't compare the two like that in anything but a subjective way. To compare them objectively would require different means.
The reason people round here say Fallout 3 combat is shit (or worse than previous Fallout's) objectively is like this:
1.) Compare each game's combat to games with similar design.
Fallout 1 and 2 would be compared to more traditional RPGs and turn-based strategy. When done, it doesn't stand up too favorably. At best, it's mediocre, but I feel it tends more to the crappy side.
Fallout 3 would be compared to "shooter RPGs" and FPS. When done, it's not standing at all. Just about any FPS shits all over it by virtue of far better mechanics and enemy/encounter design, and so do "like games" such as System Shock 2, Deus Ex, Bloodlines, and Mass Effect. It's bottom of he barrel.
2.) Compare their positions in their respective "genres".
Fallout 1 and 2 deliver kinda crappy turn-based combat. Fallout 3 delivers terrible FPS combat. Thus Fallout 1 and 2 have "better" combat. You may like one better, and that's fine, but don't go trying to pass something off as higher quality merely because it's different and more to your tastes.
Also consider...combat plays a much larger role in Fallout 3 than either Fallout 1 or Fallout 2. All but 4 or so quests involve some sort of dungeon-diving or combat of some sort.
Not only that, but the bullshit of random encounters clearly played too large a role in that game.
Hey look...more bullshit.
Random encounters were all about your character build in F1&2. If you dropped your luck stat, then you got a lot more negative ones. It was your fault. You could also invest points in outdoorsman to reduce them further, or just read the scout's handbooks scattered around the wastes. They were very easy to minimize, and were hardly numerous to begin with.
Contrast to Fallout 3, where going between any two places I'm constantly bombarded by combat encounters with nothing I can really do to avoid them. Radscorpions, robots, and deathclaws (and the like) just pop up and start running for me. Enclave vertibirds show up and drop off whole squads at my location. An you say random encounters dominated the original Fallouts?
2. The world in FO3 is deeper and more convincing. The realistic NPCs, old world radio songs, and gritty environment trump the crappy gangster/alien motiff and retarded AI found in previous installments.
Nice straw-man. I've never argued that Fallout 2's setting wasn't kind of retarded. And I think most old-school Fallout fans agree. Fallout 1 is the game we're using as the basis for the Fallout setting, which not only established it, but was the only one to actually make it coherent and believable. Any doubts? Let's compare things.
-Fallout 1 showed many different types of communities, from farmers like Shady Sands or Adytum (hydroponics), traders like Junktown and the Hub, raiders, the Brotherhood, and the Master's collective. How they survived made sense to a degree and survival was important.
-Fallout 2 had theme towns and an entire city of nothing but gangbangers, whores, and drug dealers. It also had a town full of scientologists and kung fu fighters. Basic survival felt like a triviality. It was all about the lulz in Fallout 2, but at least it was kinda funny.
-Fallout 3 has people pretending to be vampires, super-heroes, a huge place in one of the biggest cities in the wastes dedicated to a cheap Americana museum, a hotel with electricity and everyone dressing in 1950's clothes and styles, and a town full of children. Same thing as Fallout 2, where survival seemed on the backburner in most places, cheapening the post-apocalyptic atmosphere. Add in Bethesda's terrible writing and plot inconsistencies and the setting becomes a joke, though no intentionally.
FO3 is newer, and quite frankly it benefits greatly from far better production quality.
How? The aesthetics aren't all that great. I mean, Gears of War pulls of a better post-apoc look than Fallout 3 does and does better gore. In it's day, Fallout looked snazzy and had amazing art direction. The voice-work is terrible and doesn't compare to Bloodlines, Mass Effect, KOTOR, or just about most any game. Fallout back in the day had some nice voice acting with good talent. The writing is terrible in Fallout 3, while Fallout 1 had simple, but functional writing.
I mean, in ten years I expect better production values if your gameplay is going to tank.
Extra down-loadable content and a modders toolbox blow this game into the stratosphere, well beyond the fun yet trivial thrills to found in FO2.
Better call killap and TeamX and tell them all their work is shit compared to the great stuff we've seen from Bethesda's DLC and the Elder Scrolls Community. Restoration Pack? Heh, that's nothing. Check out my Improved Bittercup mod.